Based on this, a simple move into A should not result in an overrun, but we do see overruns happen despite that. Maybe it is bugged?As far as I can tell there are two similar conditions, checked hourly, each of which can cause an overrun:
Destroying divisions in an encirclement ("shattering", see define XP_GAIN_FOR_SHATTERING) is slightly different than overrunning.
- condition 1: a division gets overrun if
- it is retreating from province A to B
- and there are non-retreating enemy divisions in both A and B
- and B belongs to a different country OR there are no "friendly"* non-retreating units there
- condition 2: a division gets overrun if
- it is retreating from province A to B
- and both A and B are controlled by enemy countries
* friendly here means same country, same faction, subject/overlord, or military access. Note that e.g. paratroopers can cause friendly and enemy non-retreating units to be present simultaneously in a province. Faction members, subjects etc. may not even be in the same war.
I have also seen these conditions met, and it resulting in a combat rather than an overrun.
I am aware, but this still implies the infantry should be reaching the retreat province before the retreating unit. That can happen, but I've also observed overruns without it happening, many times. I wouldn't think it was odd if their stuff was moving at 1 kph and I simply moved into the next province sooner.More over, do you know that air superiority slows down enemy units? This way you can catch up to enemy divisions and overrun them even if you're using only infantry. Especially if it's either enemy infantry or low supply/no fuel enemy vehicle divisions.
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