Question:Will ethnic stuff be changeable?Like ministers?
yes, and its freely moddable / expandable.
you can add unlimited effects and limit usage to specific factions.
also the can be edited just as minister personalities.
Question:Will ethnic stuff be changeable?Like ministers?
I must say i dont like the new automated features, Id like if i could chose what targets my aircrafts engage, and when to move my aircrafts, not let the ai do it for me when it might not be needed.
1) This seems to be a lot better than HoI2 in which you had absolutely no control over which province or unit to attack and all aircraft dogpiled the same target.
Historically this was a very defining factor in the invasion of France.To avoid massive quick rebasing like in previous HoI versions, we introduced a "negative organization" modifier. You get, depending on distance, an organization malus for every rebasing.
Planes who are disorganized are not able to perform any missions or rebasing - you’ll have to wait until they are organized again. This concept tries to model the need to transport spare parts, engineers and the whole logistics and support infrastructure. It tries to avoid the rebasing of complete bomber fleets in unrealistic short time frames, e.g. a thousand bombers from the pacific to Europe in 24 hours.
If you enemy builds 10 AA and 10 radars in each province I would probably just attack with land unitsIf AA is so important, how will you "fight" the possible 10AA in every province exploit?
If you enemy builds 10 AA and 10 radars in each province I would probably just attack with land units
Also remember that more installations = more repaircost if you actually suceed with the bombing. So I'm not sure there is an exploit.
National ideas! Yay!
Historically this was a very defining factor in the invasion of France.
The doctrine of the Luftwaffe was to rebase all the support personnel, fuel and spare parts to new airfields with transport airplanes. While the allies sent them by road.
In practice this doctrine difference meant that German airplanes often could start operating as soon as the next day while allied needed up to a week to rebase. And when ready to start operating the advancing ground troops forced them to rebase again.
Another historical thing you might argue for is that if airwings are already present at an airfield, the org lost for other airwings to rebase there due to this factor should be lower.
What comes in pretty handy for bombing with planes and also with rockets is our new dispersion and force distribution concept. No more will all bomber planes attack a single stack and avoid all the others around him – they will now split up according to the best chances a unit has in engaging different ground targets.
So for example, the CAS stack will aim for the single ARM division, while those nice Tactical Bombers are engaging a big horde of lightly armed militia infantry in the neighboring province.
To avoid massive quick rebasing like in previous HoI versions, we introduced a "negative organization" modifier. You get, depending on distance, an organization malus for every rebasing.
Planes who are disorganized are not able to perform any missions or rebasing - you’ll have to wait until they are organized again. This concept tries to model the need to transport spare parts, engineers and the whole logistics and support infrastructure. It tries to avoid the rebasing of complete bomber fleets in unrealistic short time frames, e.g. a thousand bombers from the pacific to Europe in 24 hours. We also added a fix that you are no more able to give orders, like cancel mission, to planes who are currently engaged in combat. This exploit had lead to to much frustration in previous Multiplayer games and should now be corrected.
In practice this doctrine difference meant that German airplanes often could start operating as soon as the next day while allied needed up to a week to rebase. And when ready to start operating the advancing ground troops forced them to rebase again.
Historically this was a very defining factor in the invasion of France.
The doctrine of the Luftwaffe was to rebase all the support personnel, fuel and spare parts to new airfields with transport airplanes. While the allies sent them by road.
In practice this doctrine difference meant that German airplanes often could start operating as soon as the next day while allied needed up to a week to rebase. And when ready to start operating the advancing ground troops forced them to rebase again.
I dont think anyone asked this before. But will there be a message saying that "this" air unit was rebased "here" due to losing "this" province. This would be very helpful.
Two things.
1) This seems to be a lot better than HoI2 in which you had absolutely no control over which province or unit to attack and all aircraft dogpiled the same target.
2) The automated rebase means you can save your aircraft by not accidently forgetting to do so (as it currently stands) thus saving micromanagement.
Its an improvement. Might not be perfect but its a lot better than it currently is (should it work as stated that is).
Aye.