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LeeDub

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Whoa, I did it... The pressure was... Damn. I hope not all missions are like this. It's doable, but it requires a bit of luck. Overall, I like it, feels like Majesty. :D

I'm buying this on release. :)
 

Galle

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Just to add my two cents, here's my strategic advice:

The map can be basically thought of as five regions - the central region, where you'll build your town, the southwest, which contains the ogre dens, the northwest, which has serpents, the northeast, which has zombies, and the southeast, which has skeletons. The forest to the east should be avoided, as it has bears in it and they will eat you.

As a general rule, if you want to build things in the regions outside the center, you'll need to clear out all the monster lairs there. This is important, since trading posts are vital to your long-term economy.

Your first building should be a marketplace directly south of your palace, this being the foundation of your economy. Next set up a few guilds. I recommend warriors and clerics, followed shortly by rogues. Warriors are good solid monster-killers, rogues are intelligent and easily motivated, and clerics are basically mandatory in any unit mix.

Once you have nine or so heroes, rush the southwest. Set explore flags out there, and then plant attack flags on the Ogre Dens. You want to wipe out the ogres before any can spawn. Afterwards, you can try to clear out additional regions to stop monster attacks and secure trading posts, but it's not necessary.

After that, the main thing you need to do is get dwarves. For that you need to upgrade your palace to level two, and build a level two blacksmith. Dwarves have a stun chance on their normal attack that will save you from vampires, and a few well-placed dwarven towers will vastly improve your city's defenses.

If you eliminate the ogres early, your main challenges are going to be Bearmen, who come from off-map to the west (and, towards the end, the south) and Vampires, who come from off-map to the northeast. Focus your heavy defenses in these areas.

Wizards can be useful if you can get one into the mid-teens, but if you find yourself hearing "I'm MEEEEELTIIIIING!" every five seconds, don't waste too much money on them. Try to set up the Wizard's Guild next to a sewer grating, as rats are one of the few enemies a low-level wizard can handle.
 

seattle

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Finally made it. The hint to destroy all four ogre dens at the beginning was gold. I didn't create towers, just marketplace and guilds. Scenario starts, pause, mark south-western spots for exploration and go.
Once the ogre dens were gone, I explored further and destroyed every dwelling I could find. From then on it was rather easy.
 

unmerged(165850)

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Woot just finished at. I musta spent 15 hours on this one map. But because of it, I think I have a really good grasp of the game now. Can't wait till friday xD

Here are my experiences with the heroes and how I view them.

Wizards, dominate if you can get them 10+ and you get all their skills. The dominate everything.
Clerics, I don't think I couldn't have won without them, they saved my heroes so many times and they dominate the undead obviously.
Warriors, are good until you get dwarves. Once I got dwarves I stopped reviving warriors if they died. And they die a lot for some reason :/
Rogues, are awesome, love them. If you watch them you should lawl a lot.
Rangers, are just all around GG it seems. I think I had 2 rangers die only because they got stuck next too a building and got thrown into it and couldn't escape :/.


Screenshot for glory!!!!

win.png
 
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unmerged(924)

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It is like we play different games. I did win at the end, but my palace was still level 1. I could not get money to upgrade it! May be I spent too much money on towers (somebody said that he basically did not build them) but it was the main defense against ogres that continue to come even when lairs are destroyed.

At the end I had two warrior guilds, two ranger guilds, two healer's guild, one thieves guild and one wizard guild. All guilds except wizard were level 2 by the end of the game. All were fully populated (except wizard's, I simply used it for towers and enchanting weapons) and I also had level one black smith and level one market, both fully researched for their level 1.

As I said, completely different game for me. Could not get money for palace upgrade even to the second level - needed money to rebuild towers to protect trade-posts while heroes were clearing the lairs. Temple of Kripta? Elves? Forget about them - no money (and that with two level two trading posts).

I barely survived though. I do not think I would have made to day 77 - around day 73 I started losing my buildings one by one - too many attackers.
 

unmerged(165850)

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Yeah I think total I had 5 towers lvl 2 and 2 posts lvl 2. I Think towers are good for the first part of the game just to defend you long enough to clear our some lairs and build up some heroes but after that I think they're pointless. I never built a dwarf tower so I dunno how good those are.

