Dev Diary #21 - Custom Faiths and Pagan Reformation

Dev Diary #21 - Custom Faiths and Pagan Reformation

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Baron von Shoes

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May 3, 2019
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Oh, hello there! Interested in becoming a heresiarch, are we? Or maybe you just want to organize your ancestor’s ancient spiritual traditions into a true reformed Faith, one that can stand up to the Crescent and Cross? Either way, you’ve come to the right place!

To start us off, I’m going to go into how the process of creating a new Faith or reforming a pagan one works. After that, there will be a teaser of some Tenets and Doctrines that you may be interested in picking for your newly-founded Faiths ;)

Faith Creation
Creating a new Faith is no easy task. Only the most pious rulers will be able to convince the clergy within their realm that they alone know the true will of the divine and, in doing so, take the first steps towards establishing a new Faith. However, with a little bit of devotion and a lot of time, you too will be able to reshape your Faith to suit your dynasty’s needs!

When looking at your own Faith’s tenets and doctrines, you will see a button at the bottom labeled ‘Create New Faith’. Clicking this button will open the Faith Creation window, which can be viewed at any time — even long before you have acquired the means to actually create a new Faith! This will allow you to play around with the different options and get a feel for what is possible, allowing you to set long-term goals for yourself.

DD_CreateAFaith_WM.png
[Screenshot of the Faith Creation window showing modified Tenets and Doctrines]

You can change every single Tenet and Doctrine of your hypothetical new Faith on this screen, though the list of what Tenets are available to pick varies from Religion to Religion. For example, Tenets based on the concept of Dharma are exclusive to Oriental Religions, whereas Monasticism was common practice and is thus available to everyone. This means when creating a new Faith, you must first ensure you are a member of the Religion that you want to base your new Faith off of.

Beyond simple availability, it is also easier for some Religions to accept certain Doctrines than others. For example, Islam is used to polyamory and will happily accept a new Faith espousing it. In contrast, a new Christian faith that claims God intended us to have multiple spouses will be met with a little more skepticism...

The way this plays out in CK3 is that each Tenet and Doctrine has a Piety cost associated with it. The further you deviate from your original Faith, the more Piety you will need in order to convince the priests that yes, you actually have had a vision from the divine and yes, you actually are enforcing their will and not just trying to make some weird personal sex cult.

DD_Cosanguinity_WM.png

[Screenshot of the scaling costs for the Cosanguinity Doctrine]

After you have made all the changes you want, you will be given the total amount of Piety your character needs in order to create their new Faith. This cost can get quite high, meaning that creating a new Faith or reforming a pagan one ends up being a life-long goal for most characters. It is highly recommended to attempt this with characters who have a Learning education and/or who have multiple Virtuous personality traits, and having the ability to go on frequent pilgrimages or donate gold & troops to holy causes helps too! Finally, timing your divine revelation to completely coincidentally occur when your Faith is suffering from low Fervor will make it much easier to get everyone to buy into your new canon (I will talk more about Fervor in our future Dev Diary on heresy outbreaks).

Once you are happy with your Tenets and Doctrines and have accumulated the necessary amount of Piety, you can officially convert to your new Faith. You and your capital county will adopt it immediately, but it won’t be easy for a ruler to convince their vassals and subjects to adopt this strange new Faith — they might be more inclined to stage an uprising and depose their mad king from the throne! After all, if you die before your new Faith gains a foothold in the world, there is a good chance your Faith will die with you…

Pagan Reformation
Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine.

This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. Since Tribal realms are notoriously unstable, successful chieftains will eventually want to look into either converting to a reformed religion so they can feudalize, or reforming their pagan religion into a true organized faith.

Like with Faith Creation, rulers must earn a substantial amount of Piety to organize their Faith’s disparate shamans into a coherent clergy. In addition, they must have at least 3 of their Faith’s holy sites located within their realm.

DD_VidilismHolySites_WM.png

[Screenshot showing 3 of the Vidilist Holy Sites]

Once you accomplish this, the process is quite similar to creating a new Faith of an existing reformed Religion. Your vassals may still be reluctant to convert to your newly reformed Faith, but because reformed Faiths gain a bonus to conversion against unreformed Faiths, you will have a much easier time convincing them to go along with your reformation than a heresiarch within in an existing Faith would have with making a new heresy.

DD_ReformationNew_WM.png

[Screenshot showing a Vidilist reformation event]

Tenet and Doctrine teaser

To finish this off, here are a few choice tenets and doctrines which you can pick when creating a new Faith in CK3. Many of these are also used by already existing Faiths, but some are only available to custom Faiths created by players. As you can see, there is a lot of variety in the kinds of custom Faiths you can create — ultimately every kind of playstyle should have some set of Tenets and Doctrines to support it!

