Democracies, naval invasions and national unity.

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Secret Master

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The wars in HOI can last all game, for years and years, so it isn't pointless to include a mechanic that won't do little or nothing, which shouldn't be designed impotently and incompetently like the one you are narrating. You are also choosing to pretend that there is no way conditions in history or the game circumstances won't force a years long wait to continue the war. I believe you have acknowledged that hypothetical DDay failures would be a drop in the bucket and virtually meaningless compared to the Eastern Front, and compared to all of the United States available power; so it wouldn't be a 4 year wait until operations resume, and it wouldn't be a simple matter of bribing the voters while the world war gets put on hold.

No, the point is that if Overlord fails, and the game actually forces the player to deal with the manpower and material consequences, then the political issues will be overshadowed by inability to launch another offensive like it within a few years anyway. If it takes another two years to build up the material to try again, the loss of national unity or dissent problem will be something you can take care of (in game terms) by the time you are ready to launch another Overlord.

I suppose you could make an argument that elections should be influenced by the failures, but that wouldn't be a national unity issue so much as a "new political party wins election and takes over" kind of thing.
 
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Dinglehoff

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No, the point is that if Overlord fails, and the game actually forces the player to deal with the manpower and material consequences, then the political issues will be overshadowed by inability to launch another offensive like it within a few years anyway. If it takes another two years to build up the material to try again, the loss of national unity or dissent problem will be something you can take care of (in game terms) by the time you are ready to launch another Overlord.

I suppose you could make an argument that elections should be influenced by the failures, but that wouldn't be a national unity issue so much as a "new political party wins election and takes over" kind of thing.
Unless you had similar forces elsewhere that could be moved in for another attempt sooner. There's also the problem of what's going on with the war in the two years you might need.

Anyway, I'm not just talking elections. The tempo and nature of the military actions could be altered, there could be penalties effecting attrition, casualties, organization, increased revolt risk, decreased productivity, more intelligence problems. Non-representative governments could experience most of those problems.
 

Cardus

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By the way, speaking of political impact....

Would anyone want a boost to domestic politics for a country that successfully defeated such an invasion? If Germany pushes Overlord back into the ocean, should the Nazis get a boost of some kind or a national unity increase or a dissent reduction?
I agree once more!

Could you please stop making good comments? :)
 

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Maybe, but there would seem little point to adding an extra mechanic that does little or nothing.
The way I see it working is as part of a "war exhaustion" mechanic we've dicussed on this forum earlier, where the nation or faction eventually gives in and leaves the fight because the war is costing too many lives for too little gain.

I've mentioned the board game Europe Engulfed and the "collapse of Italian morale" game mechanic, where Italy suffered some pretty serious permanent maluses if she lost her African possessions to the Allies. Things like sending a large number of men into a new theatre for then to lose all of them sounds to me like something that should have consequences for the player in some form or another, not just in terms of the manpower and equipment lost, but also in the "morale" of the country, and its willingness to continue the fight.
 
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Secret Master

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Unless you had similar forces elsewhere that could be moved in for another attempt sooner. There's also the problem of what's going on with the war in the two years you might need.

Historically, even with a successful Overlord and Germany surrendering, it was going to be more than a year (possibly two, if the 1946 dates were chosen) for the massive invasion of Japan in Operation Downfall.

I can't see a failing Overlord giving the Allies less than a two year operational pause with major amphibious invasions. It might even be worse depending on the circumstances of the loss (again, early loss or later loss).

Anyway, I'm not just talking elections. The tempo and nature of the military actions could be altered, there could be penalties effecting attrition, casualties, organization, increased revolt risk, decreased productivity, more intelligence problems. Non-representative governments could experience most of those problems.

If there was some kind of general staff system, and it implemented a "failure results in losing generals from staff positions due to their failure" mechanic, I might be more on board with this. In that case, Ike loses Overlord and is fired and "retired" even though the player thinks he Ike would still be a good leader and useful.

I agree once more!

Could you please stop making good comments? :)

Okay, how about a mechanic where Congress and Commons mess around with leaders, and a system where autocrats like Stalin and Hitler randomly change your leader assignments and sometimes just delete leaders permanently.

And then they assign Glitterhoof to leader STAVKA. :)

The way I see it working is as part of a "war exhaustion" mechanic we've dicussed on this forum earlier, where the nation or faction eventually gives in and leaves the fight because the war is costing too many lives for too little gain.

Well, that's always a problem. How do we stop the "The US will always come back with more stuff later" problem? There is a case to be made for war exhaustion beyond the whole amphibious invasions issue.

I'm honestly not sure HOI4's political mechanics are detailed about to create a sensible system. Sure, you can just have a game with specialized rules for Italian morale, but when thinking about US participation in the war, I have a hard time reconciling a rational war exhaustion mechanic to the US abandoning the war with what I know about the mechanics right now.

US participation is kind of complicated. Method of entry, economic ties to various countries, and progress of the war are all intertwined together. For example, I can't see the historical US abandoning the war (or even being that exhausted) from a failed Overlord or failed invasion of Okinawa. There were too many victories by then, and thanks to method of entry, there is no reason for the US to bow out.

I guess what I'm saying is that, in the case of the US, the casualties and equipment losses required to cause any kind of reconsideration of US foreign policy (outside of just firing some admirals and generals) would have to be so catastrophic to preclude further offensive action due to a lack manpower an a deficiency in stuff like trucks and tanks.

For all its flaws, the HOI3 total war mechanic had its advantages. Once you were in the war, you were more or less committed to complete victory or defeat. While Italy and the Axis minors didn't really follow this pattern, the majors of all factions sure as Hell did.
 