I put 1 tower right next to the serpent cave thing upgraded that and then one next to the one a little north right before the nw trade post, also had 1 lvl 2 tower on each of my 2 posts.

At the end I had 1 warrior, rogue, ranger, cleric, wizard, dwarf guild. That did the trick for me.

I got lvl 2 palace was going to up to it 3 then I saw I was at 70 days and said screw it. Lvl 2 market and blacksmith maxed ups.

Honestly after all 152931280 failures the last play through was pretty easy.



Did you clear the Ogre's first thing?
 

unmerged(165723)

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Hey, MxM.
It is like we play different games.

I fully agree on that! That's what I think after every third post I read. And really, I like that! It's what makes me think that Majesty 2 can be played in so many different ways. Some people build only clerks/warriors, others 5+ towers, the next one doesn't care for anything but temples, some players got 3 trading posts, others win without a single one, dwarves, a few people love wizards, others hate them and think they are useless, et cetera et cetera..
 

Nerdfish

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It is like we play different games. I did win at the end, but my palace was still level 1. I could not get money to upgrade it! May be I spent too much money on towers (somebody said that he basically did not build them) but it was the main defense against ogres that continue to come even when lairs are destroyed.

At the end I had two warrior guilds, two ranger guilds, two healer's guild, one thieves guild and one wizard guild. All guilds except wizard were level 2 by the end of the game. All were fully populated (except wizard's, I simply used it for towers and enchanting weapons) and I also had level one black smith and level one market, both fully researched for their level 1.

As I said, completely different game for me. Could not get money for palace upgrade even to the second level - needed money to rebuild towers to protect trade-posts while heroes were clearing the lairs. Temple of Kripta? Elves? Forget about them - no money (and that with two level two trading posts).

I barely survived though. I do not think I would have made to day 77 - around day 73 I started losing my buildings one by one - too many attackers.

You need moar trading posts.
use defend flag on a guard tower along possible attack route is more effective then building another guard tower along that route.
 
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unmerged(61634)

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I have to say, it's pretty much gg after you take out the four ogre caves in the south west.

Those fire-serpents kill some of my early heroes, though, so right at the very start I build a watch tower next to the closest nest. The guard and tower are enough to solo it. The positioning of that tower is great, too, because its the direction that most of the bears come from, and it will block the fire-serpents up north from approaching.

If the vamps are giving you trouble, here's a tip: build a dwarven guild, and then build 2 dwarven towers to the north-east of your castle. The vampires are no match for the flaming balls of death, and you can just forget they even exist. Dwarves are also amazingly strong, and even if they can't kill something, they can still sit their and distract them for half an hour.

Definitely recommend rogues, mostly because of their stun-attack. The rangers are a bit of a disappointment in my mind, but they're cheap, so whatever. Krypta and Agrela are unnecessary in this mission, especially for their price, but around day 60 or 70 I usually get bored and build them.

Here are two things I wish for in this game:

- More abilities evenly spread out throughout the hero-levels. Besides hitpoints, a lot of the characters hit a peak early on... Majesty 1 had a similar problem, but nowhere near this bad. In Majesty 2, Priestess of Krypta apparently has all her abilities from lvl1 onwards, whereas in Majest 1 you could watch her level up and get new skills (same goes for a lot of the other heroes).

- Another summoning-hero, or Krypta being downgraded so I don't need a lvl 3 palace, 3000 gold temple, and then more gold on top of that to buy a priestess. I like having heroes who make pets, but now it looks like Fervus and Krypta will be reduced to end-game units.
 
