I was playing as Rev.Mexico, at peace already, but planning DoW California, when it fired an event forcing me to demobilize.
I don't even payd attention, and the event was suceded by a failed coup, but, after all, my dissent had arised to more than 20%.
Well, I managed to calm them down, but when I was again positioning troops, it fired again and this time I gave a look in the consequences.
For my surprise there were several "add n dissents" followed by "no immediat effect" actions, and in the end, the trigger for the failed coup event (what's good, since it reduces the dissents in 5%).
I think that much "add dissent" actions are something forgot in the event script, isn't it??
I don't even payd attention, and the event was suceded by a failed coup, but, after all, my dissent had arised to more than 20%.
Well, I managed to calm them down, but when I was again positioning troops, it fired again and this time I gave a look in the consequences.
For my surprise there were several "add n dissents" followed by "no immediat effect" actions, and in the end, the trigger for the failed coup event (what's good, since it reduces the dissents in 5%).
I think that much "add dissent" actions are something forgot in the event script, isn't it??
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