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Descartes

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I would call this release an anti-mod, since it takes away content from the original game rather than adding anything. Every single event has been left out. I've used the replace tag for an empty events folder and edited on_actions.txt. As far as I can see, this dramatically reduces the amount of lag. It's possible to play the game like EU III, with the sole purpose of conquering the world.

The slight lag I've experienced with Rome has always made me a bit worried. My installation directory is smaller than 1 GB, and the Paradox guys haven't even used compression. A computer with 2 GB RAM shouldn't have any problem with this game.

I'm sure I'm not the only one who's noticed the difference in lag between Rome and EU III. By this release, I want to prove my own theory: Events are the single most important contributor to lag in Rome. If this is true, we can fill the entire map with nations and still keep the game fairly playable, as long as we leave the events out.

What are the events doing anyway? Many of them are invisible character events, adding traits to people that we've never cared about. More important, these character events work silently in all other nations on the map, giving the game a workload that it can barely handle.

If you think this is an interesting idea, I could think of a future version where the AI = no tag has been added to every event.

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Sute]{h

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While reducing lag is good, I feel that removing events is a step in the wrong direction. It makes characters even more generic, which IMHO is a bad idea. If anything we should be working at making characters more important, and increasing the attachment the player feels towards his characters. If we don't care about characters EU3 would be a much better starting point for modding, since it gives modders far more tools.
 

Sute]{h

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What about preventing the events from firing for the AI then?
That might be a solution if it works. I don't know how the engine reads the events. If the lag happens as soon as it starts to test the triggers, then adding a AI = no trigger wont make much of a difference. Could be worth a shot though.
 

Descartes

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I'm under the impression that the engine reads from the top, so adding this tag right below trigger should work as intended. It might be a good idea to ask the Paradox guys themselves before I start though.
 

orwell

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If anything is adding lag from EUIII:IN to EUR:VV, I would suspect it's the characters rather than the events, since there's only a difference of 400k in events, but having an entire character system to run checks between? They would I presume act like miniature nations on processing power. Of course, it could be events firing constantly, or like a recent bug in MMP where there was essentially an endless loop if a certain condition was reached occuring that could be a drag.
 

Descartes

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Yes, but I think it's the events that make these "miniature nations" problematic for the engine. Lots of characters are only a problem if the game has to trigger events for them constantly.