juv95hrn said:I think reducing the number of colonists, their chance of success and increasing their price is a good idea. This will fulfill all the effects wished for in the game whereas player spirit is, as experience shows, a very fickle thing.
Hive said:Reducing the number of colonists is possible. Increasing native aggression and thus making colonisation harder is possible as well.
But adjusting the price of colonists is, afaik, not possible to do softcoded...![]()
Hive said:Just ban trading posts if you want to prevent someone from hogging all the good colonial spots.
But if you reduce colonists too much, how on earth with nations like Portugal, Spain and England reach their historical levels of colonisation?
ForzaA said:Reducing the number of explorers and conquistadors, increasing the price/difficulty of colonisation (can be done)
.. there are ways, yes
cheech said:Im far more interested on what minors will be included, if any. Im not really interested in any of the normal major nations to be honest. Ill just watch the game and maybe sub if you decide to go without them. Will be fun to watch progress anyway.
Hive said:Reducing the number of colonists is possible. Increasing native aggression and thus making colonisation harder is possible as well.
But adjusting the price of colonists is, afaik, not possible to do softcoded...![]()
ForzaA said:try changing the "Difficulty for Colonization" in Province.csv - you'll be surprised.
(Canary Islands, 1419, went from 20 ducats at 86% to 80 ducats at 50% by changing this from 0 to 9)
In other words, colonisation can be slowed a LOT
FAL said:Interesting. That gives possibilities to make key areas harder to colonise.
King John said:Could we make everyone stay at 5 land/naval? This would give the naval powers fewer colonists, solving that problem, and less TE i.e. less monetary advantage over land powers, and allow both land and naval powers to compete a lot more effectively in each others traditional domains.
ForzaA said:HOWEVER, it's another slider that everyone will have the same, in that case. ( just like *almost* everyone has offensive and quality)
I also don't want to have too many experimental things in a campaign, because the odds that something won't work increase with every step.