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Joey Engelhart

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I would love to see the ability to remove/convert holdings in a county when we own both the county and the relevant barony/city/temple. Maybe only when an independent ruler? I don't know how historical this action would be, but finite "holding slots" aren't historical either. This addition would protect against annoying papal temple spam in Rome, and generally provinces crammed with holdings that your government type cannot use.
 

Toa Kraka

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I would love to see the ability to remove/convert holdings in a county
Use the attached mod.
Just use the submod
Were you referring to the mod that's attached to this post, or to a different mod? I think I made this mod after seeing a similar idea done by someone else, but I can't remember where it was.
 

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  • Holding Conversion.zip
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Joey Engelhart

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Oh wow nice I did not know that mod existed, and it was not me who suggested it originally. I guess I see what you're saying @myrt , but then would you at least be in favor or holding type conversion? I don't think it is too far fetched to imagine one type of holding being repurposed as another type...
 

myrt

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Holding type conversion makes sense, it should just cost a lot of prestige on top of the gold (as well as piety/temple vassal opinion if you tear down a church).
 

Toa Kraka

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I don't think it is too far fetched to imagine one type of holding being repurposed as another type...
if you tear down a church
"Converting" a holding doesn't necessarily imply directly repurposing or destroying the existing buildings, I think.

Consider this scenario:
- The province of Alfredia contains three holdings: Beiron, a castle bristling with fortifications; Ceithry, a city bustling with trade; and Dumfrit, the temple with the tallest and loudest bell tower in a radius of ten miles.
- In addition to those holdings, however, there are innumerable smaller settlements that are too insignificant to merit the in-game title of barony. Say, for example, that, about a mile from Dumfrit, there exists a sleepy hamlet, too small to have a name. Its ruler, Hartwig, is hardly more than a bandit who extorts tribute from the local farmers (but still remits most of it to the county administrators), and he certainly doesn't rise to the illustrious rank of "baron".
- One day, the profane King Gregory of Faronland deigns to consider Alfredia, which is one of his demesne counties. He's tired of how the Bishop of Dumfrit sends to the distant Pope all the taxes that should by right go to the royal coffers. Gregory grants the title of baron and a pile of gold to a flabbergasted Hartwig, and instructs the county administrators to hassle Bishop John and to take it easy on Hartwig (who undoubtedly knows little of how to be a noble).
- Over the period of a few years, John has his congregants intimidated into going to other temples until he's hardly worth the title of "bishop" that he nominally still has and he lacks the funds to keep his temple in proper repair, while Baron Hartwig's ramshackle fort in the village that has usurped the name of Dumfrit has been upgraded to a brand-new castle (though still a tiny one in comparison to Beiron).
 

Joey Engelhart

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I'll definitely give that submod a try, but I really think holding conversion ought to be part of the core HIP. It would probably be part of EMF, and it might be integrated with other features. If nothing else it would ensure version compatibility.
 

Ispil

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At the very least, there's a debug decision (invoke debug mode by typing "event emf_debug.0" into the console, sans quotes) on holdings to destroy them. Just be warned, it's unregulated in any way, so there might be consequences to doing so.