Well, that's one way to avoid AI idiocy in the game...
I just caught up...this..this is trully glorioys setup...
I am in shock
OCD detected!!!
That is an incredible bit of work, a suitably titanic effort to demonstrate why your deserved to be Artist of the Year.
mind... blown... great work man, great effort and great work.
PS: If my German isn't as rusty as I remember, destroyer (in this context CAS, right?) was zerstörer not zerstroer
That is a really interesting method of data presentation.
I feel many electrons may have been inconvenienced
Showoff!
HOLY FRIED POTATOES WITH BAVARIAN BEER!! that's quite intense amount of detail!
The R and O should switch places though. Well I have to admit there's some rust because my first guess was "destroyer" but this is no navyYour German isn't that rusty. I just didn't get the umlaut in correctly. Those are for the Multirole fighters, though.
Having used silhouettes and blueprints, to scale, of quite a few things in my AAR, I will share my little secret: I just get a representation (with a good enough resolution) of the desired vehicles/aeroplanes/ships/whatevers, I look up their exact measurements, and then resize said representations so they're all the same scale. Of course some tinkering with contrast, white balances etc may be involved to make it all look similar, at least when your representations are quite large. (Though, in the picture above, with silhouettes of this size and resolution, it's really not necessary.) I'm not sure you can do that with paint though...That said, the hardest part was trying to find scale appropriate representations of all of the aircraft.
Not to be too flippant (not meant in this way) but this would make a great wallpaper pattern for a wehraboo Wolf’s Lair!Well, maybe have a bit more shock from these graphics!!
OCD detected!!!
More than a little, heh!
The R and O should switch places though. Well I have to admit there's some rust because my first guess was "destroyer" but this is no navy
Again, great work man. Congratulations!
It looks epic, all those aeroplanes, so neatly lined up and sorted into their respective units and sub-units. It brings a tear to my eye. I might steal that particular representation method for some future VVS update in 'Odin'.
Having used silhouettes and blueprints, to scale, of quite a few things in my AAR, I will share my little secret: I just get a representation (with a good enough resolution) of the desired vehicles/aeroplanes/ships/whatevers, I look up their exact measurements, and then resize said representations so they're all the same scale. Of course some tinkering with contrast, white balances etc may be involved to make it all look similar, at least when your representations are quite large. (Though, in the picture above, with silhouettes of this size and resolution, it's really not necessary.) I'm not sure you can do that with paint though...
(see the catalogue of US vehicles and aeroplanes available for LL in the latest update of 'Odin' which is more modest than this, visually. It does contain all blueprints, re-sized to be the same scale, following roughly the method I just outlined.)
Not to be too flippant (not meant in this way) but this would make a great wallpaper pattern for a wehraboo Wolf’s Lair!
Amazing. Even the iPad can’t do it justice. Will need to fire up the PC for a larger scale look.
but I'd have to figure out how to make appropriate silhouettes for everything.
This either represents a substantial shift in Luftwaffe doctrine and tactical thinking, the Bf 110 was considered far more important than the Bf 109 pre-war. The 109 was a mere interceptor, defending the Reich and operating over the front lines to deny the enemy air superiority, important work but not what a true flier dreamed of.No, for sure you're absolutely correct. I was going from my own memory. I'll look into how difficult it might be to correct... and you're also correct about the designation: "Heavy/Destroyer Squadrons" were generally formed from Bf 110s, Me 210s, Me 410s, but also flew Bf 109s and other aircraft. In TTL, they're made up of multi-role aircraft, and I've subsumed the Bf 110s into the regular fighter squadrons.
I'm not for a second suggesting you should (it would be a lot of work!), but if it helps, a quick and dirty way if you have photoshop or software with similar capabilities is to magic wand select on the white outside bit of a 2D profile like those on Navypedia (see http://www.navypedia.org/), then invert the selection, add a layer, and fill black (or whatever colour you want your silhouette) in the new layer within the selection area. In case it helps .
This either represents a substantial shift in Luftwaffe doctrine and tactical thinking, the Bf 110 was considered far more important than the Bf 109 pre-war. The 109 was a mere interceptor, defending the Reich and operating over the front lines to deny the enemy air superiority, important work but not what a true flier dreamed of.
It was the 110 that would take the offensive role, escorting bombers into enemy territory and then 'destroying' any enemy fighters that dared attack. Hence all the best pilots and ground crew went to the 110 squadrons and they were the elite, Gorings 'Ironsides'. To say the 110s have been dumped in the general fighter squadrons and the prized Destroyers are now multi-role fighters is a radical shift on many levels.
OR this is Paradox getting it's research wrong and incorrectly ramming random names onto their fixed tech tree.
It genuinely could go either way.
In fact, if it was 15 years ago when I still had some time I would've tried to fix the tech tree but unfortunately cannot
I am up to date and impressed by both the photohraph selection and by the spiffing graphics!
I am also slightly concerned for your sanity with regards to how many nations you will be controlling in concert, but clearly you have everything well in hand.