I'm pretty sure that this point has been raised in the HOI1 forum, but due to the fact that I never participated much in the HOI1 discussion
o due to some reasons - and due to the fact that I think it's a major point of discussion I raise this discussion again,
destruction of divisions seems to be one of the major points for victory and defeat. Suppose you retreat your army and the army loses more then 75% of it's strength, there's still a fair chance that you can easy reinforce all the troops and suffer no "combat" power. When you have 2 armies attacking and one of them is battered seriously and looses half of it's divisions - it seems to be a drama for your military combat power.
Altough the difference is not that drastic, still the impact for HOI is huge. A "lost" division seems to be one of the worst things that can happen.
Even more, a division that goes home with 5 strenght is totally restored and a division that's destroyed needs to be rebuild from scratch...
Even worse, when you defeat an army I would hunt their last soldiers down with my tac. bombers. Just to be sure the division is wiped from the map. But that's hardly possible - to bomb a division where some hundreds of troopers are running for their life,
Shouldn't this be handled differently? I mean why not creating a chance for loosing a division after you've lost a battle,
strength < 50 - chance is 5%,
strength < 25 - chance is 10%,
strength < 5 - chance is 25%,
I mean destruction of a division - seems to me the destruction of the command chain and majority of resources. In HOI1 - there's simply too much difference between 1000 soldiers making it back home (simply reinforce them) and bombing those last 1000 soldiers (how on earth can you bomb 1000 soldiers to the last man after a battle ???) into dust...
I think it's nice that you can destroy divisions - but I wasn't that happy with the HOI1 model - especially at very low strength,
any thoughts ?
destruction of divisions seems to be one of the major points for victory and defeat. Suppose you retreat your army and the army loses more then 75% of it's strength, there's still a fair chance that you can easy reinforce all the troops and suffer no "combat" power. When you have 2 armies attacking and one of them is battered seriously and looses half of it's divisions - it seems to be a drama for your military combat power.
Altough the difference is not that drastic, still the impact for HOI is huge. A "lost" division seems to be one of the worst things that can happen.
Even more, a division that goes home with 5 strenght is totally restored and a division that's destroyed needs to be rebuild from scratch...
Even worse, when you defeat an army I would hunt their last soldiers down with my tac. bombers. Just to be sure the division is wiped from the map. But that's hardly possible - to bomb a division where some hundreds of troopers are running for their life,
Shouldn't this be handled differently? I mean why not creating a chance for loosing a division after you've lost a battle,
strength < 50 - chance is 5%,
strength < 25 - chance is 10%,
strength < 5 - chance is 25%,
I mean destruction of a division - seems to me the destruction of the command chain and majority of resources. In HOI1 - there's simply too much difference between 1000 soldiers making it back home (simply reinforce them) and bombing those last 1000 soldiers (how on earth can you bomb 1000 soldiers to the last man after a battle ???) into dust...
I think it's nice that you can destroy divisions - but I wasn't that happy with the HOI1 model - especially at very low strength,
any thoughts ?