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Nikolai

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It's a random event.:)
 

Zupanicarr

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It's a random event.:)
Darn i was hoping to use that on my Scottish rulers who keep living too long i guess they changed it
 

Zupanicarr

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It isn't random event, it's in decisions menu, at the bottom.
YAY! so i can still kill my rulers at my will!
Well atleast if they have the correct trait
 

Nikolai

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It isn't random event, it's in decisions menu, at the bottom.

That must be a mod. In the vanilla game there never, ever have been such an option.
 

Aardvark Bellay

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Regarding the depressed trait, it seems there is no way to get rid of it, right ?

Looking into the event files i haven't found any, besides the ones where a requirement seems to be "muslim" only. Why so ?
Am i wrong or is it maybe a feature missing ? Seems to be the same for "paranoid" and some other traits.
 

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Regarding the depressed trait, it seems there is no way to get rid of it, right ?

Looking into the event files i haven't found any, besides the ones where a requirement seems to be "muslim" only. Why so ?
Am i wrong or is it maybe a feature missing ? Seems to be the same for "paranoid" and some other traits.

I have never lost Depressed or Stressed in a vanilla game (CK2+ has a "Pet the Kitty" event that gets rid of these), but I have lost paranoid by random event.
 

Aardvark Bellay

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I have never lost Depressed or Stressed in a vanilla game (CK2+ has a "Pet the Kitty" event that gets rid of these), but I have lost paranoid by random event.

Good to see some have the same experience as well. Makes no sense not to loose stressed or depressed.
Maybe i did once or twice but can't recall. The CK2+ event is nice. Should be a dog though. ;)

A random event to fire for paranoid/Posessed ? Really interesting, any idea in which file it is located ? I scanned most event files, but seem to have missed this one.
 

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Good to see some have the same experience as well. Makes no sense not to loose stressed or depressed.
Maybe i did once or twice but can't recall. The CK2+ event is nice. Should be a dog though. ;)

A random event to fire for paranoid/Posessed ? Really interesting, any idea in which file it is located ? I scanned most event files, but seem to have missed this one.

\events\personality_traits_events.txt, line 3121 - it is one of those one-or-the-other events for paranoid/trusting.

Taking a peek, there are events to lose depressed and stressed, but I have never seen them fire:

#Remove Depressed
character_event = {
id = 6051
desc = "EVTDESC6051"
picture = "GFX_evt_recovery"

min_age = 10

trigger = {
trait = depressed
}

mean_time_to_happen = {
months = 1200

modifier = {
factor = 0.1
trait = content
}
modifier = {
factor = 0.1
trait = zealous
}
modifier = {
factor = 0.5
trait = diligent
}
modifier = {
factor = 2.0
trait = cynical
}
modifier = {
factor = 2.0
trait = stressed
}
modifier = {
factor = 2.0
trait = ill
}
modifier = {
factor = 1.5
trait = slothful
}
modifier = {
factor = 1.5
trait = ugly
}
modifier = {
factor = 1.3
trait = ambitious
}
modifier = {
factor = 1.3
in_command = yes
}
}

option = {
name = "EVTOPTA6051"
remove_trait = depressed
}
}

From health_events.txt - there is another nearly identical event for stressed, event 6041.
 

Aardvark Bellay

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\events\personality_traits_events.txt, line 3121 - it is one of those one-or-the-other events for paranoid/trusting.

Taking a peek, there are events to lose depressed and stressed, but I have never seen them fire:

(code)

From health_events.txt - there is another nearly identical event for stressed, event 6041.

Thanks, must have missed that. Interesting, the mtth is quite high for somebody without the three positive/reducing traits. No surprise it rarely fires.
Will look up the one for paranoid.
Thanks. :)
 

Aardvark Bellay

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Found the remove event for paranoid, but how does it work ?

Code:
# Remove Paranoid
character_event = {
    id = 1057
    desc = "EVTDESC1057"
    picture = "GFX_evt_lunatic"
    
    min_age = 16
    
    is_triggered_only = yes
    
    trigger = {
        personality_traits = 6
        trait = paranoid
    }
    
    mean_time_to_happen = {
        days = 1
        
        modifier = {
            factor = 2
            personality_traits = 6
        }
    }
    
    option = {
        name = "EVTOPTA1057"
        remove_trait = paranoid
    }
}

You seems to need 6 personality traits and obviously be 16, but else ?
This way it should kinda always fire, which it does not.
What is factor 2 ?
 

shypixel

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I was thinking of this event:

