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hendriks

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How can I save, had a massive job re-arranging everything, why are bombers and interceptors grouped together again as in HOI2, pain to detach everything. OK, did that and a lot of stuff, now how do I save as I had a CTD yesterday after 4 days...I know you can save monthly, yearly, etc, just ant to know how to save in between?
 

unmerged(49695)

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its fine as it is. I wouldn't mind a couple of epic german military marches in the middle tho:D
 

Raptor1

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How can I save, had a massive job re-arranging everything, why are bombers and interceptors grouped together again as in HOI2, pain to detach everything. OK, did that and a lot of stuff, now how do I save as I had a CTD yesterday after 4 days...I know you can save monthly, yearly, etc, just ant to know how to save in between?

I don't think you can save in the demo.
 

unmerged(11606)

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I'm just gonna comment on this, as the others are more subjective in answers.

This was due to making the game run quicker, as names are regenerated etc, to use less video memory.

While I understand the design decision, I submit that there is still a bug in the way the names are displayed. I *never* saw names for many provinces, regardless of how long I stayed zoomed in. It seemed to only fill in the names on the bottom half of the screen, and ignore the top, and it was much longer than 3 seconds before the bottom ones started to display.
 
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How can I save, had a massive job re-arranging everything, why are bombers and interceptors grouped together again as in HOI2, pain to detach everything. OK, did that and a lot of stuff, now how do I save as I had a CTD yesterday after 4 days...I know you can save monthly, yearly, etc, just ant to know how to save in between?

you cant.
 

onkeljonas

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Maybe this is a little bit over the line, because there are much more important issues like the map. But concerning the soundtrack I have to say, that the choice was good, while the execution was not.

Wagner's Ride of the Valkyieres sounds more like a Swedish school orchestra is playing it rather than the Berlin Philharmonic. No offense about Swedish school orchestras, but this could have sounded much better. :rolleyes:
To me it sounds like a computer version. Admittedly from a good audioprogram, but still way too flat.
 

ratbag

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Enemy unit intel?

I have played the scenario a couple of times now and I never get any intel on enemy units, all I can see is "? - ?" and "???". If I am battling Polish units over several months I expect I would get intel on some of the units in the frontline?

Also, I would have expected to get intel on Leaders, especially for higher echelon HQ's.

Is this a bug, someting I am doing wrong, or am I lacking som Tech that enables this type of intel?

Cheers,

/Ratbag
 

unmerged(137345)

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82840157.jpg


ATI RADEON X1250.

Latest drives... doesn't happen in Eu3. I think you can see for yourself what the problems are. Hovering over the area it says who they belong to who they are supposed too. (The irish one in wales, when I hover it its says its UK)

Any reason for this?

This was merged so quoting it
 

titus1

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For me, the only complain so far is about the engine.
It's obvious that this engine is the same engine that was used for EU3, and it kept one huge bad thing from it.

When you set the game to be paused on any event(in my case the time my armies start attacking), and the event fires, you get the nice dialog window that tells you the info, after that, when you click OK, the game is still paused. which is not very cool. I liked the way in HOI2, when the game was paused you could manually pause the game so that after you discarded the dialog, the game would still be paused if you wanted it, or it would continue running if you didn't.
I hope more people agree with me on this one. You should be able to pause the game for good only if you need to, and from the dialogs only to get some info so that you know what's up.

Another issue is in the production tab; click-hold doesn't increase the number of units produced, so if you want to build 99x1 units you need to click 99 times. This is bad for my mouse, and a waste of time.

Also the time speed is not shown, I don't know why but I can't see any tooltip with that info, like normal, fast,slow, etc. Minor issue, but hey...

Those are my only complains so far, I only played the demo for half an hour or so, and the game seems pretty good.
 

Darkrenown

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7) German OOB is a real mess. Active technologies are ridiculous (or more to the point the ones not researched such as pretty much any indistrial research) and the army is completely lacking in artillery and engineers.

Normal amounts of Arty etc are assumed to be part of Infantry brigades. Actual artillery brigades are to represent extra beyond the guns intergral to a division, which is why you don't see them in the GER OOB. It's not that Germany has no artillery, they just don't have any division with extra.
 

e-stab

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a) We really need a mapmode which gives back the simple color codding of terrain. New map looks great, but it has trees in plains or hills in plains, hills and mountains are sometimes exactly the same or marshes looks like forests. It is real headache to plan attack this way. In EU3 terrain didn't matter much, but in HoI series is crucial.

b) The night and day cycle on minimap MUST get back. How should I prepare attacks in China without it? It always helped me really great...
These two issues bug me as well.
 

