Dev Diary 2 - Barons and Settlements

Dev Diary 2 - Barons and Settlements

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.318
  • Paradox Order
Hello again folks!

It's a new month and high time for another development diary. This time, let's talk about barons. In the original Crusader Kings, characters could only hold titles of three ranks; count, duke and king (though these could be called different things in different cultures). Barons existed indirectly in the form of provincial nobility, which, together with the clergy, peasants and burghers, had different power, loyalty and tax values. The player could fiddle around with the power values of the four classes, which would affect the tax rate and the composition of the provincial levy. As it turned out, this was one of the least successful features in the game, because the micromanagement was tedious and did not have enough impact to make it worthwhile. Therefore, in Crusader Kings II, the whole thing has been cut. Instead, each province will have between one and eight named settlements. A settlement is either a castle, city or church, and characters can hold the title to a settlement just like they can to counties and duchies.

Castles are regular feudal holdings, whose barons are normally in fief to the provincial count. Cities are commercial hubs governed by a mayor. Finally, church settlements are run by a Bishop (or Mufti, or similiar.) Like the four classes of Crusader Kings, the three types of settlement provide different types of troop levies and have different tax rates depending on laws. Unlike the class power of Crusader Kings, the rights of churches and cities - and the investiture of their leaders - should be interesting to play around with. (More on this in a later dev diary.)

Barony tier characters are not playable, mainly for performance reasons. (We do not want barons to have courts of their own, with the explosion of characters this would require.) They have a more rudimentary form of AI than playable characters, but will respond to diplomacy and might raise their army in revolt. Another measure to keep the character count down in Crusader Kings II is that you can have your vassals double as councillors (so there is less need for minor nobles to be created by the game).

What about the level of micromanagement - won't all these baronies require more player attention? Well, the whole point of the feudal system is delegation, so the short answer is that for dukes and above; not much. Granted, the dynamic around cities and churches will require more attention, but of the right kind and infrequently. The existence of baronies will also make playing counts a lot more interesting.

I don't have any baronial graphics in particular to show you, but here's a little something that Aerie is working on...

CK2_Diary002_01.png


That's all for now. Don't miss the next dev diary on December 2!


Henrik Fåhraeus, Associate Producer and CKII Project Lead
 

afb

Colonel
83 Badges
Dec 21, 2003
1.179
336
  • Pillars of Eternity
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
That's all for now. Don't miss the next dev diary on December 2!
Thats my birthday, what a wonderful present I'll be getting. Love the baron-feature.
 

Veldmaarschalk

Very old guard
Super Moderator
Moderator
147 Badges
Apr 20, 2003
30.006
1.176
  • 200k Club
  • 500k Club
This sounds like a great improvement to the original game, where province-management was indeed tedious and not that interesting.
 

Kolonel

Von Strohm
95 Badges
Jul 24, 2009
487
88
  • Crusader Kings III
  • 500k Club
  • Crusader Kings Complete
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Rome Gold
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Conclave
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
Awesome! Another CK2 DD... Feels like Christmas every time. :)

And I'm liking what I hear each time.

So, does the player have the chance to manipulate the type (and maybe number) of settlements a province has? Can cities for example be converted to churches and vica versa? Can settlements be destroyed through war/event or added (if the province grows)?
Is one type an upgrade of the other then (church < city < castle) or do the type of settlements reflect the balance of power in the region (clergy/burgers/nobles/peasants)?
 
Last edited:

Sute]{h

Field Marshal
83 Badges
Jun 25, 2002
3.469
151
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
So with no farming settlement peasants power is effectively gone?

While I agree on that move where will the peasant revolts come from? We can't have a medieval game without peasant revolts. :D

[video=youtube;rAaWvVFERVA]http://www.youtube.com/watch?v=rAaWvVFERVA[/video]
 

TheDoctor987

First Lieutenant
27 Badges
Jan 7, 2010
241
36
  • Arsenal of Democracy
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Imperator: Rome Sign Up
  • Stellaris Sign-up
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I really like this system.

Will the number of settlements change during the game?
Can settlements change to another type?
 

yourworstnightm

Field Marshal
56 Badges
Jul 9, 2004
6.473
954
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • PDXCON 2017 Gold Ticket holder
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
Sute: There will be an angry peasant bar for each province, when it is filled, the peasants go bereserk, break in to the baron's manor and drink all his ale.
 

