I know it's a typo... but "pops". "Popes" would be a dope name in spiritualist empire though![]()
So, first, people keep talking about a 5% research bonus for this form of government. I don't see that in the wiki, so is that in or not? Second, an additional choice is somewhat advantageous, but it isn't getting you progress any faster the way that direct bonuses to research, energy, or minerals do. Nor is it allowing you to amass significant additional resources from your military the way that lower upkeep costs do, or significantly benefiting the cohesion of your empire and/or productivity of slaves the way various forms of authoritarianisms do.
Now I'm not saying that it will turn out to be weak... however it seems that way to me. I will probably use the government form in conjunction with a lot of research bonus oriented ethos and traits to try and create a kind of "mad scientist" type of empire that specializes in rare tech. But given some of the dangers involved there, I'm curious to see how viable that is as a playing strategy.
Like every government, perks for despotic empire are excellent for particular playstyle.
In order to maximize those benefits, you are supposed to be either collectivist or xenophobe, or both. The game does not look that hard, you can always just not min-max, and roleplay for your own pleasure. Or play on Easy difficulty.
The problem is not that despotic empire is geared toward using slaves, but that there is no individualist monarchy, because a lot of people want to play monarchy without slaves (but not those wimpy pacifist "enlightened monarchies" either).
I'd divide "basic" three governments into individualist and collectivist variants.
individualist monarchy: "benevolent absolutism" (think Andermani Empire. Manticore is too democratic to qualify)
collectivist monarchy: "despotic empire" (any cliche evil empire working slaves to death)
individualist oligarchy: "plutocratic oligarchy" (takeover by military-industrial complex)
collectivist oligarchy: "vanguard party" (any marxist/fascist one-party state)
individualist democracy: "indirect democracy"
collectivist democracy: "peoples republic" (a "pink" regime. kinda like Sweden)
So yeah, it would solve problem of people wanting to be individualist monarchies or collectivist democracies.
Autocracy is the masses having to submit to the will of one person. Combining the former with an ethos for individualism is conceptually very difficult; I don't see how any self-respecting individualist would be satisfied with the idea of a ruler having absolute power regardless of how benevolently it is used. The closest historical example I can think of is maybe Napoleon's empire, although IIRC many of Napoleon's earlier liberal reforms were removed as he consolidated power. As a side note, after a quick google search enlightened monarchy sounds like a great match for your Andermani Empire. The emperors were known for their skill, did not expand against the the will of the people they annexed and allowed conquered people significant autonomy. This aligns great with pacifism and bonuses to both empire-wide and planetary edicts. I'd be very interested to hear if you have any other fictional or historical examples of an individualistic empire.
I like SD from the Rp point of view, but from the minmaxing one it's unreliable (luck-based) and as we have seen from the Blorg Stream, you will get around 2-3 extra choices by the mid game. Also you forget an important fact, that if your lead 5-star scientist gets elected he will no longer be available for research.That is actually pretty huge, and stacks with similar increases from tech. Better odds on getting what you want when you want it is a pretty significant advantage, especially from the start of the game. Even ignoring the increased choice available, it also increases the odds of rare tech. (If each card is randomized with the full set of weighted options. If the hand as a whole is randomized as a group, this may not be true, but that seems odd)
I like SD from the Rp point of view, but from the minmaxing one it's unreliable (luck-based) and as we have seen from the Blorg Stream, you will get around 2-3 extra choices by the mid game. Also you forget an important fact, that if your lead 5-star scientist gets elected he will no longer be available for research.
I think that if advanced government forms are all about doubling the original bonuses it will make SD less appealing to minmaxers. Military governments will get a strong economy boost due to cheaper upgrades/maintenance, an indirect democracy with talented species will provide 4-star leaders, a moral democracy paired with a fanatic religious ethos and a communal trait will give you extra production and drastically decrease the amount and strength of various factions.
