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thedarkendstar

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They waste space you have a limit amount of different factories per state I also don't want to manage factories all game I just stay interventionist don't subsidies anything and destroy what fails.
 

thedarkendstar

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OK so it only makes sense once you fill up all the slots? Therefore you may as well leave the closed factories there until you run out of space if they are not costing anything?
Just always get rid of them they are literal wastes of money sometime I believe caps will try to reopen them and it wastes there money delete them.
 

Kovax

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If it's something potentially useful, I let it stay in hopes that some entrepreneur will reopen it. If it's yet another Canned Food factory or the 10th Cement plant, then I'm happy to see it go away, except that the stupid Capitalists in this game will then build ANOTHER Canned Food or Cement factory there. Talk about wasting money....there are 6 bankrupt Cement factories in the country, along with 3 subsidized ones that are all losing money.....so somehow, just because there's a 3-day spike in demand every 3-6 months, they think that building another is going to turn a profit?

Keeping the bankrupt factory there at least insures that they don't replace it with another of the exact same thing. It also serves as a placeholder for late-game high-tech factories. Once you research a couple of late-game techs (electronic equipment, automobiles, aircraft, fuel, etc.) then it's time to remove the bankrupt factory and place something more critical for the later stages of the game.
 

Kovax

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There's a difference between "not too smart" and "stupid". A "not too smart" capitalist might build a fabric factory, because fabric has been making a healthy profit over the last 6 months or so, never mind that a new technology has opened up that offers even greater potential rewards further down the road. A human would recognize the value of the new high-tech possibility, and build that instead of the short-term or intermediate-term winner. The "stupid" capitalist will totally ignore the other cement plants that have been in the red for all but 3 of the last 90 days, and are probably going to remain in the red for 87 of the next 90 days as well, or the 6 bankrupt factories, just because there's a momentary "blip" of profitability. The AI only views "current day's profits". By the time the resources are collected to build the factory, never mind the time it takes to actually construct it, cement plants will almost inevitably be losing money again. A "less stupid" investment would be to re-open one of the 6 bankrupt cement plants, rather than building a new one.

A slightly longer term view (over a period of months instead of a day) is essential to fix the AI. A long-term view (years or decades instead of months to a year) is up to the player.
 

niallmcfc

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Caps also won't fill a state over ...6? I want to say 6- factories until the late game technologies have been researched (barrels, planes etc). Was put in to prevent there being no space left when the essential late game techs came into play.

Really I'd say destroy everything that's not a ludicrously high level when it shuts. Unless you've got a load of newly-unemployed craftsmen that would make it easier to open and subsidise the shut factory. Caps do put a lower prio on factories which have previously failed (3.03 patch notes I think?) so if you just keep destroying their factories eventually they should build one that works. I say eventually, because on Laissez Faire this could take a very, very long time.
 

Kovax

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In the base game, I've seen capitalists destroy a closed cement plant, and build a cement plant. When that one failed too, guess what they replaced it with?