Dev Diary 9: It's just a flesh wound!

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Loderingo

First Lieutenant
22 Badges
Mar 18, 2012
220
253
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Way of Life
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
It does not. Both AI and player armies shatter, and noone teleports. They run away and you can follow them.

So let me get this straight. Let's say you have an army of 10k and defeat an army of 7k. After the battle you have 7k left and they have 3k. They now split into 3 armies of 1k each and head off into separate directions. Doesn't this just mean that you should now split your 7k into 3 and send each off after a different stack. Doesn't this just mean more chasing down and playing ping pong?
 
  • 6
  • 1
Reactions:

Korashy

Field Marshal
82 Badges
Jul 15, 2012
4.228
3.687
  • Europa Universalis IV: Pre-order
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Mount & Blade: Warband
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
The AI use that tactic extensively? They reinforce their armies in ways we as a player can´t do to the massive micromanagement and lessen infoview. They dismiss the smaller armies inside the army, in order to reraise them. They know exactly which have suffered many losses and which have reinforced enough to make a difference.



And when exactly does this happen in EU4? because it never does that, and usually also depend on morale in general how far they go. Usually they escape to first safe fort or the place furthest away from the enemy if no safe forts are around.

Forts are a new addition, and ck2 has no forts. If we really need shattered retreat, then it should come with tons of attrition for the retreating army to simulate desertions and people dying during a "forced" march
 
  • 8
  • 1
Reactions:

DesNibelungen

Lt. General
28 Badges
Aug 7, 2013
1.546
2.300
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
Thank you PDS! And when a few people inevitably whine that the Mongols are too hard now, please ignore them! :D
 
  • 2
Reactions:

AvroLancaster

Major
90 Badges
Apr 29, 2011
675
102
Visit site
  • Cities: Skylines Deluxe Edition
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rule Britannia
  • Stellaris Sign-up
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Dungeonland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
It might not look like it, but these are the most important changes made yet to the game.
 
  • 3
  • 1
Reactions:

ruzen

Colonel
93 Badges
Nov 19, 2013
1.188
2.818
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Stellaris: Ancient Relics
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Battle for Bosporus
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Supreme Ruler 2020
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
More "Reasonable" challenge and "clever" AI is what I like. Finally I like the way devs think about last chapter of ck2 =) After all these years only core CK2 fans lelf here anyways. Please continue this mentality :)
 
  • 4
Reactions:

Moah

Platypus Admirer
49 Badges
Sep 20, 2011
662
2.901
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Cities in Motion
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Tyranny - Tales from the Tiers
So let me get this straight. Let's say you have an army of 10k and defeat an army of 7k. After the battle you have 7k left and they have 3k. They now split into 3 armies of 1k each and head off into separate directions. Doesn't this just mean that you should now split your 7k into 3 and send each off after a different stack. Doesn't this just mean more chasing down and playing ping pong?
The shattered retreat doesn't mean the army actually splits in several subarmies. Just that it runs away to a relative safe space.
 
  • 2
  • 2
Reactions:

Zolotaya

Field Marshal
25 Badges
Mar 10, 2009
5.404
1.564
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Thank you for the DD, Groogy.

I am neutral in feelings towards the featured shattered armies and replenishment mechanics. I am positively inclined towards the more aggressive horde ai (assuming the aggressive behavior is not limited to Mongol culture only).

My view will ultimately depend on implementation. The shattered armies and replenishment features seems ideal to be influenced by the leaders in charge of the armies in the field.
  • Will a commander with the Strategist focus have an advantage in retreating over a commander with the Wroth trait?
  • Will a commander with the Craven trait react differently than a commander with the Brave trait?
  • Will an Organizer have an advantage over others with retreat and/or reinforcements?
  • Will a Winter Soldier have advantages in Winter to both retreat and replenishment?
These systematic tie-ins will be essential to make or break the final deployment and the utility of older features within the new systems may prove key. I really need more info here because the vision is exiting but as always the final details are what matters here.
 
