I like that depots were added. However, the depots are almost just as unrealistic as the buses popping into thin air from CiM1.
I'm a transportation(I mean ALL forms. I like highways, buses, trains, aircraft, you name it) geek, fanatic, nut, whatever. As an engineering student, I've also done a few tours of actual bus depots here in the US.
First, I don't understand why the end points have be at the depot. IRL, The terminus on both ends of a line could be miles from the actual depot. It's called deadheading, and this gives you much more flexibility for depots.
I would rather have one big depot of like 50-100 buses(like IRL), setup my routes, and have buses deadheading to and from the depot. This means that it won't be a chore to change a route. This would give the game new flavor and as I also said, flexibility. Having 20 yards with 10 buses is extremely unrealistic.
In fact, I live 10 minutes from a bus depot. From 4-7am, Out of Service buses are flying down foothill Bl from the depot to their routes. In the evening, you see tons of OOS buses returning.
I'm a transportation(I mean ALL forms. I like highways, buses, trains, aircraft, you name it) geek, fanatic, nut, whatever. As an engineering student, I've also done a few tours of actual bus depots here in the US.
First, I don't understand why the end points have be at the depot. IRL, The terminus on both ends of a line could be miles from the actual depot. It's called deadheading, and this gives you much more flexibility for depots.
I would rather have one big depot of like 50-100 buses(like IRL), setup my routes, and have buses deadheading to and from the depot. This means that it won't be a chore to change a route. This would give the game new flavor and as I also said, flexibility. Having 20 yards with 10 buses is extremely unrealistic.
In fact, I live 10 minutes from a bus depot. From 4-7am, Out of Service buses are flying down foothill Bl from the depot to their routes. In the evening, you see tons of OOS buses returning.
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