During combat there should be a bar by each army that keeps count of how many casualties are taking place.
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During combat there should be a bar by each army that keeps count of how many casualties are taking place.
do you have any specifics you would like to see expanded?
entirely player directed him creating ship hulls (as in they may wind up making pocket BB or heavy DD or AA CL) through variants
I've said it before, and I'm sure I'll say it again, I'd really like to see something like Stellaris's ship designer make its way to HoI4.Great satisfaction to be had by allowing players to be creative.
An entire thread could be dedicated to ways that HoI4 (or any game, for that matter) can allow imagination and creativity to flourish.
Allowing Paradox customers to express their inventiveness may tap into a unrealized market. (or perhaps it is already realized...the Magicka series allows for discovery and imagination with their spell combinations). Dare I mention non-Paradox games that dominate the market because these non-Paradox games establish a framework for customers to express their creativity.
Yes, player designed ships has a certain appeal to x% of the gamer base. (perhaps if x > = 50, then we'll get this design-a-ship feature in the game. "But its ahistorical" will be a reasonable response. Perhaps a compromise (such as a game selection button during set up "designer ships allowed? Yes. No." )
I've said it before, and I'm sure I'll say it again, I'd really like to see something like Stellaris's ship designer make its way to HoI4.
So disappointed that I ended up to not recommended the members of the Historical Simulation club which I belong to get HoI IV
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.
Put in restrictions based on the naval treaties during the run up to the war, or the option for certain countries to cheat the restrictions by some degree, or break them entirely at a WT cost.Point well taken. But how would you address this design-a-ship feature eliciting responses such as: "But its ahistorical"
Historical accuracy is important for some of the customers (and potential customers).
Air.. Air.. AIR!
Great satisfaction to be had by allowing players to be creative.
An entire thread could be dedicated to ways that HoI4 (or any game, for that matter) can allow imagination and creativity to flourish.
Allowing Paradox customers to express their inventiveness may tap into a unrealized market. (or perhaps it is already realized...the Magicka series allows for discovery and imagination with their spell combinations). Dare I mention non-Paradox games that dominate the market because these non-Paradox games establish a framework for customers to express their creativity.
Yes, player designed ships has a certain appeal to x% of the gamer base. (perhaps if x > = 50, then we'll get this design-a-ship feature in the game. "But its ahistorical" will be a reasonable response. Perhaps a compromise (such as a game selection button during set up "designer ships allowed? Yes. No." )
Could you guys add more unique infantry equipment to the Italians, Americans, French, and others? I noticed that you did give the commonwealths unique equitment which I think is Awesome!!! Also more unique graphics for tank variations like stugs and centaurs would be much appreciated!I'm planning my dev diaries for the future, and other than stuff for expansions/DLC and patches and such are there any special topics you guys would love to hear about down the line? Now is the chance to ask!
I also forgot to mention that you guys please fix the AI for Croatia! when I was lend leasing them as Italy they had plenty of supply and manpower and they didnt produce a single division from 37-39 (when I stopped the test)I'm planning my dev diaries for the future, and other than stuff for expansions/DLC and patches and such are there any special topics you guys would love to hear about down the line? Now is the chance to ask!