SchwarzKatze

Field Marshal
46 Badges
Nov 8, 2008
5.120
3.311
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
I thought Dev Diary 2 was going to be about why A hates B?
 

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.318
  • Paradox Order
Sute]{h;11791667 said:
So with no farming settlement peasants power is effectively gone?

While I agree on that move where will the peasant revolts come from? We can't have a medieval game without peasant revolts. :D
Peasant "power" is gone, but there will still be peasant revolts. In fact, they are the only "rebel" type, as such. All other rebellions will be led by characters, for specific reasons.
 

unmerged(138733)

First Lieutenant
6 Badges
Apr 1, 2009
273
0
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Majesty 2
  • Victoria 2: A House Divided
Looks good, it will definitely make it more interesting, and with the less characters hopefully less lag.
 

the_hdk

Grand Master
77 Badges
Dec 6, 2003
3.105
235
  • Mount & Blade: With Fire and Sword
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Rise of Prussia
  • Mount & Blade: Warband
  • Rome Gold
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
very interesting and I like what I hear yet again keep them coming :)

I have a hunch this game will be the most played game by me from Paradox
 

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.318
  • Paradox Order
I really like this system.

Will the number of settlements change during the game?
Can settlements change to another type?
The number of settlements can change; players can build new ones and potentially existing ones can be razed (except for the county capital).

The type cannot change however.
 

unmerged(216003)

Brushy
19 Badges
Jul 19, 2010
108
0
  • March of the Eagles
  • Victoria 2 A House Divided Beta
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
This sounds very interesting, possibly inspired by the newer Total Wars? (Which is not a bad thing IMO) This isn't making the wait any easier. Maybe this is a stupid question, but will these Baron level holdings be represented on the map? Or simply in the province overlay? It seems like it would require another magnitude of zoom to have icons on the main map.
 

monsterfurby

Not really a fascist brony
119 Badges
Jul 5, 2005
2.249
768
  • Cities: Skylines Industries
  • 500k Club
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
  • PDXCON 2018 "The Emperor"
  • Crusader Kings II
  • BATTLETECH - Beta Backer
  • Cities in Motion
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Deus Vult
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Humble Paradox Bundle
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
Sute: There will be an angry peasant bar for each province, when it is filled, the peasants go bereserk, break in to the baron's manor and drink all his ale.
Why does this remind me of a certain group of dwarven settlers depicted in a certain other game?

But, erm, on-topic: Nice, I see that a lot more thought and experience are being put into this game. Also, the feature of vassals being eligible for council posts clearly displays common design sense, that thing that is lacking in so many ambitious projects. These DDs make me more excited than many actual game releases, so I guess that is a very good sign :D
 

Sute]{h

Field Marshal
83 Badges
Jun 25, 2002
3.469
151
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
Peasant "power" is gone, but there will still be peasant revolts. In fact, they are the only "rebel" type, as such. All other rebellions will be led by characters, for specific reasons.
Nice. I hope the character led ones will be more frequent than whack-a-mole peasants. As far as I know most significant rebellions was backed by nobles, church or burghers.
 

Txini

¡Por qué no te callas!
Moderator
31 Badges
Apr 23, 2001
10.140
378
  • Hearts of Iron III
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Way of Life
  • Victoria 2 Beta
  • Hearts of Iron II: Beta
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Cities in Motion 2
Why does this remind me of a certain group of dwarven settlers depicted in a certain other game?

But, erm, on-topic: Nice, I see that a lot more thought and experience are being put into this game. Also, the feature of vassals being eligible for council posts clearly displays common design sense, that thing that is lacking in so many ambitious projects. These DDs make me more excited than many actual game releases, so I guess that is a very good sign :D
Looks Nice, will every western soldier have their CoA in theit Coat, and change dynamically, it would be very nice ;)
 

Doomdark

Design Director
Super Moderator
1 Badges
Apr 3, 2000
5.434
11.318
  • Paradox Order
Looks Nice, will every western soldier have their CoA in theit Coat, and change dynamically, it would be very nice ;)
Wouldn't it though? :)