• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Raph

Field Marshal
106 Badges
Nov 20, 2003
5.029
232
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Hearts of Iron III
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Pride of Nations
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
[...]getting resources was never a problem. You could fight with GB, who controlled 90% of world supply of dye and never feel a need to build a single dye factory, just buy some dye from the world market and you are good to go. O

This part I agree of. However, in earlier versions of the game, before Revolutions, there were actual resource shortages on the WM and you actually had to fight for them, especiall in MP.
 

Quarto

Major
20 Badges
Apr 30, 2004
535
9
www.uni.torun.pl
  • Heir to the Throne
  • Age of Wonders III
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II
This is a 19th centuary historical game not a World War II game, that's why even if there were to be region markets there wouldn't be embargos and trade agreements. It just didn't happen.
I think you're right about sticking with a single world market - there's no point for excessive complexity. But, on the note of embargoes, I do have a question:

I'm playing the United States, and the Confederates secede. I declare war. Will I be able to choke them by imposing a naval blockade, or will they be able to access the world market freely even when I've got them totally surrounded on land and sea?

I mean, I understand what you're saying about embargoes not happening too much in the 19th century - cutting off trade with one country just resulted in the same goods coming through via another nation. But cutting off a particular country from the world market as a whole - that was a pretty crucial factor in the American Civil War, and the Germans attempted something similar in WWI as well. So, is there any hope on this count, or will wars have no impact at all on trade?
 
Jul 29, 2007
406
0
I think you're right about sticking with a single world market - there's no point for excessive complexity. But, on the note of embargoes, I do have a question:

I'm playing the United States, and the Confederates secede. I declare war. Will I be able to choke them by imposing a naval blockade, or will they be able to access the world market freely even when I've got them totally surrounded on land and sea?

I mean, I understand what you're saying about embargoes not happening too much in the 19th century - cutting off trade with one country just resulted in the same goods coming through via another nation. But cutting off a particular country from the world market as a whole - that was a pretty crucial factor in the American Civil War, and the Germans attempted something similar in WWI as well. So, is there any hope on this count, or will wars have no impact at all on trade?

I'm not very keen of changes to the current system but I think you got the point here. Surronding and blocking country can be a way of winning war - your enemy will be not longer able to buy weapons. It will also cause financial troubles. I like the idea of naval/ land blockade.
 

HelmuthM

Colonel
76 Badges
May 12, 2009
842
599
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Arsenal of Democracy
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Will the economic balance between European provinces and colonies be more realistic?

In Vic1 colonies produced profit... European provinces loss because of sky-high social security spending.
 

Valentin the II

Colonel
52 Badges
Apr 10, 2007
1.004
438
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Pillars of Eternity
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Prison Architect: Psych Ward
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Heir to the Throne
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
I think that economy was the main attraction of Victoria, yet completely unrealistic way to handle it, made other aspects of the game a lot less interesting.
Most of the wars you fought is because you had nothing else to do, since getting resources was never a problem. You could fight with GB, who controlled 90% of world supply of dye and never feel a need to build a single dye factory, just buy some dye from the world market and you are good to go. Opium wars were complete farce. etc.
^That^
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
Well the UK example actually is very weak, in the mid 19th century enough neutral parties could have provided the belligerent with prime UK dyes so at best the prices would go up. You would not lose access, except if you lose control of your sea lanes... but the the Royal Navy will cut you off not just from Dye but everything else as well.

What would be more useful would be a mechanic whereby the prices that a country has to pay for an imported good increase, the more of its borders (land and sea) are neighboured by hostile provinces. (A sea province would be hostile if enemy fleets control it)

WW1 is in the time frame so blockades and economic strangulation really needs to figure in, even if the world market mechanism is still there.
 

Justinian7

Second Lieutenant
2 Badges
Mar 25, 2005
169
0
  • Victoria: Revolutions
  • 500k Club
I'm glad the world market is staying and the economic system is remaining largely unchanged. Please don't make it too easy to make money though.

The UK screenshot looks excellent, though I still prefer formations to single soldiers and I wish those province borders were thicker and less jagged.

Not sure what was supposedly so bad about the Vicky interface, it told you everything you needed to know didn't it? I particularly liked tab 3 of the tables/spreadsheets for comparing other countries' economies, militaries, populations etc all at once.
 

