Dev Diary #3: Buildings discussion by Panel of Idiots who know nothing (Spudgun)

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Moppy771

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The biggest (dedicated) Victoria 2 youtuber and other prominent Victoria 2 modders and players giving their thoughts on the Buildings dev diary.

Welcome back to our amazing Victoria 3 discussion, where we analyse and give our opinions on the development of Vic3! We are all seasoned Victoria 2 players, mod creators, multiplayer hosts which gives us great experience with the game that Victoria 3 is, in fact, a sequel to.

Dev diary #3: "buildings": https://forum.paradoxplaza.com/forum/...

Joined once again by Asquith, Nurse Reno, ZombieFreak and Piechucker. We are also FINALLY joined by MajorMurray, who is also a Victoria 2 player, game host and mod-maker. It's great to have him here because he has a DIFFERENT VIEW on Vic3 than the rest of us. He will bring hope to the doom, cast light on the darkness, bring balance to the stream.



 
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I can sense it... there is a powerful potential for evil forces in this thread... I will simply click away
 
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Lol, these are the guys who said that Devs, "Giving more information about the game" was "a tactic" to confuse people. Literally nothing to see here.
 
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Lol, these are the guys who said that Devs, "Giving more information about the game" was "a tactic" to confuse people. Literally nothing to see here.

Only the opinion of 1 or 2 members of the panel and not the consensus of the panel, mind
 
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They did read the dev diaries, only 1 particular panel guest (out of 5) didn't do it but still delivered insight from his insight
 
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I think Nurse Reno on the panel had a very good point about occupation of costal states, which is that if all costal provinces are occuipied what happens to the fishing RGOs? Of course this assumes that occupation works on a provincial level, but it also rings true for other industries like coal, iron, ect. Is there any mechanic in game which stops workers from working at certain rgos if those areas are occupied?
 
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Stay on topic people. Badges don’t mean everything.
 
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What in the name of Johan and the Holy platypus is going on in this thread? Vicky 3 is the first game that exited me enough to venture out of the OT forum for something like 5 years. Now am wondering if the game forums always were so childish or that I am just getting old. Or maybe it is just that the like/disagree buttons are dissabled in OT, those things didnt exist last time I was active on the game forums.
 
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These guys don't even read the dev diaries before they critique them. Complete waste of time

We read the dev diary last week, we read it this week, and I directly addressed people who accused us of not reading the dev diary. How anyone can still be writing this, and actually agreeing with it, is beyond me. Absolute idiots.
 
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smug stickman2.jpg
 
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I think Nurse Reno on the panel had a very good point about occupation of costal states, which is that if all costal provinces are occuipied what happens to the fishing RGOs? Of course this assumes that occupation works on a provincial level, but it also rings true for other industries like coal, iron, ect. Is there any mechanic in game which stops workers from working at certain rgos if those areas are occupied?

A lot of that depends on how long it's occupied for. If there is active fighting going on then the whole state should suffer a malus. If the peace deal has been signed and the state somehow split then the industry that are involved with those provinces should be split intelligently. The only possible wierdness will come if the provinces are captured but then no other fighting occurs and no attempt to regain the provinces occurs for a long period of time. Which is such an edge case it's probably not worth having lots of extra calculations for.

I certainly don't want the situation where you can send an army into a province for a day and snipe their RGOs.

I wonder what the rules will be for damaging buildings & infrastructure.
 
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