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Burnonator

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Dec 28, 2020
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I haven't played for a while, but I decided it was time to have another go at it. I've always had trouble with getting people to evacuate, and this time I'd like to actually get it working right.

From what I've noticed, not all the cims head for the shelter right away when the siren goes off. A small amount of them do, then more and more over time... but it takes a long time for everybody to actually start heading to shelter; far too long for them to be safe.

Right now its a small city, with just under 6k people (but growing fast), so its pretty easy to test things out. I spawned a tornado, and set the sirens off immediately. Now the tornado has touched down, and the shelters are only about 70% full. A lot of people are in shelter, but some are still on the way, and some don't seem to care. They are going to work, at home etc.

Yes, there is good radio tower coverage everywhere, and traffic isn't a problem.

Is there any way to "fix" this: to get people to start evacuating faster instead of ignoring the sirens? I'm starting to think the game is intentionally designed this way.
 

prismaticmarcus

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i've never used the buses. maybe you need to do that
 

Burnonator

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Dec 28, 2020
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Yeah, I really don't understand the bus system. I set up a short route with 4 stops and it took way too long. The bus didn't make it back to the shelter before the disaster hit, so I don't see the point of them, especially as it says they're for people "far away".

Maybe its only supposed to be one or two stops and I'm thinking of "far away" differently than the devs. I'll continue playing with it. I'm not too confident in my bus route abilities tbh.

I guess 70%ish really isn't bad, just my perfectionism doesn't like seeing less than 100%. Maybe that's not too realistic though, and it seems to really be intentional.

I watched a couple heading home while the tornado was out. They went past the shelter, and parked at home, which was marked as evacuated already. The woman got out and went in to the (evacuated) house, the man went to relax on the patio. The next day, the woman came back out of the house and headed for the shelter. At this point, the tornado is tearing through the city, and the sirens have been going off for a week already. The man continued to relax on the patio for another couple of days before deciding to join her, but by this time the tornado was already gone.
 

MarkJohnson

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I only played the disaster's once. Seen no point in enabling them to kill my city while I create one.

iirc, there are warning systems you plop to trigger an earlier warning system to give them more time to evac. Do you have any of these for tornadoes?

But as in real life, people will die. 70% for the game seems normal.

Not sure there is a mod as most people will don't play with disasters turn on. It's too much of a PITA!
 
Last edited:

Fox_NS_CAN

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