This is an idea I came up with while reading the other suggestion thread for Democracy. This one is entirely based on the Election system. The current one gets canned. Agendas *kind of* get canned, but not really. Here's the idea:
1) The leader of each Faction is a candidate for Prime Minister. That's right, we're going parliamentary for real! Every 10 years the support and happiness of each faction are checked.
- If one faction has a majority of support then their leader becomes the ruler.
- If no faction has a majority of support, then put together some kind of deterministic system to decide what the coalition government will be. As long as ethics aren't opposed, approval should determine which factions work with which other factions -- happy work with happy and angry work with angry. The leader of the largest faction in the coalition becomes the ruler.
- The Emergency Election button is still there. It doesn't cost unity but isn't ideal to abuse for the reasons in #2.
2) The ruler doesn't have an agenda. Rather, each faction in the ruling coalition and the leading opposition faction has an agenda. If the agenda is fulfilled, instead of a straight Unity bonus you get a boost of approval and Ethics attraction for that faction until the next election (or for 10 years if it's unreasonably difficult to end these bonuses after an election, in which case Emergency Elections should cost Unity). This indirectly still gives some unity through the faction system, but more importantly it actually makes the faction more powerful.
3) Add a bit in the Government UI that will show you all the faction leaders and their ruler traits so we can consciously boost the faction with the leader we want. You can probably mostly reuse the current Election UI to make it.
4) Disable the default Promote/Suppress faction management for Democratic governments. They're not the most fun buttons to press, anyway.
So there you have it. A Democractic Government that mimics democratic governments, rewards faction-based gameplay, doesn't substantially buff Fanatic Egalitarians as a whole, and is somehow still less micro-intensive than the current system.
1) The leader of each Faction is a candidate for Prime Minister. That's right, we're going parliamentary for real! Every 10 years the support and happiness of each faction are checked.
- If one faction has a majority of support then their leader becomes the ruler.
- If no faction has a majority of support, then put together some kind of deterministic system to decide what the coalition government will be. As long as ethics aren't opposed, approval should determine which factions work with which other factions -- happy work with happy and angry work with angry. The leader of the largest faction in the coalition becomes the ruler.
- The Emergency Election button is still there. It doesn't cost unity but isn't ideal to abuse for the reasons in #2.
2) The ruler doesn't have an agenda. Rather, each faction in the ruling coalition and the leading opposition faction has an agenda. If the agenda is fulfilled, instead of a straight Unity bonus you get a boost of approval and Ethics attraction for that faction until the next election (or for 10 years if it's unreasonably difficult to end these bonuses after an election, in which case Emergency Elections should cost Unity). This indirectly still gives some unity through the faction system, but more importantly it actually makes the faction more powerful.
3) Add a bit in the Government UI that will show you all the faction leaders and their ruler traits so we can consciously boost the faction with the leader we want. You can probably mostly reuse the current Election UI to make it.
4) Disable the default Promote/Suppress faction management for Democratic governments. They're not the most fun buttons to press, anyway.
So there you have it. A Democractic Government that mimics democratic governments, rewards faction-based gameplay, doesn't substantially buff Fanatic Egalitarians as a whole, and is somehow still less micro-intensive than the current system.
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