how the hell can germany have lost over 700000 men but you have lost only 163000 france isnt that kind of a killer
Isn't Japan in the Axis? In that case, isn't Japan's losses included in those 700k?
how the hell can germany have lost over 700000 men but you have lost only 163000 france isnt that kind of a killer
No I think they actually implemented stacking in a logical way.This sure is more challanging than good old ARMA, but I´m a little worried about the huge stacks that move around. IIRC there should be a huge penalty to prevent such an amassing of troops. 53 own divisions to kill 5 armor - at least half of the attackers should be useless unless they were spread over many provinces
If you have so much trouble, how is AI USSR going to do versions the Germans?
This sure is more challanging than good old ARMA, but I´m a little worried about the huge stacks that move around. IIRC there should be a huge penalty to prevent such an amassing of troops. 53 own divisions to kill 5 armor - at least half of the attackers should be useless unless they were spread over many provinces
This sure is more challanging than good old ARMA, but I´m a little worried about the huge stacks that move around. IIRC there should be a huge penalty to prevent such an amassing of troops. 53 own divisions to kill 5 armor - at least half of the attackers should be useless unless they were spread over many provinces
Actually, he could most likely have done the job better with fewer divisions - even though I assume they were spread out all around the surrounded pocket. My guess is that 25-30 divisions would do the job; 53 would succeed but was probably inefficient. Of course, there are occasions when optimum efficiency has to take a back seat to just getting the fricken job done now!!!well... erm... you might notice that it was NECESSARY to amass 53 Divisions to kill them off QUICKLY, DUE to the large stacking penalities.
Generally quite similarly to how they did in real life (and how the German General Staff predicted they would do, interestingly) - they steamroller the Russians until they run out of supplies in increasingly tough logistical ground and grind to a halt. Then they get hit by winter and a reorganised Soviet army.If you have so much trouble, how is AI USSR going to do versions the Germans?
Do you have any active spies in Germany, Also can we get a screen shot of your current production queue.
I took 17-18-20-21 off from work to be able to concentrate on the game.
well... erm... you might notice that it was NECESSARY to amass 53 Divisions to kill them off QUICKLY, DUE to the large stacking penalities.
(he could just wear the out, and wait until their oil / supplies ran out, but that would give the AI time to break through, and help them.)
"I slightly wonder that myself aswell but in the land combat dev diary they did mention how simple superstacks are not always efficient and I believe it was hinted that there is some sort of ground stacking penalty overall."
Excactly
Very nice AAR with a lot of nice features in this version of HOI2. I just wish many of these features could have made it into HOI3 or that this version could have used the map from HOI3 or remade the old one to include more provinces. Personally I think I will have a though time going back to the huge old provinces compared to the new map unfortunately.![]()
The granularity is one of the major problems for HOI III as far as I am concerned. I am completely up for the idea of adding provinces to the system, even doubling them. On the one hand the system is designed to give more tactical control to the player, but the effect is actually to reduce in real terms what the player can reasonably be expected to control tactically. Hence, the need to automate some fronts.
So what seems to be an increase in strategic depth by adding more tactical functionality, isn't really an increase in strategic depth. Really strategic depth is determined by the players imagination and how much they apply themselves to the game. It is not as if chess suddenly has more depth if you play it on a 10 x 10 board, what actually happens is that it reduces the ability of the player to compute deep chronological variations, because they spend more energy analyzing immediate circumstances that entail more variations.
The real limits of complexity are set by the intelligence of the player.
Yes the Germans were trying to break through to help out their friends. I attacked from 5 directions so the stacking penalty was not that bad.
what an intellectual viewpoint towards a grand strategy game!..this is not chess, just a game, a little bit diffucult game..hey man, I just say that if there were, let's say 100 more provinces in the Europe, this would have increased my options in all military operations..more provinces in the Ardennes would make my Blitz more fun and more challenging and I wouldn't have to follow the same path everytime..also stack problem would be much less problem..this is very simple, more provinces, more options, more fun..
(...) I say the map size could easily doubled.
What's not intellectual about a grand strategy game? Its not counter-strike. It bean counting with tanks. In essence the problem with HOI III is that it is trying to be both a grand strategy game, and a tactical game, and doing neither well.
Guess you missed the part where I say the map size could easily doubled. My point is that there is a point at which there are diminishing returns.