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Sjakie

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Really, my vassal Denmark, who is there to protect the strait, has no use for galleys?
 

Will Steel

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Maybe they aren't buying because they cannot afford to maintain the galleys afterwards, even if they are getting the whole package for free? And that this is a hidden modifier?
 

grommile

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How many ships do they have, what's their naval force limit, and what proportion of their coastal provinces open onto the ocean instead of the Baltic Sea and the Sound?
 

Sjakie

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Maybe they aren't buying because they cannot afford to maintain the galleys afterwards, even if they are getting the whole package for free? And that this is a hidden modifier?

Unlikely, as I've been sending them money regularly and galleys barely cost anything to maintain.

Maybe the AI only buys ships that it would like to build itself, and Denmark is programmed to focus on light/heavy ships.

This could be what's up, but that would mean Denmark is wrongly programmed. Their country is split in two with an inland sea between both sides with multiple islands in between. Galleys are key for them.

How many ships do they have, what's their naval force limit, and what proportion of their coastal provinces open onto the ocean instead of the Baltic Sea and the Sound?

There's a seperate modifier when it goes past their force limit. When I tried to sell them light ships earlier it even literally said that it only wanted specifically 11 light ships. More than 50% of their country borders the Baltic Sea. I own Holstein and everything below that myself.
 

Incompetent

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This could be what's up, but that would mean Denmark is wrongly programmed. Their country is split in two with an inland sea between both sides with multiple islands in between. Galleys are key for them.

I think the Danish AI is built on the assumption that Denmark will annex at least Norway and possibly also Sweden, and that Denmark will try to dominate the North Sea and Lübeck trade nodes using its ships. Danish ideas are well-suited to building a powerful blue-water navy, and Denmark is routinely in the top 5 AI countries for naval strength.

Even if Denmark loses Norway and Sweden, Lübeck is its main source of money, so it needs as many light ships as it can get. Galleys would clog up the force limit, and they'll be blown to splinters anyway if a major power decides to barge in.
 

Haccoude

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This could be what's up, but that would mean Denmark is wrongly programmed. Their country is split in two with an inland sea between both sides with multiple islands in between. Galleys are key for them.
If Denmark has unique fleet AI (which I'm not sure it has), then it's only historically correct that it's programmed to strive for a fleet for the purposes of trade and naval power projection in both the Baltic and North Seas.
 

zodium

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AI mechanics are country-neutral. You need to subsidize Denmark with Give Subsidies instead of gifting them flat sums of money, since the AI uses income rather than wealth for calculating whether or not it can afford something. Also, make sure at least 75% of their ports are inland sea if you want them to value galleys.
 

Schmoekoeksklok

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Denmarks in my games build lots of galleys.
Indeed, Denmark is affected by the AI change that makes people with straits to defend build a ton more galleys. Outgalleying them as Sweden is now actually quite expensive, so it definitely does want galleys. I don't know what exactly that modifier is meant to represent, but it could just be trying to say "Denmark has about as many galleys as they want right now".