Dev Diary #9 - Air Combat - 5.November 2009

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

unmerged(90310)

Banned
1 Badges
Jan 3, 2008
397
3
  • Hearts of Iron III
Welcome to this weeks Development Diary.

In issue #9, I’m going to introduce you to the remodeled Air War Combat mechanics, as well as to the radar and AntiAir system.

As you maybe recognized from earlier diaries, air superiority has become a much more important aspect of the game. As your country becomes quickly defenseless in terms of a lacking interceptor or fighter grid, your industrial centers will lie wide open to any strategic bomber force which is now capable to literally bomb you back into the stone age (remember the new infrastructure slider).

But interceptors alone are very inefficient. They have no eyes and no ears without a working radar coverage and intelligence reconnaissance. Radar stations dispersed among one’s own territory are now linked together in an invisible network to guide Planes on Air Superiority Missions towards enemy bomber and fighter groups.

Radar now directly improves the effectiveness of AntiAir. AA guns are now a valuable part of a nations air defense as they do more direct damage to planes flying over them. They also reduce the damage a bomber squadron can actually do to a province by forcing them to fly higher - the result of this is that they miss a lot of targets due to less accuracy because of the greater altitudes.

dd91.jpg



To avoid massive quick rebasing like in previous HoI versions, we introduced a "negative organization" modifier. You get, depending on distance, an organization malus for every rebasing.

Planes who are disorganized are not able to perform any missions or rebasing - you’ll have to wait until they are organized again. This concept tries to model the need to transport spare parts, engineers and the whole logistics and support infrastructure. It tries to avoid the rebasing of complete bomber fleets in unrealistic short time frames, e.g. a thousand bombers from the pacific to Europe in 24 hours. We also added a fix that you are no more able to give orders, like cancel mission, to planes who are currently engaged in combat. This exploit had lead to to much frustration in previous Multiplayer games and should now be corrected.

dd93.jpg


What comes in pretty handy for bombing with planes and also with rockets is our new dispersion and force distribution concept. No more will all bomber planes attack a single stack and avoid all the others around him – they will now split up according to the best chances a unit has in engaging different ground targets.

So for example, the CAS stack will aim for the single ARM division, while those nice Tactical Bombers are engaging a big horde of lightly armed militia infantry in the neighboring province.

dd94.jpg


When choosing Industrial or Strategic Bombardments with V1 or V2 rockets, you will quickly notice that they will spread nearly evenly on the industrial centers and important backbones of an enemy country. This comes in very handy for late war gameplay as the handling is now severely simplified.

When the enemy now approaches an airfield, planes automatically rebase themselves to a near and safe airport.

As mentioned in earlier DD’s, we changed the way “Runway Cratering” works (as it is now Airfield strike and does damage planes stationed on the field), added the “Industrial Bombardment” Mission and also added to the “Logistical Strike” the addition that it destroys the carried supply stock of a unit. As mentioned “Strategic Bombardment” now serves as a combination of attacks on all kinds of provincial targets with no special preference.

Being the same as with naval units, you are now able to select for all missions the scale of operation, e.g. be it a single province, an area or a region. And you can now also set it on an infinite running length.

The Combat Mechanics themselves have been slightly tweaked, as now more variables are taken into account for determining a winner. Of course all modifiers and values for this can be found and edited in the misc.txt file.

dd92.jpg


I hope I could give you a little insight into the new Air Warfare System. Stay tuned for next weeks episode of our DevDiary when I will talk about the remodeled Artificial Intelligence (AI).

To show you what we are currently developing, I attached a small eye candy of the so called new "National Ideas" with settings from Germany.

dd95candy.jpg
 

Amallric

Field Marshal
4 Badges
May 18, 2008
4.369
24
  • Arsenal of Democracy
  • Hearts of Iron III
  • Europa Universalis IV
  • 500k Club
Can you do so that planes on air superiority actually take off and fly to engage enemy bombers while those enter the area instead of wandering randomly in the assigned area like they do now?
 

unmerged(166917)

Dauphinois à la Noix
11 Badges
Sep 18, 2009
3.671
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Victoria 2: A House Divided
  • 500k Club
  • Pillars of Eternity
Nice eye candy and great DD.
 

Simon1397

Major
35 Badges
Mar 2, 2007
532
0
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Semper Fi
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Hearts of Iron Anthology
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron: The Card Game
  • Achtung Panzer
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Looks great, I particuarily like the new & improved strategic and logistic bombing options and the AA/radar bonues. I always build loads of static AA & radar as I think it add to the historic nature of the game but it's always been a bit of a waste until now.

One point - will the 'do not fly below 50% organisation' work properly now and will ignored planes not get completely destroyed because they continue to fly well under this limit? This applies especially to the AI as they are usually toasted by there own actions.
 

Blecky

General
44 Badges
Aug 12, 2009
1.770
67
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Arsenal of Democracy
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
Hmm, while I like the idea of radar guidance and targeting specific provinces I´m a little sceptical about two other points:

1. Rebasing is impossible while low on org? I can understand that travelling great distances with a huge amount of planes isn´t easily done, but I´m afraid this will somewhat add to micromanagement.
2. Planes will automatically rebase when the airfield is attacked? Even when on low org? I would like at least a small chance of planes being caught and destroyed on the ground. This chance could be increased for tricksters.