Last edited:

unmerged(165723)

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Could it be that a speed of 0.5 makes enemies stronger? Maybe not everything is multiplied the right way.. could be a bug.
I played the demo 3 times with a speed of 0.5 and now I just played it a 4th time at 1 and made it to day 70 (which I never did before :D). I didn't have that much problems with any of the Majesty mission. :p

Think the problem is that you have to destroy as much as possible before too many monsters are around.. and I really don't like that. :wacko:
 

parachute

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Yeah, I didn't like that too. So I spammed guilds and defended with more than 20 lvl 15++ heroes. Starting with Warrior+ranger+cleric's guild. Followed by rogue's. Then upgrade armory to level 2 and the warrior skills to level 2. Then I build 2nd warrior guild, 2nd ranger guild, 2nd cleric guild. Then fight some more. Then upgrade blacksmith to lvl 2, upgrade some more, build temple, build dwaren settlement and starting from day 60 it felt like slowly getting better. GG :) Finally made it! With 3600 monster killed, 60 buildings (read: farms, inns, trading posts) lost and 5 enemy buildings destroyed (2 serpent nests and 3 graveyards)

3600 monsters in 75 days is... 50 monsters a DAY?!? Wow. Who had the idea of settling there in the first place?!?
 

LeeDub

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3600 monsters in 75 days is... 50 monsters a DAY?!? Wow. Who had the idea of settling there in the first place?!?

Nobody did. The mission takes part in a dream to prepare you for real challenges. ;)

I find it wonderful that there are many strategies that allow you to complete the mission. Far too many games nowadays railroad you into a single build/strategy if you want to achieve anything but it looks like Majesty 2 will be a glorious exception. :)
 

unmerged(165902)

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Who had the idea of settling there in the first place?!?

Good question :)

Btw, i've finished with 2284 monsters, lost 11 buildings (1 trading post, rest peasants houses) enemy buildings destroyed 21, heroes lost 1 at the beggining rouge x) What was my 70-75 day status? Look here http://www.youtube.com/watch?v=DDcUYKzpYfs
Offensive strategy is much better for me in this mission. Well i didn't try defensive, but tommorow i will ;) Mass Tower FTW! :)
 

unmerged(924)

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Feb 12, 2001
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OK, finally I understood what the trick is.

Scout trade places and build the trade posts ASAP in the beginning of the game. Do not wait until you clear the lairs nearby. Put a tower when you can. Upgrade tower and the post when you can. The thing is that it will be long time before there is force sufficient enough to take that out (except for the south trade post, there you have to protect it from ogres, but still, you can build the post before you clear the ogre lair. With minimum effort you can hold 2 trading posts since the beginning of the game, and the third one from day 30-ish. You actually do not need more than that...

After I did it, I had no problem having 3rd level palace and Kripta, and fully upgraded guilds and market... And third level wizard guild, fully researched with wisard in the group is UNSTOPPABLE (cleric, kripta priest, mage and dwarf is a force to behold). It was even I would say easy! (Funny thing, during first few times the mission looked impossible.)

BTW, did you see the rogues poisoning the mob and running away fast and the mob just simply dying from poison and not able to catch up with the rogue? That was so cool! I find Rogue guild so needed that now I allays build it and upgrade to level 3 one of the first one (plus, it is the cheapest). The low level rogues are too fragile, so you need to build it early on, to give them opportunity to level up.

One question: How do I get paladins? Are they in the demo at all?
 

DarkThug

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Just got my hand on demo today, It is really awesome !! A lot better than I expect (May be because of my low expectation from the beginning :p) And I have to say I love this demo mission. Remind me of custom scenario I used to play a lot back in Majesty 1. I also love this trading post system. Now it force you to expand and defend remote area outside your town.

One question: How do I get paladins? Are they in the demo at all?

I don't think so. Let's wait for full version :)
 

Bates

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Could it be that a speed of 0.5 makes enemies stronger? Maybe not everything is multiplied the right way.. could be a bug.

I can verify this. I had a feeling, that something like this might be the case so I ran a few experiments.

Started a game, put speed on 0.2x and paused. Selected cleric's guild unpaused and as quickly as possible placed the cleric's guild and the warrior's guild. Paused and saved the game.
Then ran the tests from this point.

Speed 0.5x day 5 was dawning, and neither guild was finished and never would be, as monsters were killing all the peasants.

Speed 1.0x Cleric guild finished on day 3 and warrior's on day 4.

Speed 2.0x both guilds finished on day 2.

So there definitely is a bug somewhere in the speed settings...