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podcat

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podcat

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the special topic im thinking of is the Return of Manchukuo a must needed nation and Japans biggest ally in the pacific besides Siam historically.

improving the pacific war or making new puppet state mechanics such as building on puppet territory or Releasing them as you so choose.

And fixing up Korea! giving it a proper communist flag (DPRK)
0.jpg
keep up the good fight! once we get around to it maybe you can do some guest writing for the dev diary? :D
 
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My_Devil_Is_He

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I am one of HOI4 devs that always was in shades until now. I have to reply, keep fighting for Manchukuo man, we see you! We support you!

the special topic im thinking of is the Return of Manchukuo a must needed nation and Japans biggest ally in the pacific besides Siam historically.

improving the pacific war or making new puppet state mechanics such as building on puppet territory or Releasing them as you so choose.

And fixing up Korea! giving it a proper communist flag (DPRK)
0.jpg
 
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Elwin00

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do you have any specifics you would like to see expanded?

I had some ideas about improvements of the user interface and I was looking for a way to add them via mods but it turned out this is currently not possible. I posted a suggestion here.

In general, I meant a way to add/change new functionality (game mechanics, control options) into the game via mods. Right now we're limited to modding content and tweaking game rules via defines.
 

rjohansen

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  1. Divisional names fix - divisional template, number template, type of numbers (ie. no more 1st Infantry Division and 1. Infantry Division existing at the same time)
  2. Historical settings - will it ever be historical? Is that the aim (in the future perhaps, to make a truly historical WW2-feel game)
  3. OOB - When... I am just not playing anymore (after 250 hours) until we get it
  4. Map modes: flat, political, simple terrain etc.
  5. A better view for those that turn of the 3D units - for instance planes are all gone if you turn it off
  6. Air warfare - Air wings with actual names
  7. Aces - what really was the point behind them? Why fake? Why no air leaders?
 
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shnukshnuk

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I am one of HOI4 devs that always was in shades until now. I have to reply, keep fighting for Manchukuo man, we see you! We support you!


@ARMORIOS i love you guys XD seriously never seen devs ever respond to anyones questions till i started being active on this forum.
@podcat That would be amazing, i would love to

how i feel with those responces

 
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rcbricker33

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I posted earlier but I have a new suggestion for peace conference.

Not sure how you would go about it, but...

Would it be possible to put in a request for peace from the losing side? France asked Germany for an armistice so this would be kind of the same thing. there are time when I am smashing a country that they go into the PC with out my controlling certain states that would be beneficial to have in the PC. that way some ally can't steal them (Im looking at you JAPAN).
 

Empoule

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1. More economic/Trade/Political systeme providing for the players the possibilities to shape his country deeper. (a scientist country, a manufacturer country, etc...) that's what i exprect from the DLC incoming.
2. Plz make the peace easier to get. Sometimes we want white peace, with only a small part of country but it take forever to get
lov u
 

billcorr

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(a scientist country, a manufacturer country, etc...)

Do we dare even mention Masters of Orion 2? I sure enjoyed making my alien Mentar's the predominant scientist "country" :rolleyes:
 

Enzo

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thanks for asking @podcat :

1. Enhanced supply system (fuel & supply production with stockpile, effective delivery to unit, possibility to sunk convoy and as a consequence starve unit)
2. More detailed OOB (add one more level corps probably, can be especially useful for naval invasion or paradrop)
3. Spy (technology stealth, production disruption, deception plan with fake unit on the map, political turmoil, intelligence, etc ...)
 
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scroggin

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Any plans to expand the lend lease system to allow trade in equipment?
 
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Axe99

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do you have any specifics you would like to see expanded?

Now there's a dangerous question to ask ;).

Note, the syntax I refer to below is either made up or a rough approximation on what's in HoI4 now - it's not intended to be precise.

Being able to set a mod-created variable (for example "set_country_variable = {variable_name = max_army_size variable_value = 10}") that can then be adjusted through scripting events (If MIC > 50, ten variable is increased by a set number) and queried in strategy, event and modifier triggers would be mega handy. Having some mathematical operators to work with the variables would also be necessary (just +, -, *, /, =, <, > would probably do the job).

If these variables could also be reference in localisation text, so that you could have a variable that measures how long a nation has been at total mobilisation, you could then have an event that said "Your nation has been totally mobilised for [variablename.getvariable] months, but there is no longer any serious threat, national unity suffers" that would also be handy.

Finally, having some kind of "hidden event" that can fire to adjust the variables without players being notified would also be handy (using the previous example, a hidden event that fires regularly to count how long a nation has been at total mobilisation, incrementing the mod-created variable each time). I think this can technically be done by firing events for the AI that make changes to variables affecting a player, using random_country and is_ai = no, but I'm not sure how well this would work for mods designed for MP play.

I totally appreciate that the above is a rather big ask, and I don't expect it to ever happen (I expect it would take a lot of work), but if you were looking for specific ideas...... :).
 

Sanny

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keep up the good fight! once we get around to it maybe you can do some guest writing for the dev diary? :D
If he gets Manchuko then I want releasable Scotland (Nationalist Scotland - Fascism, Republic of Scotland - Democracy, People's Republic of Scotland - Communism, Kingdom of Scotland - Non Aligned Monarchy). I think I may write up a template for it tomorrow in a seperate thread, complete with ideas for flags following the releasable nation profiles for the Sunflower patch in one of the dev diaries.
 
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Red Roo

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Peace treaties being fixed?

I invaded Japan as Com China but my war contribution was minuscule next to my Soviet ally so they took a large part of China for themselves and somehow the British Rag took parts and UK annexed half of Yapan when it hardly contributed to anything in the land war.
 

shnukshnuk

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If he gets Manchuko then I want releasable Scotland (Nationalist Scotland - Fascism, Republic of Scotland - Democracy, People's Republic of Scotland - Communism, Kingdom of Scotland - Non Aligned Monarchy). I think I may write up a template for it tomorrow in a seperate thread, complete with ideas for flags following the releasable nation profiles for the Sunflower patch in one of the dev diaries.


except that Manchukuo was actually a Nation in WW2. whereas Scotland was a part of a united Kingdom. History man
 
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