DD_Tenet_Showcase_WM.png
[Screenshot of the Tenets Warmonger, Human Sacrifice, Ritual Cannibalism, Christian Syncretism, Dharmic Pacifism, Carnal Exaltation, Divine Marriage, Sacred Childbirth, and the Doctrines Pluralism and Fundamentalist]

That is all I have for you this week, but join us next time as my colleague @Heptopus talks about the diversity across the world in CK3 and the many different ways you can tailor the game experience to match your personal preferences!
 
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flatoranger

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Looks good, where would the holy sites be located for newly created faiths?
 

chelvo

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Ohohohohooh
You can decide the name of the new faith yourself, I love this very much!
Is that for schismatics or can Pagan Reformers also do that though?
 

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To create a custom faith, shouldn't it need some sort of religious sponsor for it to be seen as "intellectually legitimate"? Custom name by default could be based off of that religious sponsor's name. So if the religious sponsor is a Bishop called Wilfred then the default name could be Wilfredianism or if its Teodoro it could be Teodorianism. Additionally the religious sponsor's level of piousness and prestige would determine how much of a kickstart it would get it being accepted and spread around at the local level.
 

Fabiondo

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Will there be any game rules to disable or limit some of these features so as to have a more historical accurate playthrough?
 

Darkspysrival

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As it clearly states in the Bible; eat the heretics, marry every woman in your town, and once you're tired, divorce them all and start again! Ave Deus!
This is gonna be fun.
 
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Ethan Newt

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What will be the benefits of non-temporal head, considering its created only after controlling 2 holy sites it should bring nice things
 

Asiak

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Pagan Reformation
Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine.

This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. Since Tribal realms are notoriously unstable, successful chieftains will eventually want to look into either converting to a reformed religion so they can feudalize, or reforming their pagan religion into a true organized faith.
Wait how will this effect Halfdan in 867?

Halfdan in CK2 was a unique and very fun Germanic pagan feudal. Now that was CK2, and I am assuming that a) Halfdan is still there I understand these are Ragnarr's sons and it goes back to legends and he may not be, or may be named something different. And that b) it's an assumption that he will be feudal in CK3.

I can live with less feudal pagans but keep in mind those few feudal pagans that there were, were really fun and often iconic starts.

EDIT Also Halfdan as feudal and Ivar as tribal gave a nice choice.
 
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SuperBearNut

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Can pagan religions be reformed multiple times? (Someone reforms it first, but I did not convert and later create my own reformed version?
 

Pelthis

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Will there be any game rules to disable or limit some of these features so as to have a more historical accurate playthrough?
They previously said that everything related to custom heresies will be player only. AI will only tend to create historically accurate heresies.
 

Ethan Newt

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Wait how will this effect Halfdan in 867?

Halfdan in CK2 was a unique and very fun Germanic pagan feudal. Now that was CK2, and I am assuming that a) Halfdan is still there I understand these are Ragnarr's sons and it goes back to legends and he may not be, or may be named something different. And that b) it's an assumption that he will be feudal in CK3.

I can live with less feudal pagans but keep in mind those few feudal pagans that there were, were really fun and often iconic starts.
i believe that just means they cant reform, as no feudal pagans would be bad.... (they can be feudal, but if they are tribal they cant reform)
 

vyshan

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Neat dev diary some questions though:

1.) Can you choose the Icon and the Name?
2.) Can you name the reformed pagan faith?
3.) Can the tenets be changed through a religious council dynamically?
4.) Is human sacrifice going to be something Pagan faiths start with, looking at the Norse, or are they going to have to reform into it?
 

LeSingeAffame

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Neat dev diary some questions though:

1.) Can you choose the Icon and the Name?
Given the first screenshot, we can definitely name it, and most probably choose its icon
 

Rubidium

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How likely will the AI be to use these features? Should I expect AI pagan reformations/heresies to be common or essentially unheard of? And are there game rules to change that?
 

Keizer Harm

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Henry VIII: *Heavy breathing*
 

Anonymous01

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join us next time as my colleague @Heptopus talks about the diversity across the world in CK3 and the many different ways you can tailor the game experience to match your personal preferences!
I feel a Release Date coming on.
 

Dude Mango

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Will female-dominated, enatic faiths have the ai focus on matrilineal marriage properly this time around (or even restrict marriage to matrilineal only)? In ck2, they did not change marriage tendencies after reforming enatic, and it would lead to all sorts of messy succession due to female heirs being patrilineally married. I'm worried as this is a somewhat niche succession type that doesn't usually get as much care and attention.
 
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Anonymous01

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What in-game text will be customizable?

For example, your screenshot shows we can choose the name of a new faith.

But can we choose what the Head of Religion is called? Can we choose clergy titles? What about names of Gods and scriptures?
 
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