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vertinox

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One suggestion I would like to put forth is that education should be more important than genetic traits for the end skills.

It doesn't make much sense to have a kid with high martial skill just because his parent had high martial skill when you made him live with the nannies and then sent him off for a church education.

Now if you had a parent with a high martial skill and had parental upbringing then you should get a bonus for martial when you teach him skills about the military etc etc and then if you sent him to the military he would get a high bounush in martial skill.

But this bonus would not simply carry over to the next generation unless you had PU and so on.

Because I really don't think intrigue and stewardship is something you can pass on without an education as well.
 

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Beauclerc said:
I couldn't stay off topic even if I wanted to. I have no idea what the point is.

Anyway back OT.

Any chance of some info on what tools might be provided to make life easier for mod/tool developers?

Also, will the basic structure of the savegame files remain the same (I appreciate that the information will change but I mean will the character = { } format be retained?)

Just preparing myself for changes to the Parser I have written.
Speaking of which, I think it would be a good idea to allow us to save CK games in either "easy edit layout mode" or with all those spaces/tabs not included (for smaller file size).

It would also be good if dead characters with no living relative were purged upon saving or loading. They do nothing good for the game.
 

Beauclerc

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The Phoenix said:
Speaking of which, I think it would be a good idea to allow us to save CK games in either "easy edit layout mode" or with all those spaces/tabs not included (for smaller file size).

It would also be good if dead characters with no living relative were purged upon saving or loading. They do nothing good for the game.
The latter would need to be an option because purging characters does effect the genealogy (and some people like to keep that data intact).

Incidentally I can make the former a feature of ckTrim if you think it'll be useful.
 

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Piar said:
Wouldn't that also mean that if your titles get inherited by a random cousin you'll lose all your historical rulers?
True.

Relative-less dead characters should be purged, though.
 

Duke Leto

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Whoosh, back in in an on topic capacity!

This is Anti-Modder Heresy but I would like to see three things:

1) The game engine with all the event files and other moddable text files compiled into the format the game renders them into at startup saved to disk, and for that to be the startup file.

2) A compressor/decompressor compilation program that will extract the text files from the abovementioned compiled files and vice-versa.

3) The same idea for saved games.

I think this would make both casual gamers and modders happy for the following reasons:

A) Vastly reduced startup/save/load times.
ii) Compilation prior to loading will let modders know when they've done something that'll cause a crash prior to startup/load.

I'm not even sure the engine needs all that much modding to accomplish all that.

Whatja think?
 

Sgt. Optimus

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It would be awesome if there could be more events for orthodox nations, including the elections of patriarchs etc. :) It was so dull playing with Byzantium and Serbia in CK. :(

This is my only wish. Thank you. ;)
 

Boblof

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The Phoenix said:
True.

Relative-less dead characters should be purged, though.
if this would be based on last name the only thing I would object to is that alot of mothers would dissapear from the family trees.
 

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Boblof said:
if this would be based on last name the only thing I would object to is that alot of mothers would dissapear from the family trees.
Children should count as relatives, IMO.
 

Manziel

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well, many courtiers appear out of nothing and dont have relatives if you dont marry them with someone of your family. i think, he refers to such characters which can still be found in the savegame but dont have any influence any longer
 

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Manziel said:
well, many courtiers appear out of nothing and dont have relatives if you dont marry them with someone of your family. i think, he refers to such characters which can still be found in the savegame but dont have any influence any longer
Correct.

They are just a waste of space and CPU, in that they no longer affect the game, and they won't even show up in any family tree either.

Dunno how much they really affect the game's "weight" on the computer, but they are a pointless source of inefficiency that should be easy enough to remove.
 

Dakk

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Gaute65 said:
As I understand it, you must have an internet connection when installing the patch. So you need to install CK on your office pc and then download VD and install it on your office pc.
Gaute65 said:
Will Vd be mulitlanguage version?
Can you install Vd over ck 1.0 or do you need to update to 1.05 before installing VD?

Can one download a VD? I thought that was contracted by.. other means. Gives a new meaning to the word "computer virus" though.
I'll call this expansion CK: DV just in case.

IIRC Paradox patching policy is to not to do recursive patching (see OP: Flashpoint), but all patches will work with a 1.0 vanilla installment. I'd believe the same goes for expansions.
 

Empty86

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Olaus Petrus said:
And kingdom of France was just group of duchies nominally under the rule of King of France. I don't see a reason why HRE should be treated differently than France. Besides at the beginning of CK timeperiod HRE is actually more unified realm than France, but while France centralized at the end of the CK timeperiod, HRE decentralised as a outcome of long conflicts.
Hmm that's kind of true I guess, I did not know that France was just a unity of duchies, since they fought a long war against England and HRE didn't really go into war during the Crusader Kings period . Either way, HRE wasn't even called that way in the first 100 years of Crusader Kings right? Wasn't it called "Eastern Frankish Empire" or something?
 

Veldmaarschalk

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Duke Leto said:
Whoosh, back in in an on topic capacity!

This is Anti-Modder Heresy but I would like to see three things:

1) The game engine with all the event files and other moddable text files compiled into the format the game renders them into at startup saved to disk, and for that to be the startup file.

2) A compressor/decompressor compilation program that will extract the text files from the abovementioned compiled files and vice-versa.

3) The same idea for saved games.

I think this would make both casual gamers and modders happy for the following reasons:

A) Vastly reduced startup/save/load times.
ii) Compilation prior to loading will let modders know when they've done something that'll cause a crash prior to startup/load.

I'm not even sure the engine needs all that much modding to accomplish all that.

Whatja think?

Though I have no idea what you exactly mean by all of this, I am almost 100% sure that this won't be in the expansion. Since Paradox uses the same (almost) the same format for all their games. They won't change this for a 'simple' expansion.
 

Zanza

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Duke Leto said:
Whoosh, back in in an on topic capacity!

This is Anti-Modder Heresy but I would like to see three things:

1) The game engine with all the event files and other moddable text files compiled into the format the game renders them into at startup saved to disk, and for that to be the startup file.

2) A compressor/decompressor compilation program that will extract the text files from the abovementioned compiled files and vice-versa.

3) The same idea for saved games.

I think this would make both casual gamers and modders happy for the following reasons:

A) Vastly reduced startup/save/load times.
ii) Compilation prior to loading will let modders know when they've done something that'll cause a crash prior to startup/load.

I'm not even sure the engine needs all that much modding to accomplish all that.

Whatja think?
Next time they program a game like Crusader Kings they should just use a database, Hibernate and lazy loading. Would cut down on the huge memory footprint.