Bullfrog

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unmerged(37921)

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Last edited:

lionhead

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Well, since this topic was changed from "negative feedback" too this i'm gonna write my critical review of the demo here:


I didn't like the demo.

HOI2 was a fun, independent game with little associations to other paradox titles like EUIII and Victoria. However, it seems the developers have taken away all things nice and independent from HOI2, replaced it with EUIII and Victoria features and called it HOI3. Why on earth i ask you?

Lets just talk about 1 small thing i noticed that shows in my eyes how wrong this game has turned out, concerning it being a EUIII and Victoria duplicate rather then a sequel to HOI2(hte actual gameplay works as a whole i guess).

In the top left corner of the screen you see(all countries playable in the demo have this) a flag with the text "country is at war". Clearly a feature also present in EUIII. Why was it there? Well, i found it quite handy in EUIII as you concern yourself less with actual warfare then more important things like diplomatic relations, laws, tech and wealth. Why? Because victory in EUIII means being the country with the highest status by means of colonization and economical power(and religious). In Victoria the victory conditions are: prestige, biggest industrial sector, and army size.

In HOI3 however to achieve victory is to have the most victory points. These victory point are actual areas on the map. So the only way to win is to wage war and conquer.... So i don't need a reminder in the top left corner that my nation is at war, i know that already, its the whole point of the game.

In my eyes this seems unneccassery, something the game could do without. But it was in EUIII wasn't it, so why not HOI3? Well, because HOI3 is not EUIII. Seems like all atention towards war and combat has been taken away by all these trivial things.

Certain other things that bothered me, like not being able to merge units, no support attack option, the clearly unneccesary complex tech system with all your troops having multiple different specs that can be upgraded seperately(takes a long as time memorizing and getting an actual overview), combat not being really realistic when 3 tank divisions face 1 polish cavalry division they fight for 3 days and get a couple hundred killed while killing a little bit over a thousand troops instead of the tanks totally outclassing them like it should be, HQ's being nothing more then a few men standing around doing nothing being totally inefficient at combat or speed(just an obstacle in my eyes) and of course the production queue, where you can see there are submarines being build but you got no idea what class they are....

oh, and here is another big thing. Point in HOI3 is that you can change history right? You don't have to land in Normandy, you don't have to invade the lowlands, you don't have to start Barbarossa. How come then that cities holding historical meaning in WWII like Caen and Arnhem are shown as cities on the map while much larger, clearly important cities like Glasgow and Dublin are not? If i would start a D-day in the game, i would want to land in Calais, but Caen seems rather important doesn't it? It being displayed as a city like Paris and London. I mean, why not keep it simple and just make all Capitals and famous cities show as cities on the map(like in HOI2 which was nothing wrong with)?

Thing i do like is how you get to see on the map what events are currently unfolding(like interdiction, encirclement) just like in EUIII. I like the sprites too, they look cool in 3D. The rest of the map looks pretty neat, i would love to paint the entire map black or green, if it wasn't all so complex and tiny. I don't mind it would take a long time, its just that most of that time you will be doing other things then fighting and conquering.
 

Krediax

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Those of you with a lot of lag, could you please post your computer specs so I can try to find a pattern?

Manufacturer: Gigabyte Technology Co., Ltd.
Processor: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs)
Memory: 2046MB RAM
Hard Drive: 250 GB
Video Card: ATI Radeon HD 2600 XT
Sound Card: Realtek HD Audio output

dont you just love Xfire.
 

unmerged(146787)

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Those of you with a lot of lag, could you please post your computer specs so I can try to find a pattern?

Intel C2D 6600 @2,4 Ghz
Intel Lemont Board with 965 Chipset (i believe)
2 GB RAM
Geforce 8800GTS 320 mb
Soundblaster Audigy (somewhat older model)
Windows XP fully service-packed and patched
Every driver, relevant tool and even BIOS is up to date (checked thoroughly yesterday)
System is not overclocked.

Experienced heavy lag during zoomed-in views, with counters or sprites, on see or land. Resolution or AA changes had no effect.

Removal of trees and restart gave a good impact an performance, still the game is advancing slow (the higher the game speed gets ;) )