Code:
#Paranoid/Trusting
character_event = {
	id = 1016
	desc = "EVTDESC1016"
	picture = "GFX_evt_lunatic"
	
	min_age = 16
	
	is_triggered_only = yes
	
	trigger = {
		NOT = {
			personality_traits = 5
		}
		NOT = {
			trait = paranoid
		}
		NOT = {
			trait = trusting
		}
	}
	
	mean_time_to_happen = {
		days = 1
		
		modifier = {
			factor = 1.7
			trait = ambitious
		}
		modifier = {
			factor = 1.7
			trait = envious
		}
		modifier = {
			factor = 1.5
			trait = content
		}
		modifier = {
			factor = 0.5
			trait = kind
		}
	}

	option = {
		name = "EVTOPTA1016"
		if = {
			limit = {
				trait = cynical
				NOT = {
					trait = charitable
				}
			}
			random = {
				chance = 70
				
				add_trait = paranoid
				hidden_tooltip = {
					character_event = {
						id = 38275 #Notify Paranoid
					}
				}
			}
		}
		if = {
			limit = {
				trait = charitable
				NOT = {
					trait = cynical
				}
			}
			random = {
				chance = 20
				
				add_trait = paranoid
				hidden_tooltip = {
					character_event = {
						id = 38275 #Notify Paranoid
					}
				}
			}
		}
		if = {
			limit = {
				NOT = {
					trait = cynical
				}
				NOT = {
					trait = charitable
				}
			}
			random = {
				chance = 45
				
				add_trait = paranoid
				hidden_tooltip = {
					character_event = {
						id = 38275 #Notify Paranoid
					}
				}
			}
		}
		if = {
			limit = {
				trait = cynical
				trait = charitable
			}
			random = {
				chance = 45
				
				add_trait = paranoid
				hidden_tooltip = {
					character_event = {
						id = 38275 #Notify Paranoid
					}
				}
			}
		}
	}
	option = {
		name = "EVTOPTB1016"
		if = {
			limit = {
				trait = gregarious
				NOT = {
					trait = deceitful
				}
			}
			random = {
				chance = 70
				
				add_trait = trusting
				hidden_tooltip = {
					character_event = {
						id = 38250 #Notify Trusting
					}
				}
			}
		}
		if = {
			limit = {
				trait = deceitful
				NOT = {
					trait = gregarious
				}
			}
			random = {
				chance = 20
				
				add_trait = trusting
				hidden_tooltip = {
					character_event = {
						id = 38250 #Notify Trusting
					}
				}
			}
		}
		if = {
			limit = {
				NOT = {
					trait = gregarious
				}
				NOT = {
					trait = deceitful
				}
			}
			random = {
				chance = 45
				
				add_trait = trusting
				hidden_tooltip = {
					character_event = {
						id = 38250 #Notify Trusting
					}
				}
			}
		}
		if = {
			limit = {
				trait = gregarious
				trait = deceitful
			}
			random = {
				chance = 45
				
				add_trait = trusting
				hidden_tooltip = {
					character_event = {
						id = 38250 #Notify Trusting
					}
				}
			}
		}
	}
}

But it looks like this one won't fire if you already have either paranoid or trusting, at least not naturally...
 

Aardvark Bellay

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It just adds paranoid or trusting with different chances along the specific trait the character has.

It seems it won't fire if i have less than 5 personality traits. Hmm....and if i'm kind without charitable i'm fucked or kind, charitable and cynical. Oh my....

I stilldon't understand the remove_paranoid event though. (scratching..)
 

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Found the remove event for paranoid, but how does it work ?

Code:
# Remove Paranoid
character_event = {
    id = 1057
    desc = "EVTDESC1057"
    picture = "GFX_evt_lunatic"
    
    min_age = 16
    
    is_triggered_only = yes
    
    trigger = {
        personality_traits = 6
        trait = paranoid
    }
    
    mean_time_to_happen = {
        days = 1
        
        modifier = {
            factor = 2
            personality_traits = 6
        }
    }
    
    option = {
        name = "EVTOPTA1057"
        remove_trait = paranoid
    }
}

You seems to need 6 personality traits and obviously be 16, but else ?
This way it should kinda always fire, which it does not.
What is factor 2 ?

I'm pretty sure that the Is_triggered_only line means that the event can only be triggered by another event, not randomly occur. If you search on the event ID you'll probably find it.
 

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
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Apr 5, 2001
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I'm pretty sure that the Is_triggered_only line means that the event can only be triggered by another event, not randomly occur. If you search on the event ID you'll probably find it.

Oops, missed that one. In CK1 files it was always mentioned by which other event the trigger is caused.
Hmm, havent found any yet. May use notepad++ later.
Thanks