[Dev Diary News] Dev Diary Delay - Sept 7

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ttilex

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Rubidium

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My assumption as to the real backstory:

The CK3 team threw a massive launch party and everybody else crashed it. Everyone at Paradox was drunk the next couple days, hung over the day after that, and came back to the office on Monday and said "wait a second, I have a week's worth of work piled up."

Sure, they'll try and pass it off with something else, but don't let them fool you.
 
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hcek

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I'm getting a bit curious to say the least. Allthough with the succes of CKIII's release I'm starting to fear a bit if PDS will keep up their commitment to Imperator. That being said the release of CK3 might also give PDS a lot better idea what to do with Imperator. There's both a lot to learn there with respect to A: where CK3 seems to succeed and imprator fail and B)) which area's CK3 does not focus on and where Imperator can step up their game to find their own place under the sun.

In category A I would say a clear choice in UI, don't make a game where every choice results in 4 or 5 different modifiers doing something but actually make an impact, do something about the modifyer madness alltogether, and most importantly allow us to develop our country in a long term, mid term and short term direction! In CK3 you have the satisfaction making choices that immediately benefit (like forging an alliance, conquoring shit, etc.) that give you great choices in mid term development (lifestyle choices, educating a kid, work towards a kingdom title etc.) and allow you to think off an execute long term plans (reform (pagan) relegion, map paint an empire, and choose a dynastic legacy.

Some of the design choices in Imperator utterly fail in this fundamental aspect of a 'grand strategy game' the only real choices for mid and long term is which direction to paint the map in or work towards an imperial government. The military tradition give absolutely zero choice in what you want your empire to focus on (it's just thrown together modifyers)) and the resarch is only little better, in the end you'll do everything. Why not give us a satisfying way to forge a trading empire with colonies all over the mediteranee, become a diplomatic citystate with a web of alliances in the middle of an empire challenging federation or league or go full on Roman and go berserk on Legions painting the map (bloodred)? The reworks in relgion and pops are a good step up since at least that gives you something to aim for (focus certain cities on certain tasks or Pokemon together an ideal pantheon but we definately aren't there yet. There is just nothing in the game that gives the short and long term satisfaction and difficult choice that even comes close to choosing an ideagroup in EU4 or a dynastic legacy in CK3

In category B I would argue that Imperator should double down on increasing the relation between pops and warfare (see my proposal a couple weeks ago in the senatus populus), make a deeper and more meaningfull trade system and give us much more meaningfull subject interaction and gameplay mechanics. Even the ultimate empire builder Rome did a lot of their 'conquest' in this age not by declaring everything conquored as an immediate integral part of the empire but left most of the local government intact, Nearly every bigger empire or kingdom would make a lot more sense as some sort of EU4 HRE like federation or league ideally with varying levels of commitments, rights and responsibilities between the leader and the members.

I'm getting a bit curious to say the least. Allthough with the succes of CKIII's release I'm starting to fear a bit if PDS will keep up their commitment to Imperator. That being said the release of CK3 might also give PDS a lot better idea what to do with Imperator. There's both a lot to learn there with respect to A: where CK3 seems to succeed and imprator fail and B)) which area's CK3 does not focus on and where Imperator can step up their game to find their own place under the sun.

In category A I would say a clear choice in UI, don't make a game where every choice results in 4 or 5 different modifiers doing something but actually make an impact, do something about the modifyer madness alltogether, and most importantly allow us to develop our country in a long term, mid term and short term direction! In CK3 you have the satisfaction making choices that immediately benefit (like forging an alliance, conquoring shit, etc.) that give you great choices in mid term development (lifestyle choices, educating a kid, work towards a kingdom title etc.) and allow you to think off an execute long term plans (reform (pagan) relegion, map paint an empire, and choose a dynastic legacy.

Some of the design choices in Imperator utterly fail in this fundamental aspect of a 'grand strategy game' the only real choices for mid and long term is which direction to paint the map in or work towards an imperial government. The military tradition give absolutely zero choice in what you want your empire to focus on (it's just thrown together modifyers)) and the resarch is only little better, in the end you'll do everything. Why not give us a satisfying way to forge a trading empire with colonies all over the mediteranee, become a diplomatic citystate with a web of alliances in the middle of an empire challenging federation or league or go full on Roman and go berserk on Legions painting the map (bloodred)? The reworks in relgion and pops are a good step up since at least that gives you something to aim for (focus certain cities on certain tasks or Pokemon together an ideal pantheon but we definately aren't there yet. There is just nothing in the game that gives the short and long term satisfaction and difficult choice that even comes close to choosing an ideagroup in EU4 or a dynastic legacy in CK3

In category B I would argue that Imperator should double down on increasing the relation between pops and warfare (see my proposal a couple weeks ago in the senatus populus), make a deeper and more meaningfull trade system and give us much more meaningfull subject interaction and gameplay mechanics. Even the ultimate empire builder Rome did a lot of their 'conquest' in this age not by declaring everything conquored as an immediate integral part of the empire but left most of the local government intact, Nearly every bigger empire or kingdom would make a lot more sense as some sort of EU4 HRE like federation or league ideally with varying levels of commitments, rights and responsibilities between the leader and the members.
 
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Tomice

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I somehow think this dev diary was delayed to not steal the show from CK3.
I expect a CK3 dev diary today were they express their gratitude for the successful launch, acknowledge certain key issues and promise fixing them in an upcoming patch.

When the CK3 community is satisfied, I expect them to announce that a few devs switch from ck3 to imperator to help the game to catch up.
They hinted that they'll introduce a few new faces after all...
 
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TheMind

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I somehow think this dev diary was delayed to not steal the show from CK3.
I expect a CK3 dev diary today were they express their gratitude for the successful launch, acknowledge certain key issues and promise fixing them in an upcoming patch.

When the CK3 community is satisfied, I expect them to announce that a few devs switch from ck3 to imperator to help the game to catch up.
They hinted that they'll introduce a few new faces after all...
CK3 was released on September 1st, not yesterday... and however, many DDs have been released since that day (see Stellaris Console Edition and Stellaris and EUIV).
 
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Yuanshu

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In CK3 you have the satisfaction making choices that immediately benefit (like forging an alliance, conquoring shit, etc.) that give you great choices in mid term development (lifestyle choices, educating a kid, work towards a kingdom title etc.) and allow you to think off an execute long term plans (reform (pagan) relegion, map paint an empire, and choose a dynastic legacy.
Here you made a great observation, in this item CK3 was very successful I must admit...
I'm curious about the news that we will have over the weekend...
 
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ow592

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We could probably guess that.

1.2 would have been a dlc but became free due to all the bad reviews (punic wars pack)

1.3 free

1.4 dlc (magna graecia)

1.5 free

1.6 "should" have a dlc/expansion if we follow the pattern atleast.

not sure about the pattern

some see the Epirus-DLC as DLC for 1.5 and some guys do not see it that way
 

Rabid

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Hmm, this feels alot like another week without any news... Wouldn't be suprised if "later this week" suddenly became next week.
It would have been nice to know what day it'll be, otherwise yes it does feel like they're rather intentionally leaving their options open.
 
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oIMADMANIo

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Salvete, citizens.

As we prepare for all the exciting news to come and look forward to sharing it with you, the next DD will exceptionally be released later this week.

Until then, keep your epic mind and eyes open!


and its Thursday! ;D


Untitled-1.png



Speak to us - what sign can we expect? ;D
 
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Wagonlitz

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some see the Epirus-DLC as DLC for 1.5 and some guys do not see it that way
Considering I preordered the big preorder (can't remmeber what it was called) and hence got the Epirus DLC for free then I do see 1.5 as a free update.
Though I can see how people who didn't get the Epirus DLC with a preorder would see things differently.

I think the most fair is to call it a semi-free update. In many ways it is a free update, and one expanding on things including prvious DLC. It then was accompanied with a preorder DLC being expanded and made available for purchase, but I don't see that as the main part of the update, but more a side thing. Preorder DLC have in the past often been made available for purchase after a while for most PDS titles.
 
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Wagonlitz

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Wagonlitz

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Sticky at the top my dude.
Thanks. Missed it for some reason.
(The old forum proverb about how the stickies are the best place to hide things seem to be true still. :( )
 
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