Old Guard Admiral
- Sep 16, 2004
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
But thats completely inconsistent. I'm a person not a nation this isn't EU4.
So, why? Why add coalition, which are iffy but workable in EU4 but make absolutely no sense in CK2?
The sins of the father...
It is consistent. You inherit titles. You inherit money. You inherit ancestral sin. So it would be logical if you inherited infamy. Everyone will see you as the heir of that d*ck.
Just because you switch to your heir doesn't mean that suddenly all the conquests the father did magically disappears. Neighbors would still be worried about you even if you are a 18 year King.
No you don't, or at least in this game you don't, not yet at least. There is no AI memory between you and your father, if your father kills someone and then dies that person's family doesn't hate you, so why would they care about the land he conquered?
The answer is they are going to. I think this is finally going to be the expansion where we get dynastic rivalries and an AI that actually remembers stuff.
Why are you so set against giving internal problems? Those should arguably the biggest reason for empires to be restrained, or for their bloating, weakening, and collapse. The HRE diluted because the Emperors tried to wiggle some concessions from a horde of vassals and ended up giving too much; the ERE started creaking when the old governors lobbied for hereditary rule, and got it; the Anarchy at Samarra, the English Anarchy, the dissolution of Al-Andalus, and the near collapse of France, were all movements that started on the inside. Sometimes they got a final push from outside, but those were pushes that a sane country of their size would have born without difficulties. So, why? Why add coalition, which are iffy but workable in EU4 but make absolutely no sense in CK2?
How are traits going to impact this infamy?
If I am a kind, just and content king, it wouldn't make much sense for my neighbours to hate me as much for a rightful holy war as if I was an ambitious, cruel and wrathful ruler. They will certainly not think they would be the next (even if the player's plans may be otherwise).