As of now:
> Destroyers are mostly used for their point defence and are too situational for viability.
> Whatever necessary role cruisers take, battleships or corvettes can do better.
I propose the following changes
> Frigates are a new class that are most effective as point defence/anti-corvette roles.
> Destroyers are changed to serve as a glass cannon role. They have minimal shields and armor. But have the most efficient firepower to naval cap + alloy cost. They should not be restricted primarily to large weapon slots like battleships are, but can be equipped with a large number of small or medium weapons instead. Destroyers can now do what their namesake implies. Destroy.
> Cruisers are changed to serve a tanking role. They do not have substantial weapons inventory, but feature the most slots for shields and armor, more than battleships or at least more efficiently than battleships naval cap and cost wise.
Hopefully this will bring some design depth, realism and greater distinction between each warship class
> Destroyers are mostly used for their point defence and are too situational for viability.
> Whatever necessary role cruisers take, battleships or corvettes can do better.
I propose the following changes
> Frigates are a new class that are most effective as point defence/anti-corvette roles.
> Destroyers are changed to serve as a glass cannon role. They have minimal shields and armor. But have the most efficient firepower to naval cap + alloy cost. They should not be restricted primarily to large weapon slots like battleships are, but can be equipped with a large number of small or medium weapons instead. Destroyers can now do what their namesake implies. Destroy.
> Cruisers are changed to serve a tanking role. They do not have substantial weapons inventory, but feature the most slots for shields and armor, more than battleships or at least more efficiently than battleships naval cap and cost wise.
Hopefully this will bring some design depth, realism and greater distinction between each warship class
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