I may be wrong, but dont leaders get a different set of traits when they become rulers? So a scientist ruler may get traits not connected with his scientist background.Whatever scientific bonus your new leader has, compounds with the rest of your research team. This to me is a massive positive, not a negative.
It's not a hole, 2 extra chances to get a tech you want vs solid stable bonus that will always be active is a one-sided bargain when you go for minmaxing in an ironman game. SD and it's advanced form IT won't be underpowered, but I doubt they will be used in popular minmaxed builds, because trying to win a roulette isn't as reliable as a flat bonus, especially if said bonus can't be covered by any tech.Finally, I find a slight hole in your logic that next level governments will double all bonuses from your original government, as we don't really have too much info on those second tier governments do we? However, if it is the case that the SD bonus becomes a plus 2 to alternative research options, it will be one of the weaker advanced governments. Unless the bonus for your director leaders doubles as well...then that's a new ball game.
I may be wrong, but dont leaders get a different set of traits when they become rulers? So a scientist ruler may get traits not connected with his scientist background.
It's not a hole, 2 extra chances to get a tech you want vs solid stable bonus that will always be active is a one-sided bargain when you go for minmaxing in an ironman game. SD and it's advanced form IT won't be underpowered, but I doubt they will be used in popular minmaxed builds, because trying to win a roulette isn't as reliable as a flat bonus, especially if said bonus can't be covered by any tech.
EDIT: Even in multiplayer, if you get unlucky and extra techs you get arent the one you wanted, then you are screwed by a wasted bonus, while a flat bonus will always be able to prop you up.
Most of them, yes. All of them, doubtful. After all, every PD game has selectable modifiers, that are suboptimal for powergaming, but interesting from RP perspective, and it's better stay this way, because when developer tries to make every option equally viable it can lead to a powercreep, that will break balance instead of fixing it.All that being said, I have faith in PDS to create a balanced game in as many or all facets, so I would imagine min maxing will be a thing, but perhaps there will be ways around it. I doubt it will make min maxing go away all together,cut I have to believe that all government forms will be competitive if played correctly.
I'm curious as how they balanced different types of governments or whatever they had in EUIV, as my understanding is that it was fairly balanced? Granted it's different with the asymmetrical start, but I would imagine they've found a formula to extrapolate out to Stellaris. I have to believe lolMost of them, yes. All of them, doubtful. After all, every PD game has selectable modifiers, that are suboptimal for powergaming, but interesting from RP perspective, and it's better stay this way, because when developer tries to make every option equally viable it can lead to a powercreep, that will break balance instead of fixing it.
Yeah, I hadn't thought of that aspect beforehand: if the advanced Directorate government form is just double the initial bonus that is much less powerful than initially apparent, due to diminishing returns. I've made another comment in a different topic about this, but basically it goes that the first +1 Research Alternatives(from gov. form) is a pretty significant +33% chance of getting rare techs. The second +1 Research Alternatives(from the tech Self-Aware Logic, which seems to appear relatively early) is just a 25% increase in that chance. By the time you'll get the chance to take the Advanced Gov. Forms tech, the +1 Research Alternatives you'll get from upgrading is a measly 20% increase, some 40% less than the initial benefit of the government form. It becomes more interesting if you for some reason didn't take Self-Aware Logic, such as you didn't get lucky and drew it or you had more important techs to research when you did, but either way the diminishing return is strong here.
I'm not sure what you mean by this, might be because I'm sleepy and English is not my native language, but if you can explain it better that'd be great.I fear your numbers are even less than what you project as the weight of them vary...
Well, if you are talking about Self-Aware Logic I'm pretty sure I saw it drawn from the tech deck at least twice in the Blorg Stream. They must've taken it at some point, but I can't recall whether that was in the second draw or in a third draw I didn't notice. It doesn't seem to be a particularly rare tech.not to mention there is no replacement once you get th tech once and it's not garunteed to come back to you if you pass on it.