Personally, the way I'd like to see the game set up is so that the historical outcome is possible, but it is only one of many different possible outcomes.
There are a few other problems with the current NI system, Schwungrad.
-If you want to be the best at something, you have to pick a nation that was the best at that historically. Otherwise you'll always be playing second fiddle to them if you don't eliminate them outright.
-You must follow the historical path of a nation, otherwise you end up with a whole bunch of useless bonuses that puts you a fair bit behind other nations that are playing to their bonuses.
-These bonuses can be modded out of the game, but a dynamic system using them will most likely not be able to be implemented. That means that the old EU3 system can't be modded into the game.
-The bonuses from these NIs are either going to be so minor that they don't effect the game, or so major that they're essentially insurmountable.
-In some cases, the NIs predispose nations towards paths they historically only achieved through major reform and redirecting the nation's traditional path in an entirely different direction. Regardless of whether or not the events that forced the reforms in the first place happened or not.
The place that these issues become greatest is in multiplayer games. Here you're essentially forced to follow your nation's historical path if you want any hope of competing with the other players, so much of the depth of the game is lost. Choosing to play modded multiplayer games that remove the NIs makes it much more difficult to find players, and arguments on what mods to and not to play with make keeping those players even harder. Then consider that in single player, the AI generally can't really compete with a player that puts their mind to how they want to play the game, so the NIs are rather superfluous. Thus, the only place you'd really want to have the differentiation between nations is multiplayer, and I just finished explaining why they're not really good for multiplayer!
There are a few other problems with the current NI system, Schwungrad.
-If you want to be the best at something, you have to pick a nation that was the best at that historically. Otherwise you'll always be playing second fiddle to them if you don't eliminate them outright.
-You must follow the historical path of a nation, otherwise you end up with a whole bunch of useless bonuses that puts you a fair bit behind other nations that are playing to their bonuses.
-These bonuses can be modded out of the game, but a dynamic system using them will most likely not be able to be implemented. That means that the old EU3 system can't be modded into the game.
-The bonuses from these NIs are either going to be so minor that they don't effect the game, or so major that they're essentially insurmountable.
-In some cases, the NIs predispose nations towards paths they historically only achieved through major reform and redirecting the nation's traditional path in an entirely different direction. Regardless of whether or not the events that forced the reforms in the first place happened or not.
The place that these issues become greatest is in multiplayer games. Here you're essentially forced to follow your nation's historical path if you want any hope of competing with the other players, so much of the depth of the game is lost. Choosing to play modded multiplayer games that remove the NIs makes it much more difficult to find players, and arguments on what mods to and not to play with make keeping those players even harder. Then consider that in single player, the AI generally can't really compete with a player that puts their mind to how they want to play the game, so the NIs are rather superfluous. Thus, the only place you'd really want to have the differentiation between nations is multiplayer, and I just finished explaining why they're not really good for multiplayer!