Kevianus said:>>>I don't think of it as just "casualty reports", but also the enemy simply giving up in the face of overwhelming force.
Absolutely. I don't mind an Army being reduced to 0 as an effective fighting force, there are examples of that historically.
The victor having almost no casualties reveals the problem. You would have more than 10 casulaties out of 18000 marching an Army ten miles, let alone in a battleNo force mix, leader data etc. could or should explain such disparity.
Main point is that the battle resolution code is very suspect and needs to be looked at. What's the best way to help Paradox fix it? Post battle results and conditions in a seperate thread maybe? Send savegames?
Well those casualtie from marching the army would be expressed in terms of atrition not battle losses. As far as real life examples of increadibly lopsided battles see the Battle of Lake Trasimene. 50k Carthgenians vrs 40k Romans. The romans losses were 30k dead and 10k captured. The Carthgenians lost 1,500.