Capt. Kiwi

Nights? Warm. Days? Young.
52 Badges
Jan 22, 2009
1.527
361
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Humble Paradox Bundle
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • For The Glory
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
You've made Doomdark sad, it's Christams and all. :(

:( Not my intention at all, especially with HTTT sitting under my virtual tree as a present from Paradox. Doomdark's dev diaries were great. There are plenty of reasons for the differences between the replies there and here, and none are to do with who did the diaries. For starters, HTTT is an expansion to an already well defined and established game, while this is a sequel able to go in whatever direction you want it to. Naturally there is going to be more debate about the latter, though I feel it may be going a little bit far with what is an introductory diary. There are a few too many comments assuming that the game will be a certain way, and bashing/supporting that, when we've still yet to hear what you've done to address the issues I'm sure you're aware of.
 

JoeGiavani

Banned
7 Badges
Jan 9, 2006
1.911
2
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • 500k Club
I think you're right about sticking with a single world market - there's no point for excessive complexity. But, on the note of embargoes, I do have a question:

I'm playing the United States, and the Confederates secede. I declare war. Will I be able to choke them by imposing a naval blockade, or will they be able to access the world market freely even when I've got them totally surrounded on land and sea?

I mean, I understand what you're saying about embargoes not happening too much in the 19th century - cutting off trade with one country just resulted in the same goods coming through via another nation. But cutting off a particular country from the world market as a whole - that was a pretty crucial factor in the American Civil War, and the Germans attempted something similar in WWI as well. So, is there any hope on this count, or will wars have no impact at all on trade?
Shortage of imported food because of the British blockade was the main reason for the German revolution which ended the first world war. So yeah they should be modelled correctly. I'm pretty confident they will be though.
 
Dec 3, 2009
23
0
Well, I enjoy economy in Vic1, however I didn't really like the buying goods system (state pays for goods to feed industry). Plus I hoped for national-international market and services added.

Can you give us some more information how the system will work, please?

EDIT: 2questions about the screen:

- country flags are in the form of a wheel, HoI-like. I hate it with passion. Will it stay this way?
- Units are large dolls rather then formations. Will it be matter of player choice? Or, at least, will it be editable?

Apart from that, graph is nice, I really like it.

Totally agree with you. I think national-international trade and national-national trade can better model the trade system. For example, Germany(in WWI) shouldn't expect to get any materials produced by UK. Also, I hope trade embargo is possible in Vicky2.
 

unmerged(3921)

Lt. General
May 18, 2001
1.423
0
Visit site
I'm not a big fan of the way the world market worked in V1, but I think my axe is rather different than Ignudo's....

About a month ago we had a thread here about making the world market more realistic, i.e. with actual demand and supply (as opposed to the V1 market where any supply was met with an equivalent amount of demand, albeit at lower prices). I said then, and I'll say it again, that any attempt to code a full equilibrium model would fail. It would only result in different types of arbitrages (aka exploits) than existed in a simplified model. Given that result, why bother to allocate a ton of programming resources to that endeavor? Right about now, Ignudo is probably saying, "No - a full equilibrium model has no arbitrage." To which I counter, yeah but V2 is going to have many, many economic inputs (labor in particular) that will not have a freely determined price, and so right away your full equilibrium model is short circuited. There will indeed be arbitrage and plenty of it! The bottom line here for people who are not econofreaks is that when it comes to how economic prices are determined, simple and unrealistic trumps complex and still unrealistic.

I do think Ignudo hits the nail on the head about RGO's though. The V1 setup whereby you entered the industrialization track (i.e. civilized status) and then immediately moved an additional 50% of your population base into agricultural RGO's was frankly bizarre.

One of the things that bugged me about V1 was the need to baby sit the world market in order to slowly sell (or buy) items so that their price didn't spike. That was bad micromanagement and didn't add to the fun of the game. Program trading/order management anyone? At the very least there needs to an ability for the player to modify V1's trade order system to include conditional terms such as max units sold/bought per day.

I do like the look of the new map. But I have a feeling that just as in V1, most players will wind up using the political map filter 90% of the time.
 

Spricar

General
55 Badges
Dec 2, 2002
2.231
358
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Mount & Blade: Warband
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings III
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
Why even bother releasing DD if they are as uninformative as this one? We didn't learn practically nothing about economy, except that economy model will be similar to the one in Vic1. And justifying this with an excuse that this is just an introduction for the readers that don't know much about Victoria and didn't play Vic1 is somehow silly. If they didn't play Vic1 and don't know much about Victoria in general, they certainly won't know nothing more about Vic2 if you say that economy model will be similar to the one used in vic1...

It's all "wait till next week", "more details in next installment" and so on. It's like listening to a virgin girlfriend.
 

