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Johan

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So, the development of Deus Vult is in full speed towards a release hopefully within a month. The main focus of developing this expansion has been on making the world feel more alive and the interface work better.

One of the major changes done is the total removal of breeding, where instead children’s stats grow each birthday, depending on luck, traits and how you handle them. This have a big impact on gameplay, and makes it very interesting to see your children grow in skills as they age.

Another interesting aspect is the new concept of “fosterlings”. You can now send kids between 5 and 15 to other courts where they will be raised, and form ties with the children of that court, and then returns home when they come of age at 16. This ties together with the new concept that each character will have a few friends and rivals. Friends can be very helpful, and rulers that are your friends are much more likely to be positive to diplomatic actions, while rivals may cause immense harm to your ruler.

Here we see a screenshot of a young fosterling in my court in the Duchy of Moray, where he has forged a friendship with my current young ruler. This will become important later on, as he is the younger brother of the Count of Shetland, one of my not-so-entirely-loyal vassals.

dv_sep4.jpg
 

noddysseus

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That certainly will shake things up a bit.
I wonder if friendships can only be forged during youth or whether you can go out and make friends even in your adult years...
Also I wonder if random events will give you new friends.
 

gigau

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Looks great... and thank you so much for this diary.... keep 'em coming :D
 

Johan

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noddy102 said:
That certainly will shake things up a bit.
I wonder if friendships can only be forged during youth or whether you can go out and make friends even in your adult years...
Also I wonder if random events will give you new friends.

you can get friends and rivals when adult.
 

noddysseus

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Brian Bóruma

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As Agent Smith would say, Rock on, Mr. Andersson. :D
 

Sarmatia1871

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:D 'Urrah, sounds excellent - In particular, the idea of characters gaining particular friends and rivals is truly brilliant, and should add to the soap operaoid dynamics which are on the best things about CK!

A quick question would be how does this work in game mechanics? Does it just add a bonus or penalty to the relationship score between two characters, or does it work as an additional coded trait or factor making relationships harder or easier to maintain?
 

Hallsten

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This is looking really interesting! :)

Johan: Regarding sending your kids off as fosterlings, what are the cons of doing so? Cause it seems that you will lose control on their personal development, and that's potentially horrible...
Can you have close relatives (siblings, parents, kids) as friends/rivals?

Really can't wait to buy this one anyway! :)

...if there's a forum-medal for DV it should be a bloody dagger... ;)
 

Luis de Aveiro

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I wonder if fosterlings also get their rivals at the court where he/she was sent?
 

FinnN

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That looks great - I'll kind-of miss the breeding aspect of the game but the replacement looks even more interesting.

Will the status of the court affect development - for example if you're at war for long periods will children pick up on the martial environment, or if you stab people in the back will they become more likely to be rebellious when adult, etc? That's either directly or indirectly by having the normal events also trigger 'learning' in the children?

Also, I notice the screenshot is 1024x768 - are there any plans to support a higher resolution? The hack to enable other resolutions doesn't work for me so official support of other resolutions would be a big bonus.

Have fun
Finn
 

binTravkin

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I can already imagine the pain in the arse by HRE thinking you are their hated rival. :D

How will large courts be managed now? Will there be any sort of cathegorisation or filter.
I for one would like the ability to sort my courtiers by skill, say sort them descending by stewardship and pick first as my stewardship advisor.
Same for sorting by age or sex if I want to check whether there are possible marriages and by closeness of blood (son, brother, cousin, granson) to check what people of my dynasty are there in the court.

Also - having the ability to marry non-dynastical courtiers back would be excellent too.
Maybe the courtiers can have their own AI, who agrees or not to the arranged, by player, marriage, to model the fact not all courtiers were not so loyal as to obey? Maybe tie the ability to marry certain non dynasty courtier to his loyalty + monthly loyalty (due to trait differences).
 

Johan

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Erispoe said:
what is the warning with the knife in the upper right corner ?

illoyal vassals.
 

ComradeOm

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Interesting screenshot Johan. I'm particularly interested in the small shield in the bottom left of some characters' pictures. Does this indicate friendship or something else? There's also the new "+0" along the top of the screen - I assume that you're adding an EU-style stability meter?

Personally I can't wait to see how this friendship feature works. At last I'll truly have a Leopold for my Lionheart :cool: