Well, this is my first AAR, so let's see how this goes.
Mods Used:
- Extended Timeline (Duh)
- Colonial World
- Spreading Culture
- Voluntary Abdication
The World: (as of 1174)
Wait, did you say 1174? And why is Denmark so big?
I'm getting to that. First, let's take a closer look at each region.
In Scandinavia, Adger glitched and never formed, which means no Akershus to make Scandinavia, yet.
Those pesky Brits still hold continental territories. That's a problem.
The Western Roman Empire is still holding out. They haven't been much trouble since they were crippled by a Peasant's War.
When the Roman Empire split, it lost its land connection to North Africa. Thanks to the Colonial World mod, it became a colony, which rebelled. Many centuries later I integrated the Moors. The result: Maghreb Buddies!
The Huns never really seemed to die out, or invade Rome for that matter. Now they're a Middle Eastern power and the lesser partner in a personal union with me. Sounds like a good deal if you ask me.
One important thing I should note is that this specific game seems to favor large empires. Han China is no exception, seeing as it's swallowed most of Eastern Asia.
Africa seems pretty stable. Lots of open land for later colonization too.
South America too? There's gotta be a catch...
There it is. The game's AI decided to go empire building in North America because I ate all of the European countries. It seems to be bugged, though, because I've observed the Native Americans colonize over the course of my game.
At first I tried to go with a random New World, but that expired in the AD 400s. Now I'm left with weird renamings of provinces.
There also seems to be a glitch that caused the Native Americans to lose their tech penalty, since they're at the same level that I'm on. This could get interesting later.
Considering that I'm starting this a thousand years in, I'll have to do some recap. The first three chapters of this will be that recap.
Chapters:
Mods Used:
- Extended Timeline (Duh)
- Colonial World
- Spreading Culture
- Voluntary Abdication
The World: (as of 1174)
Wait, did you say 1174? And why is Denmark so big?
I'm getting to that. First, let's take a closer look at each region.
In Scandinavia, Adger glitched and never formed, which means no Akershus to make Scandinavia, yet.
Those pesky Brits still hold continental territories. That's a problem.
The Western Roman Empire is still holding out. They haven't been much trouble since they were crippled by a Peasant's War.
When the Roman Empire split, it lost its land connection to North Africa. Thanks to the Colonial World mod, it became a colony, which rebelled. Many centuries later I integrated the Moors. The result: Maghreb Buddies!
The Huns never really seemed to die out, or invade Rome for that matter. Now they're a Middle Eastern power and the lesser partner in a personal union with me. Sounds like a good deal if you ask me.
One important thing I should note is that this specific game seems to favor large empires. Han China is no exception, seeing as it's swallowed most of Eastern Asia.
Africa seems pretty stable. Lots of open land for later colonization too.
South America too? There's gotta be a catch...
There it is. The game's AI decided to go empire building in North America because I ate all of the European countries. It seems to be bugged, though, because I've observed the Native Americans colonize over the course of my game.
At first I tried to go with a random New World, but that expired in the AD 400s. Now I'm left with weird renamings of provinces.
There also seems to be a glitch that caused the Native Americans to lose their tech penalty, since they're at the same level that I'm on. This could get interesting later.
Considering that I'm starting this a thousand years in, I'll have to do some recap. The first three chapters of this will be that recap.
Chapters:
Last edited: