Hello, i like playing eu4 mp and the proposed changes in the last dev diary seem like they could break multiplayer playerwars. To summarize, currently in mp you have two kinds of stacks; cannonstacks (full combat width of inf, full combat width of cannons) and reinforcement stacks (only inf). You engage a battle with your cannonstacks, then reinforce with your reinforcement stacks. These are the proposed changes from the dev diary.
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I’m sure many of you (just as myself not too long ago) do not understand how this affects the combat meta in practice. Without making this DD much longer than it already is, some important effects are:
First of all,
"It’s no longer critically important to have a full combat width of artillery in the battle on day 1."
This is bad becouse what will often happen is that in mp, one player will outmaneuver the other and engage said players reinforcement stack with a cannonstack. If you make it less important to have a full backrow of cannons, these types of plays will be less relevant and therefore it will be harder to overcome a superior foe with better maneuvering.
Secondly,
"An army of 2x combat width infantry is now superior to an army of 1x combat width infantry. Previously they were roughly equal."
This sounds bad becouse it could reduce how much you need or can minmax reinforcements before cannonstacks, this change would make it less punishing to just walk around with 50k infantry pre cannons and run at your enemy.
And lastly,
"You’ll need more artillery than just the combat width to last a long battle."
Don't know how this will play out yet since i have not playtested it but this seems like something that would change how you fight wars alot. Currently, a good player won't let their backrow take damage but retreat before running out of reserves and taking backrow damage. There's probably alot more but in general, these seem like pretty drastic changes and probably wouldn't make a diffrence in singleplayer anyways but could potentially turn the mutliplayer playerwar meta on its head, so being careful with these types of things is for the better.
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- Infantry and Cavalry can no longer deploy/reinforce to the backrow.
- Backrow regiments will now retreat when reaching 0% morale (same as frontrow regiments).
- Constant 0.03 morale damage per day is now only applied to reserves, and not to regiments on the battlefield.
I’m sure many of you (just as myself not too long ago) do not understand how this affects the combat meta in practice. Without making this DD much longer than it already is, some important effects are:
- It’s no longer critically important to have a full combat width of artillery in the battle on day 1.
- An army of 2x combat width infantry is now superior to an army of 1x combat width infantry. Previously they were roughly equal.
- You’ll need more artillery than just the combat width to last a long battle."
First of all,
"It’s no longer critically important to have a full combat width of artillery in the battle on day 1."
This is bad becouse what will often happen is that in mp, one player will outmaneuver the other and engage said players reinforcement stack with a cannonstack. If you make it less important to have a full backrow of cannons, these types of plays will be less relevant and therefore it will be harder to overcome a superior foe with better maneuvering.
Secondly,
"An army of 2x combat width infantry is now superior to an army of 1x combat width infantry. Previously they were roughly equal."
This sounds bad becouse it could reduce how much you need or can minmax reinforcements before cannonstacks, this change would make it less punishing to just walk around with 50k infantry pre cannons and run at your enemy.
And lastly,
"You’ll need more artillery than just the combat width to last a long battle."
Don't know how this will play out yet since i have not playtested it but this seems like something that would change how you fight wars alot. Currently, a good player won't let their backrow take damage but retreat before running out of reserves and taking backrow damage. There's probably alot more but in general, these seem like pretty drastic changes and probably wouldn't make a diffrence in singleplayer anyways but could potentially turn the mutliplayer playerwar meta on its head, so being careful with these types of things is for the better.
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