Dev Diary 2 - Barons and Settlements

Dev Diary 2 - Barons and Settlements

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Doomdark

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Looks Nice, will every western soldier have their CoA in theit Coat, and change dynamically, it would be very nice ;)
Wouldn't it though? :)
 

littlekubo

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will be this game playable on older laptops with non-pixelshader 3 VGAs?
 

jordarkelf

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Provincial management is indeed a CK feature I can honestly say I never use asides from the conversion trick, so having it replaced with something more visible and with more impact is a really good idea. I'm really looking forward to this game.
 

Nikolai

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unmerged(195368)

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What a nice thing to wake up to! So far, everything I've seen looks amazing! Can't wait! :D
 

TempestDK

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Sounds great :) .... looking forward to next month :)

An it certainly sounds like fun playing a count then ... and not just in the sense of looking for ways to back stab your neighbours and liege to get some power :)
 

Romtos

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I love the fact province can be filled to a differing degree, making more dense areas (like the Lowlands) differ quite a bit from emptier regions (the outskirts of Scandinavia).

So actual character in a court cannot hold any baron title?

Also, can the number of settlements be decreased to zero?
(You mention one to eight in the DD).
 

Doomdark

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So actual character in a court cannot hold any baron title?
Well, if you appoint some Baron to also be your Chancellor, he will be a member of your court. Otherwise, he will stay at his castle and mind his own business.
 

Veldmaarschalk

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Romtos

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Well, if you appoint some Baron to also be your Chancellor, he will be a member of your court. Otherwise, he will stay at his castle and mind his own business.
Ah, so they can be dragged out of their hidey-holes. Thanks. :)
 

Maldenic

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Excited by this. I especially think that this is a better way of representing ecclesiastical power within provinces and/or the diocese bishop in court. Looking forward to having one of my barons serving as my marshal or chancellor.
 

RedRalphWiggum

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I'm totally ignorant about how the state functioned in this part of history. Much as EU3 made me curious and taught me about the evolution of the modern era, I hope this helps explain the bizarre multilayered government systems that existsed in those days.
 

unmerged(54293)

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Very nice.

One question: If ecclesiastical settlements are confined to churches and bishops, is there another place for monasteries (and abbots) to be in the game? It occurs to me that monasteries were even more important landholders than bishops or cathedral chapters during the Middle Ages.
 

MistMage

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I do like what I hear here. This implementation of barons may indeed make management and playing counts a lot more interesting. I was a bit concerned about the bloat of characters that it might have produced but knowing that barons are non-playable and don't have courts of their own is reassuring.
 

Doomdark

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Looks good. Have these settlements replaced the province improvements (roads, mills, etc) or just the class composition of the province?

If its only the latter then I'd be wary of the increased micromanagement (the class balance in CKI could be easily ignored) but its good that you're aware of this
Settlements can be improved with various buildings, provinces cannot. Your demesne size is counted by Settlement, not province, etc.
 

Brent15

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The new graphics are impressive. Everything I've heard so far sounds good. :D
 

Sute]{h

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If ecclesiastical settlements are confined to churches and bishops, is there another place for monasteries (and abbots) to be in the game? It occurs to me that monasteries were even more important landholders than bishops or cathedral chapters during the Middle Ages.
My guess is that the game wont differentiate between them. So a church settlement could be an actual church or a monastery.