Hansag

Captain
66 Badges
Aug 17, 2004
389
50
  • Hearts of Iron IV Sign-up
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
Rgo

In regards to RGO's

Upgrade: Allows higher productivity (i.e. wells, rain collectors, irrigation and other farming infrastructure, beyond provincial farming infrastructure)

Expand: Allows more POPs to work the land.

POP inputs
If farmers buys fertilizer, machine tools or similar, they should be able to improve productivity as well.
This off course means that a POP has to have some sort of "storage" (i.e. a line of text), and that this degrades over time (for instance one or two times a year depending on how many harvests there are)

Perhaps there should be a distinction between subsistence farmers, tenured farmers (renting the land - wont really see the benefit of increasing productivity) and free farmers (owns their own land - eager to increase productivity)
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Why even bother releasing DD if they are as uninformative as this one? We didn't learn practically nothing about economy, except that economy model will be similar to the one in Vic1. And justifying this with an excuse that this is just an introduction for the readers that don't know much about Victoria and didn't play Vic1 is somehow silly. If they didn't play Vic1 and don't know much about Victoria in general, they certainly won't know nothing more about Vic2 if you say that economy model will be similar to the one used in vic1...

It's all "wait till next week", "more details in next installment" and so on. It's like listening to a virgin girlfriend.

Well we can just stop doing dev Diaries if you prefer?
 

alvaro

earl of whateverinster
41 Badges
Mar 20, 2001
4.291
6.355
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Cities: Skylines
Why even bother releasing DD if they are as uninformative as this one? We didn't learn practically nothing about economy, except that economy model will be similar to the one in Vic1. And justifying this with an excuse that this is just an introduction for the readers that don't know much about Victoria and didn't play Vic1 is somehow silly. If they didn't play Vic1 and don't know much about Victoria in general, they certainly won't know nothing more about Vic2 if you say that economy model will be similar to the one used in vic1...

It's all "wait till next week", "more details in next installment" and so on. It's like listening to a virgin girlfriend.

me, however, think that it's the best thing ever in game developpment' history. had other games had the same commitment with their community would have saved many failures and disgruntled customers (hello Creative Assembly).
i find it extremely honest and correct from paradox to tell us "hey guys, we know you're expecting us to create another wonder but we found a problem in design here!". after this DD i would preorder the game inmediatly if it were available because i know they are taking care of the aspects we care about.

Dispite Johan's talibanness about world market. Johanus Vult! :D
 

alvaro

earl of whateverinster
41 Badges
Mar 20, 2001
4.291
6.355
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Cities: Skylines

Spricar

General
55 Badges
Dec 2, 2002
2.231
358
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Mount & Blade: Warband
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings III
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
Well we can just stop doing dev Diaries if you prefer?

No, I like the idea of DD, I believe it benefits customers and devs as they can track the community's response on new game design elements as well as listen to community proposals and maybe include them in the game.
I never said I prefer that you stop doing DD. I said that this onw was uninformative, it's title was "The economic system and why it may seem a little similar" but after reading it I don't know practically anything new about ES, I only know that it will include some sort of world market, similar to the one used in Vic1. And when one poster asked about underprodutcion as an economic intrument to keep economic advantage, the answer was, that it is not that simple...

Don't get me wrong, I value your work, I own practically all your games, I was just commenting that this DD was somehow dissapointing.
 

ashandresash

Funk to funky
131 Badges
Jul 29, 2008
2.776
4.347
  • 200k Club
  • 500k Club
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Rome Gold
  • Europa Universalis III: Chronicles
  • Victoria 2: Heart of Darkness
  • Sengoku
  • March of the Eagles
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
Well the UK example actually is very weak, in the mid 19th century enough neutral parties could have provided the belligerent with prime UK dyes so at best the prices would go up. You would not lose access, except if you lose control of your sea lanes... but the the Royal Navy will cut you off not just from Dye but everything else as well.

What would be more useful would be a mechanic whereby the prices that a country has to pay for an imported good increase, the more of its borders (land and sea) are neighboured by hostile provinces. (A sea province would be hostile if enemy fleets control it)

WW1 is in the time frame so blockades and economic strangulation really needs to figure in, even if the world market mechanism is still there.

Yeah, I think one thing is blockade and other embargo. And I agree even a world market trade system could implement blockades with somewhat like "trade efficiency", affecting prices and/or goods and resources availability. The more harbours you have blocked, the more land borders you have with hostile powers, the less your trade efficiency is.

It could even give a chance to "national markets", and to developing commercial research and services in your country, which I'd find cool.

I agree people like alvaro and others, who see in this DD a very pleasant note of sincerity from developers. What it's as unusual in this (or other) industry as prizeable.
 
Last edited: