CSK said:Health still seems to be given to the next generation, so in a way it is. As we all know, high health means many surviving children, which means more kids with high stats.
This seems to be the case in my game as well, it would be good to know if this is really the case.
I got the impression all stats are generated randomly based on a bell curved distribution.
I've noticed a lot of random clusters though, like parents having seven daughters, or five sons.
With the decreased fertility assassins are very necessary. Marry, no kid within the first two years, then of with her head.