EVP Creative Direction
- Dec 14, 1999
- Implemented a "no_effect" effect, for use in random-lists. - Added a "has_claims" condition which is true if the given character has any claims. - Added a "remove_claim" effect that removes the oldest claim a character has. - There is now a "relation" event effect that changes relation between the given country and the target character. (type = relation for = <target> value = <change>) - Implemented a "previous_char" target that reflects back to the former char. - Implemented a "relation" condition that checks the relation of the targeted characters country versus the character getting the event. (type = relation value = X ). (ie, inside a csc or other scope change) - Implemented a "save_target" condition which saves that target for current event execution. - Added a "load_target" target that gets the currently saved target from that event execution. - Added a "has_target" condition that returns true if a target has been saved in the conditions. - Added a "make_friend", "make_rival", "lose_friend", "lose_rival" event command. - Implemented "any_friend" & "any_rival" csc conditions. - Added a "is_friend" and "is_rival" which checks current scope character versus the character recieving event. - Added "num_friends", "num_rivals" conditions which is true if more than value. (type = num_friends value = <x>) - Implemented a "random_list" effect type. For using 1 out of N random options. - Implemented a "type = form_of_government value = feudal/republican/ecclestical/knight_order" trigger. It only works in character scope. - There is now a "leave_court" effect that removes the desired character. - Added conditions for num_total_vassals, num_count_vassals, num_duke_vassals, num_king_titles, num_duke_titles, size_of_demesne, num_of_children, num_of_sons, num_of_daughters, num_enemies, num_courtiers, num_allies. - Added "random_fosterling" as a target. - Added a "has_fosterling" condition. - Implemented "is_target" condition that returns true if current character is saved as a target. - Implemented "is_receiver" condition that returns true if the current character is the one that got the event. - Added two csc scopes for conditions. "any_neighbour" for any neighbour ruler, and "any_neighbour_realm" for the rulers of any realm that is neighbour to current realm. - Implemented a "target_csc".