Balor said:
Well, the original plan was kind of broken when I fell sick last saturday. Was basically back today at work again properly.
###DEVELOPER GETS SICK###
character_event = {
id = 99999
picture = "event_plague"
trigger = {
condition = { type = working }
}
mean_time_to_happen = {
days = 360
modifier = {
condition = { type = trait value = brilliant_developer }
factor = 1.5
}
action_a = {#Take a break
effect = { type = prestige value = -25 }
effect = { type = random
chance = 2
effect = { type = death }
effect = {
type = random
chance = 20
effect = { type = add_forums_effect value = revolt }
}
}
}
action_b = {#Finish the game anyway!
effect = { type = random
chance = 5
effect = { type = death }
effect = { type = prestige value = 100 }
effect = {
type = random
chance = 25
effect = { type = add_trait value = reckless }
}
effect = {
type = random
chance = 50
effect = { type = add_trait value = illness }
}
}