Looks pretty good with the event, the game will be more open, but not lose it's historical flavor.
I hope so.
I mean, I hope in the situation with Ireland that there will always be a tendency from the Irish pops to expect greater rights from an alien British government, and that there will be a tendency to become more militant and even rise up - through events.
I hope that many other historical movements will be included, but just with greater dynamics.
Of course I hope the goal is to allow a country like Belgium for example to acquire dynamic events just because they decide to annex the Netherlands and have the Dutch pops rebel against this new rule.
If that is the case, then Victoria 2 will be an excellent game!
Sounds really great. Games that cover only a short period in history must have some "specific" events, although I am no determinist.
Sorry if this has been asked before but what if you cannot avoid the American Civil War (or do not want to do so).
Will you then have the opportunity to switch from the Union to the South and continue to play with them?
This is precisely why we have dynamic events. Angry Irish are a bit like angry Poles, angry Serbs and Croats in the Dual Monarchy etc. etc.. The rational for one is the same as for all.
If we are 100% certain it will work you will get to pick your side.
Didn't know about flavor historical events making it in. I'm surprised in a very good way.
I assume this means that modders would be able to use the same mechanism for larger, more important historical events? Although with the less deterministic system now in the game I could imagine that causing some problems with playing.
Yes the same triggers we use for the small events are available to those who want to add larger events. We have not done so because this is our design philosophy. However, another part of our design philosophy is modablity. So yes mods will be possible along these lines, because there is a subset of our fanbase who likes that things. It won't be our way or the highway.
This sounds very exciting! Might that also apply to the T'ai-p'ing rebellion?If we are 100% certain it will work you will get to pick your side.
has the spanish succesion-franco-prussian war-german empire events been also modified into a chain of "random-driven" events?
Wouldn't get too excited. Magna Mundi is what happens when you try to make a dynamic system more strait-jacketed, and it's nigh on unplayable. From the sounds of it VIP is going down a more dynamic route anyway, such is my reading of OHGamer's comments.I am... speechless. Fantastic!
random?
No, they've been changed to context driven events instead of random roll in a timeframe like v1.