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Cardus

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For all its flaws, the HOI3 total war mechanic had its advantages. Once you were in the war, you were more or less committed to complete victory or defeat. While Italy and the Axis minors didn't really follow this pattern, the majors of all factions sure as Hell did.
I disagree here. For the Axis it was clear that the war was lost. For Germany that was in 1944 after the successful landing in France and the crushing defeats on the East. For Germans' allies it was clear much sooner. The issue was about the fanaticism of Hitler that didn't want to accept the reality. As I said when each Axis country was invaded the country sundered. That is a quite simple fact that follows the usual pattern. France, Denmark, Norway, etc. did the same some time before. I can't see the difference.
 

Secret Master

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I disagree here. For the Axis it was clear that the war was lost. For Germany that was in 1944 after the successful landing in France and the crushing defeats on the East. For Germans' allies it was clear much sooner. The issue was about the fanaticism of Hitler that didn't want to accept the reality. As I said when each Axis country was invaded the country sundered. That is a quite simple fact that follows the usual pattern. France, Denmark, Norway, etc. did the same some time before. I can't see the difference.

By my estimation, France should have gone GiE, but the Petain and his semi-fascist cronies (I'm being generous here) surrendered the country more or less illegally. To me, that's almost as unique as Italy's situation.

But the Soviet Union wasn't going to surrender until you met HOI3-esque victory conditions. Britain wasn't going to throw in the towel without being invaded at home (and even then, I don't think they are giving up if the empire is still intact). US entry into the war meant that surrendering to Japan would be unthinkable short of being occupied at home. (Hell, people in the US were worried about invasions, despite how ridiculous it would be for Japan to invade.) And we all know how Germany and Japan went.
 

Cardus

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By my estimation, France should have gone GiE, but the Petain and his semi-fascist cronies (I'm being generous here) surrendered the country more or less illegally. To me, that's almost as unique as Italy's situation.

But the Soviet Union wasn't going to surrender until you met HOI3-esque victory conditions. Britain wasn't going to throw in the towel without being invaded at home (and even then, I don't think they are giving up if the empire is still intact). US entry into the war meant that surrendering to Japan would be unthinkable short of being occupied at home. (Hell, people in the US were worried about invasions, despite how ridiculous it would be for Japan to invade.) And we all know how Germany and Japan went.
Well France didn't and this is a fact. As well as it is a fact that almost all the world (including the USA) did recognize Petain and Vichy as the legitimate government. I don't see why you are using the verb "should" as for what I read for the vast majority of French the war was over not only in 1940 but also later as Free France troops were mainly mercenaries or forced conscripts from French colonies.

Soviet Union is different as it had resources to fight and win (even though it was near the breaking point).

Bottom line: there are no exceptions as France, Finland, Italy, etc. do follow the same path.
 
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omnib

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By my estimation, France should have gone GiE, but the Petain and his semi-fascist cronies (I'm being generous here) surrendered the country more or less illegally. To me, that's almost as unique as Italy's situation.

But the Soviet Union wasn't going to surrender until you met HOI3-esque victory conditions. Britain wasn't going to throw in the towel without being invaded at home (and even then, I don't think they are giving up if the empire is still intact). US entry into the war meant that surrendering to Japan would be unthinkable short of being occupied at home. (Hell, people in the US were worried about invasions, despite how ridiculous it would be for Japan to invade.) And we all know how Germany and Japan went.
You still should surrender at home to go GiE like the Netherlands did, so the situation in France follows the same pattern as most of countries.

If the Soviet Union would lost all the European part including Ural industrial region it would clearly surrendered with Central Asian republics declaring independence. No country except Nazi Germany fought with more than a half of home territory and population lost to enemy. China had deep depth and Italy was run by Germany anyway. People value their women and children too much.
 

Dinglehoff

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Historically, even with a successful Overlord and Germany surrendering, it was going to be more than a year (possibly two, if the 1946 dates were chosen) for the massive invasion of Japan in Operation Downfall.
This is true if the war takes it's historical course and forces aren't assembled and deployed differently. The problem is dealing with ahistorical developments.

I can't see a failing Overlord giving the Allies less than a two year operational pause with major amphibious invasions. It might even be worse depending on the circumstances of the loss (again, early loss or later loss).
I'm not seeing the two year pause as a mandatory outcome. That only happens if the shipping is all wiped out or all the massive forces they have assembled for the landings and follow up campaign get bagged. A landing failure won't do that, unless the Allied command repeatedly lands them all in the face of this failure; as opposed to evacuating survivors and selecting different sites to hit with the next waves. The shipping and time are bottlenecks for the catastrophe.


If there was some kind of general staff system, and it implemented a "failure results in losing generals from staff positions due to their failure" mechanic, I might be more on board with this. In that case, Ike loses Overlord and is fired and "retired" even though the player thinks he Ike would still be a good leader and useful.

That would work, as a low level consequence. That shouldn't be as far as it goes. I'd introduce a series of escalating restrictions on military actions(for democracies) resulting from failure; which the player/AI can ignore at potentially even greater negative consequence, or work off over time with some kind of public diplomacy.
 

Sir Garnet

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The American response to failures in the field was to replace commanders and not waste time. Not cashier them - many replaced commanders performed elsewhere and enjoyed distinguished careers.

If Overlord was a disaster, Eisenhower was prepared to take the blame and doubtless would have been rotated home or to the Pacific in time while someone else took charge in Europe.

There are good reasons to expect the main effort would have shifted elsewhere for a time, but strong strategic reasons for resuming the pressure on Germany generated by having an invasion buildup in Britain with a "newer, better" plan.
 
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