Im reading through defines.txt and game files
I have also looked at the defines.txt.
something that caught my eye:
NAVAL_FORCELIMIT_MERCHANTS = 5, -- increase per merchant above base_value merchants.
Not worth taking Trading ideas but still nice.
ADVISOR_COST_INCREASE_PER_YEAR = 0.01, -- yearly increase in price in percent
We knew that advisors get more expensive...
FREE_IDEA_GROUP_COST = 3, -- modifier on cheapness of "free" idea Group
If modders want free ideas to unlock faster or slow
ALLOW_DESTROY_MANUFACTORY = 0, -- Should the player be permitted to destroy manufactories?
Modders can turn this on.
HEAVY_SHIP_MANPOWER_COST = 0.0, -- 1 = 1000 men in cost.
LIGHT_SHIP_MANPOWER_COST = 0.0, -- 1 = 1000 men in cost.
GALLEY_SHIP_MANPOWER_COST = 0.0, -- 1 = 1000 men in cost.
TRANSPORT_SHIP_MANPOWER_COST = 0.0, -- 1 = 1000 men in cost.
Ships costing Manpower was scrapped apparently.
MAX_MANPOWER = 10, -- years in mp pool
MIN_MONTHLY_MANPOWER = 0.1, -- 100 men/month is minimum
Modders disliking the limited Manpower can play around whit this.