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unmerged(136196)

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Feb 28, 2009
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I can verify this. I had a feeling, that something like this might be the case so I ran a few experiments.

Started a game, put speed on 0.2x and paused. Selected cleric's guild unpaused and as quickly as possible placed the cleric's guild and the warrior's guild. Paused and saved the game.
Then ran the tests from this point.

Speed 0.5x day 5 was dawning, and neither guild was finished and never would be, as monsters were killing all the peasants.

Speed 1.0x Cleric guild finished on day 3 and warrior's on day 4.

Speed 2.0x both guilds finished on day 2.

So there definitely is a bug somewhere in the speed settings...

I was able to reproduce the bug, it's very strange. I think there's something with the build times and not movement speeds because at 0.2 the clerics guild was finished first and at 5.0 the warriors guild.
Someone should make a topic about this in the bug report topic. It's a huge bug.
 

unmerged(165723)

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Sep 13, 2009
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Did you test this 10 times for each speed? Don't forget about the random factor! (besides, I never had much problems with the first few buildings, but am not very sure whether I already had a speed of 0.5 at the start of my games)
 
Sep 16, 2009
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Took several tries, but I beat it. It worked out well - after day 65, it seemed like I had a Dwarf and 2 Warriors that just stayed on west side of my castle and took care of the manbearpigs, while the others roamed around slaying vamps with my Dwarven towers.

Think I did fairly well. I wish my peasants wouldn't build right outside of lairs... They deserve to be roasted by flying lizards.

maj2.jpg
 

parachute

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Sorry parachute, but what's an armory? You mentioned black smiths later on, so this is not. The only thing you did not mention was the palace. So.. is it this?

Sorry, my usage of english is confusing sometimes: armory=blacksmith ;-)
The upgrades there seem to be very important, so you better protect that building with "man and mouse" (that's german for "with everyone" xD).

One thing about towers: I noticed that the ogres go for towers first, so the towers were most useful in delaying the attack. The same goes for farms.
 

unmerged(166537)

Recruit
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Sep 17, 2009
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100%

090916-2327-00.jpg


Finally managed to do it without losing a hero or a building.

I kept my initial buildings spread out with the hope that peasant houses would be built between my guilds and my castle.

Fighter's guild West, Healer's guild East, Marketplace south and then a Rogue's guild South East. I left all the initial lairs alone and stuck an explore flag near the south trading post. when that's visible, i built a trading post which cleared the fog around the south ogre lair. Then cleared out the other lairs while building another Fighter's guild North West and then another Healer's Guild North East. Only had to deal with 2 ogres. Cleared out the local lairs while getting lvl 1 blacksmith trained in swords, heavy and leather armor. Mage guild between the two Healing guilds which paid off as friendly healers would always be around when the mages fought rats. Explored north west for the trading post while going for dwarves. Stuck down a trading post and an alchemist (good for gold, didn't actually purchase anything for it!). Then consolidated my trading posts with dwarven towers and stuck down guardhouses at good intervals for my taxmen.

It was pretty easy from there out.
 

Cat Lord

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Yes !!!

I managed to win the demo thanks to the [clerix / dwarf / rogue upgrade 3 - stunning] strategy. :cool:

Thanks for the advices guys. Tough challenge.

Cat
 

unmerged(166352)

Private
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Sep 16, 2009
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A challenging goal for this mission is to try and beat the map with a 200K+ gold accumulated score. Y'know, if you're really bored. I remember trying to max out my gold score a few times when waiting for the full version to be released. Highest I got was 227K.

edit: 256K
 
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