  • 18
Reactions:

DmUa

General
83 Badges
Jan 9, 2015
1.754
1.089
  • Teleglitch: Die More Edition
Dislike the control in EU4, not the info that rebels are about to rise. But it´s too easy to manage and control, since you know when they hit 90 % you should prepare for a revolt. They should add some element of surprice to it, while giving you the info that people are mad at you and how mad they are :)
- last time i checked CK2 and EU4 were strategy games and not lotteries were you just sit and wait till you eventually win... maybe win. Having mechanics that allows you to ether be prepared or even preventing rebellion is much better for strategy game that just sitting and doing nothing.
 
  • 2
  • 1
Reactions:

Morte66

Second Lieutenant
22 Badges
Jun 3, 2012
124
122
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Sunset Invasion
The shattered retreat doesn't mean the army actually splits in several subarmies. Just that it runs away to a relative safe space.
As the game stands now: I beat an army, they run one province. If I don't follow to wipe them out they maybe start a nuisance counter-siege, or try to join up with another unit.

Under the new system: they run and keep running until they get somewhere they feel safe, every time? Do I have that right? But I can still chase them -- will they be getting any bonuses to movement they they wouldn't get now? Is it practical to pursue them to destruction in "normal" play?
 
  • 1
Reactions:

Quaade

Field Marshal
70 Badges
Mar 28, 2007
3.716
1.978
  • Hearts of Iron IV Sign-up
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Cities: Skylines
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • The Kings Crusade
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
- last time i checked CK2 and EU4 were strategy games and not lotteries were you just sit and wait till you eventually win... maybe win. Having mechanics that allows you to ether be prepared or even preventing rebellion is much better for strategy game that just sitting and doing nothing.

Being prepared and preventing can be done in other ways, that doesn´t give away too much. I would like to have to overdo my efforts to prevent rebels, as I would like to underdo it and have it pop up when least needed.

As stated, they could show an estimate that could mean anything from this month till 2 years and an estimate at how mad they are (revoltrisk) instead of knowing exactly when they stop being mad at you :)

No it´s not the lottery, but it´s not scheduled workstation either where you know exactly when the next shipment arrive
 
  • 3
Reactions:

Ilyasviel

Captain
9 Badges
May 7, 2008
438
1.231
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
- last time i checked CK2 and EU4 were strategy games and not lotteries were you just sit and wait till you eventually win... maybe win. Having mechanics that allows you to ether be prepared or even preventing rebellion is much better for strategy game that just sitting and doing nothing.
Having to react to unexpected things is also a part of grand strategy. Not everything should be known to a ruler of a realm.
 
  • 11
  • 1
Reactions:

Ashagar

General
91 Badges
Feb 23, 2012
1.717
146
  • Rome: Vae Victis
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Knights of Honor
  • King Arthur II
  • A Game of Dwarves
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Magicka
  • Europa Universalis IV: Conquest of Paradise
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
Yes, some people play the entire game, I for instance almost always play from the earliest start to the end of the game unless Murphy raises its head and hands me defeat, often as either dukes or patricans though sometimes I will play kings of kingdoms I formed like Ireland or Wales.
 

Accrsd

Colonel
93 Badges
Mar 9, 2012
1.195
217
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Rome: Vae Victis
  • War of the Vikings
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Wealth of Nations
  • A Game of Dwarves
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Stellaris: Necroids
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • 500k Club
  • War of the Roses
for the shattered retreats.. if it's a defensive army will it receive the new defensive recruitment ability while running, Also will reinforcement be balanced by increased expenses like it is with retinue? I'm just already having nightmare images of what this may mean for trying to attack Abbasid if it isn't balanced against their blobby butts.
 

lolciokuba

First Lieutenant
51 Badges
Sep 10, 2012
250
208
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Great to hear about the changes, especially about the Mongols, Horse Lords which i think was a great expansion in itself was kinda ruined for me by poor performance of Horse Lords from Mongolia
 
  • 1
Reactions:

DmUa

General
83 Badges
Jan 9, 2015
1.754
1.089
  • Teleglitch: Die More Edition
Being prepared and preventing can be done in other ways, that doesn´t give away too much. I would like to have to overdo my efforts to prevent rebels, as I would like to underdo it and have it pop up when least needed.
- or it could be done like in other more modern Pdx game - EU4.


