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The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I'm fairly certain the AI doesn't build CAGs. Or at least they end up buried behind the desire to build a million convoys and garrison the Bahamas with Super Heavy Armour so never actually get put in the build queue.However, as the UK is out of CAG's it'll take a while before the RN will be able to do anything substantial in the Far East, or anywhere really.
The Germans will walk ashore unopposed and the campaign will be determined by how long it takes them to drive to the VPs. You don't think our esteemed author would risk facing an enemy that could actually fight back?I already can't wait to read how the Axis invades the British Isles.
Quite far. The one particular bit about this game was to hope to have a war that actually lasted, which (of course), I failed at.Have a quick look at the contents list on Page 1. I think we are still quite some way from the planned end, the Axis are frankly bafflingly slow at exploiting their relentless supremacy.
I'm glad that everyone here seems to think so. I was getting a bit ruthless, for sure.I assumed that was just everyone in Britain becoming a Nazi for absolutely no reason at all. I mean compared to all the other events that have happened so far it would in no-way be out of place, indeed it is probably the only logical conclusion of the amount of lead tea that they have been drinking so far in this AAR.
As my colleague @nuclearslurpee has said, this is not a tale that is read for surprise or challenge. Of course it is going to end in a grey / yellow world and of course each update will feature yet another tormenting of the AI as the human Axis ruthlessly stamps on it. But it is done with flair, style and some wonderful graphics so it is all worthwhile reading.
The US... well, that's it's own issue.I know! They must somehow bugger up the invasion of the soviet Union, despite having all the resources and time in the world now, and having somehow surrounded the largest country on earth on all sides except direct North (so far as I know, but in this aar...). That's the only thing that can slow them down now. I doubt the US is going to invade the whole world to save the communists. And everyone else is already a nazis or Japanese, which to them is even worse.
They did, actually, and it surprised the shit out of me. I see an RN task force and I'm suddenly in a firefight with the literal Zerg rush (and this is also why I can't stand that the Destroyer and Submarine groups are multiple ships)...Did the British manage that sortie all by themselves? It worked for a while, anyway.
But of course it must be something you enjoy writing. I would also say there is absolutely no compulsion on you to follow the game or its chronology with any fidelity. If you wish to just jump ahead to the point where the enemy can put up a challenge, then that would be fine, as would continuing to document quite how bad the HOI3 AI is through the medium of detailed seal clubbings. All I would ask is that if you do decide to abandon this and restart in a work of greater challenge, then at least grant us an epilogue.
This might be how I pivot. Less of the granularity, battle details and the like (aside from the end of campaign stats, of course!) and more of the broad strokes which would help me be less worried about catching every little detail and more into what everyone really cares about:It would be nice, from my own perspective, to see how things end up, even if it’s via some sort of ‘broader sweep’ series of more strategic level summaries. But in the end, it’s not so much about us, but you. If you’re getting a bit bored or finding it difficult to keep going, then some exit plan is in order. We’ll either happily keep reading, or follow you in a new project or whatever, don’t worry about that.
This is true. Only the most fearless, talented and generally magnificent of authors date to write an AAR about a nation that loses.
Narrative tension, I said. Slovakia in '44 is the absence of tension if anything, though I won't quibble with its unique magnificence.
Oh yes, the title spoils it.
I quite enjoyed the tension...The race to bratislava, would Slovakia be annexed before Ecuador, would Slovakia build anything before being annexed, would T&T survive to stand trial.
Plenty of narrative tension, just not the boring conventional kind about the final result.
I think, to this point, only carriers have been lost to naval gunfire, as I recall correctly.... we'll see if that changes when actual fleet engagements start to occur.At least the IJN didn't get away entirely unscathed. It's not over yet, of course, as neither side lost a Carrier. However, as the UK is out of CAG's it'll take a while before the RN will be able to do anything substantial in the Far East, or anywhere really. What was once the largest navy in the world has been reduced to a fraction of it's former strength. I guess this sequence of events really convinced you to fire up another couple of computers and play as the Allies too.
Anyhow, the narration was on point, even without images, it was quite an enjoyable read. I already can't wait to read how the Axis invades the British Isles.
No super heavy armour that I've seen so far, nor even an over abundance of random garrisons parked in distant locales... Notice I say... distant.I'm fairly certain the AI doesn't build CAGs. Or at least they end up buried behind the desire to build a million convoys and garrison the Bahamas with Super Heavy Armour so never actually get put in the build queue.
Certainly tapped my inner Sir Robin when it comes to real oppositions.The Germans will walk ashore unopposed and the campaign will be determined by how long it takes them to drive to the VPs. You don't think our esteemed author would risk facing an enemy that could actually fight back?
I forgot if you mentioned it earlier but are you using AIs for anything? Because I can't see trying to directly control the military of three nations. Unless you are insane.
Yes. Yes, he is.
Good - a small consolation amidst the doom and gloom.the Japanese caught their comeuppance when they had detached a division to secure the anchorage around on the far end of the island and the Royal Navy sank those vessels.
of course.the IJN sealifted their forces to Darwin, before leapfrogging down the coast
May they both end up hung and drawn, Mussolini style.the Japanese nominated Thomas C. A. Hislop to the newly created Chancellor role, while in Australia, a relatively obscure man by the name of Paul Roseville was similarly appointed.
That at least sounds promising.It would only be a matter of time until the popular Glorious Revolutions swept the islands.
And this sounds interesting. It should let you move things forward without the obligation and time-consumption of the intense graphic support. Beautiful though they are.keep exploring the story in a strictly narrative capacity.
Though the odd map, game based or otherwise, would still be handy. Not a problem for me in the last chapter of course, as they were familiar locations (most of which I’ve been to on the Australian side).Thus, I’m going to forego too many more pictures, and focus on really getting the story out there for your eyeballs to read!
Thank you for the well wishes for my holiday! I think I enjoyed it. Hoping that things get better as the writing becomes less dependent on the game.I'm loving this darker tone. This was a rather chilling update, especially when one thinks of the darker implications of a Japan that runs roughshod over Oceania in the first 6 months after it's DOW. Your plan to continue this as a narrative, and finish it by going beyond the game intriguing. I'm sure it'll be a great read, and I'm certainly looking forward to it.
Hava a great holiday!
Indeed, the inability of the game to adequately reflect just how fucked up the Japanese merchant marine was during the war, and how overextended they were is showing. There was never a plan to actually invade Australia, and certainly not New Zealand, because of how far their supplies and forces would have to travel. I literally had to make this up on the fly.I knew this would be coming. It’s bad enough when it’s just the AI running it. Good - a small consolation amidst the doom and gloom.
May they both end up hung and drawn, Mussolini style.
Certainly, given that when I assumed the mantle of Japan, I was not expecting just how crazy things would be getting.That at least sounds promising.
I appreciate that support. Certainly, I'm not going to be in the running for Graphics Artist of the year (not terribly many graphics were turned out at all), but certainly I'll be trying to at least give some illustration. I might start pulling from the screenshots to save some time.And this sounds interesting. It should let you move things forward without the obligation and time-consumption of the intense graphic support. Beautiful though they are.
Though the odd map, game based or otherwise, would still be handy. Not a problem for me in the last chapter of course, as they were familiar locations (most of which I’ve been to on the Australian side).
Best of the season to you.
Well, not exactly everyone!
Well, certainly not until the Americans show up.oh wow things are heating up that's for sure! It's been very quick, it seems the Japs will not let go of dominance in Western Pacific for quite some time
Indeed, but not for long.And once again Australia becomes Japanese....