As for the other changes: I´m definately looking forward for THE game!
 

unmerged(90)

Marshall Ombre
Feb 13, 2000
3.550
0
Visit site
Hmm, while I like the idea of radar guidance and targeting specific provinces I´m a little sceptical about two other points:

1. Rebasing is impossible while low on org? I can understand that travelling great distances with a huge amount of planes isn´t easily done, but I´m afraid this will somewhat add to micromanagement.
2. Planes will automatically rebase when the airfield is attacked? Even when on low org? I would like at least a small chance of planes being caught and destroyed on the ground. This chance could be increased for tricksters.

As for the other changes: I´m definately looking forward for THE game!

Rebasing impossible with low org seems great and logical. And it probably applies to aircraft on attacked airfield. ie the first time you can flee, but if you cannot reorganize quickly enough on the second airfield and the panzers are coming, then bye-bye...

Which is a quite accurate modelization of what happened in France in 1940...

I suppose (hope) that the minimum org to allow rebasing will drop with some air techs... :)
 

nuclearbob

Second Lieutenant
19 Badges
Sep 25, 2008
117
0
  • Crusader Kings II: Legacy of Rome
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines
Looks great. Glad you're making radar and AA useful for a change. :p
 

HisMajestyBOB

Threadbuster, by order of CC
59 Badges
Apr 13, 2001
3.322
8
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Majesty 2 Collection
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
Looks neat. It'll be nice to have the air war be more fun.

So, ethnicity will play a role in the game?

Are we even allowed to discuss it? :rofl:

I imagine it will have an effect on national provinces. For example, the social policy "Ethnic Focus" might give bigger bonuses to National provinces but penalties to non-national, and maybe greater partisan activity. Stuff like that, rather than actual culture effects (since province culture isn't in the game, for obvious reasons).
 

Mjarr

Lt. General
10 Badges
May 8, 2009
1.251
114
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis IV
  • Hearts of Iron III
  • March of the Eagles
  • Penumbra - Black Plague
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
I just have one simple question:

Does air combat still end up in dogpiling single decisive battle that determines air supremacy for quite some time or will it actually take some time to pummel fighter squadrons to actually be truly short on planes and the requirement to be grounded due attrition?
 

Balesir

AoD's Old Geezer
142 Badges
Dec 23, 2005
2.832
938
  • Europa Universalis IV: Res Publica
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Stellaris: Necroids
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron Anthology
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Dogpiling doesn't work in the air any more, for similar reasons to those on land, but more so :)
 

unmerged(129995)

Lt. General
Dec 27, 2008
1.230
1
Amazing. I <3 AoD.
 

ALordaB

Second Lieutenant
2 Badges
Jan 26, 2009
158
0
  • Hearts of Iron Anthology
  • 500k Club
Will AA batteries attack any enemy plane flying over them or only the bombers?
 

LeeDub

Cynical, withered husk of a man
105 Badges
Oct 1, 2008
1.395
256
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Knights of Pen and Paper +1 Edition
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Battle for Bosporus
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
National ideas! Yay! I have a question, though: can they be changed? If so, what are the repercussions for doing so?

Also: how many NIs are there?

And: Are NI limited by slider settings? A fully open society probably wouldn't support Ethnic Nationalism.

This concept actually has a lot of potential, I hope you will build on it further when patches/expansions/enhancements come along.

Cheers!
 

ashandresash

Funk to funky
112 Badges
Jul 29, 2008
2.645
2.086
  • 200k Club
  • 500k Club
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Sengoku
  • March of the Eagles
  • Europa Universalis III: Chronicles
  • Hearts of Iron III: Their Finest Hour
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
I loved the way air units and combat were representated in HoI2 the first time I played it. But when I made to the game, it became one of the more disgusting features in the game. And it's not been fixed in HoI3. This DD shows some of the things I'd like to have seen before in HoI, so... thanks a lot! Go ahead!
 

truth is life

General
85 Badges
Nov 29, 2007
1.905
87
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2: A House Divided
  • Lost Empire - Immortals
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • For the Motherland
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Crusader Kings II: Conclave
  • Crusader Kings III
Looks pretty good! Looks like Germany will be a lot harder to play, and the wallies will have to work at getting air superiority before they land, just as OTL. Not to mention the fun the USSR will have on the Eastern Front...and did I see upgradeable 100% infra? Can we upgrade that beyond 100% now?
 

Lennartos

BL-Logic
11 Badges
May 9, 2005
1.368
5
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
2. Planes will automatically rebase when the airfield is attacked? Even when on low org? I would like at least a small chance of planes being caught and destroyed on the ground. This chance could be increased for tricksters.

As for the other changes: I´m definately looking forward for THE game!

Even though planes flee automatically, some of them will be cought off guard / be too late - so even if the division manages to rebase to a secure airport, they will take some damage.
 

unmerged(49695)

General
Oct 23, 2005
2.374
0
I must say i dont like the new automated features, Id like if i could chose what targets my aircrafts engage, and when to move my aircrafts, not let the ai do it for me when it might not be needed.