As stated, they could show an estimate that could mean anything from this month till 2 years and an estimate at how mad they are (revoltrisk) instead of knowing exactly when they stop being mad at you :)
- in CK2 revolt risk does not diminishes in time, it ether present or not, game doest even differentiate between provincial RR and realm wide RR, for now you can literally sit on realm wide +5 RR and never see a rebellion or be literally decimated by liberation rebellion that started from +1RR province and were reinforced 3 time in a row in a matter of few month.


No it´s not the lottery, but it´s not scheduled workstation either where you know exactly when the next shipment arrive
- its a casino were you either get hit in the balls or if you got lucky - not.

Having to react to unexpected things is also a part of grand strategy. Not everything should be known to a ruler of a realm.
- sure, those 2 millions of peasant rebels that appear out of thin air and destroy your army just when you were preparing to fight against abbasids is super unexpected, especially if it was the only province with unrest. Dont bullshit me, please, here are difference between something truly unexpected and plain bullshit. Claiming that ruler somehow did not knowed that here are peasant uprising brewing in realm when at the same time he is perfectly knows that nobles conspire against him via faction menu is second.
 
  • 8
  • 4
Reactions:

Orctavius

Major
82 Badges
Jun 25, 2012
787
632
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Pillars of Eternity
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Crusader Kings III
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
How will shattered retreats play out great holy wars? For example, if a French army is defeated while on a crusade for Jerusalem, will it retreat all the way back to France?
 
  • 5
Reactions:

Dirt McStain

Captain
48 Badges
Dec 5, 2014
420
533
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
I'd love to see some battle events similar to how we have siege events. However, both really need some more flavor, like negotiating an early surrender, having mercenaries (and some particularly disloyal commanded) switch sides mid-battle. The unpredictability of these is what would keep the battles interesting, and make mercenary hiring and commander hiring more critical.
 
  • 7
Reactions:

Parsidius

Second Lieutenant
82 Badges
Feb 17, 2007
199
66
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • For the Motherland
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings III
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
How is damage calculated? If it's straight attack, it seems like two heavy cavalry fighting would overkill each other (since their attack is higher than their defense.)
 

lolciokuba

First Lieutenant
51 Badges
Sep 10, 2012
250
208
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
I'd love to see some battle events similar to how we have siege events. However, both really need some more flavor, like negotiating an early surrender, having mercenaries (and some particularly disloyal commanded) switch sides mid-battle. The unpredictability of these is what would keep the battles interesting, and make mercenary hiring and commander hiring more critical.


I like the idea but can you imagine the outrage on these forums if suddenly Mercs started switching sides?

It'll be like when factions got introduced or the byzantine restore empire CB was taken away... the good times
 
Last edited:
  • 2
Reactions:

Ilyasviel

Captain
9 Badges
May 7, 2008
438
1.231
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
- sure, those 2 millions of peasant rebels that appear out of thin air and destroy your army just when you were preparing to fight against abbasids is super unexpected, especially if it was the only province with unrest. Dont bullshit me, please, here are difference between something truly unexpected and plain bullshit. Claiming that ruler somehow did not knowed that here are peasant uprising brewing in realm when at the same time he is perfectly knows that nobles conspire against him via faction menu is second.
Well, first of all, there's no rebellion anywhere near 2 millions. They're just a few thousands, and they're always made of weak light infantry, so they're easy to defeat. If you get crushed by a peasant army, you were going to get crushed by the Abbasids anyway.

Secondly, you can already tell where rebels will spawn by looking at the rebel mapmode. You just don't know exactly when they will, or if they ever will. I find this system pretty reasonable. It makes way more sense than knowing almost exactly when there will be a rebellion.
 
  • 12
  • 1
Reactions: