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Arbiter7

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There needs to be a "Y" option for the destroy button. Something like other options that have additional sub-options when you press Y.

I would recommend the following 3 sub-options for the destroy button:

"Destroy all abandoned buildings"

"Destroy all sick buildings"

"Destroy all residential, commercial, OR industry"

With of course, a "Are you sure you want to continue this may be irreparable damage" dialogue just before so people don't complain about deleting something they shouldn't have.

Also, maybe a redo or undo button as well?

It just annoys me when I get to 150k pop and suddenly all my citizens get sick. Destroying all these buildings every time is tedious, I've already done it twice and won't do it again a third time. A simple modification to the destroy button such as the once I presented would save not just me, but others who experience this same issue A LOT of time!!!

Also, sometimes bad framerate accidently moves the cursor somewhere else right when I press destroy, usually when destroying roads while zoomed in. It sucks because skyscrapers disapear after 5 seconds since there is no road connections. A simple redo instead of having to redo the road and wait for a new building to spawn would be nice!

Thoughts?
 

Darthman1301

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Very good idea!! Been thinking of this as well, it’s a nightmare to destroy the buildings your self especially with a high population! I really hope they do this in the next patch (or two).!
 

ristosal

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It just annoys me when I get to 150k pop and suddenly all my citizens get sick.
Polluted drinking water is behind every citywide health crisis. Better figure out the actual reason than have a silly "delete all" option for that and never learn :)

Redo might actually work decently in console play because a game pad isn't a mouse, as well as demolish all abandoned.
 

Arbiter7

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Uhhh what??? Clearly you are an idiot, because you don't even know how my city is setup, nor even the name of it! Just because half of YOUR city died from polluted waters and an amateur pipe setup doesn't mean that's the only reason citizens get sick.

Telling me to figure out the problem is actually quite funny because THERE IS NO WAY TO REALLY FIGURE IT OUT, when I press the info tab it tells me the house is sick. NO CRAP I ALREADY KNOW THAT FROM THE ICON, it won't say why or what caused it.

My sewage drains away from the city, it is in the corner and flows outwards. There is no way the pipes can be contaminated, especially since I have water treatment plants everywhere.

At least we can agree on the redo button and demolish button.
 

metacritical

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people get sick two ways in this game, from noise pollution or poisoning of the water supply. noise pollution typically affects only a small number of buildings unless your city is extremely noisy. if not then you've polluted the water
 

Arbiter7

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Well I definitley know the water isn't polluted. Could garbage be a factor? Also, I do have a decent amount of noise pollution but I don't see how that is avoidable unless you completely separate industry and commercial from residential. I like to mix commercial and residential together so people don't have to travel 30 minutes to a grocery store. I also have that one policy that reduces noise pollution on.
 

metacritical

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garbage is unrelated, unless you have added water towers next to a landfill/incinerator (if you have you are polluting the water). to mitigate noise you should build residential on two lane roads with trees. and also use parks as buffers between residential and commercial/industrial zones; offices also have no noise so these can be used as well as parks.
 

Arbiter7

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Interesting, most of my city uses 6 lane bicycle roads. I figured once the city gets big the roads might have to be upgraded, so I just started them off at that.

Also, to reduce landfills, do you recommend placing incinerators right next to them? I have my landfills cornered off from the city but I think the garbage trucks don't make it in time before some of the buildings get abandoned.
 

metacritical

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road size is pretty much irrelevant in this game, it's not real life so don't build your cities like it is. you only need six lanes if you have an exit on the left and on the right (crossroads) with heavy traffic; the (to simplify the mechanics) left lane is only used for left turn traffic, right lane is only for right turn traffic, middle for straight ahead traffic. residential and offices have very little vehicular traffic (compared with industrial) so don't really need large roads, plus two way roads don't have traffic lights at junctions consequently traffic flows much better.