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KeanoManu

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Not to be evil against Paradox but if you look at how they manage CKII, EUIV or CiM (1 and 2) they are obviously milking the buyer by creating a perfectly fine base-game, but then adding tons of downloadable content which very well could have, and 10 years ago, would have been a part of the standard game.

The likelihood that they wouldn't do this now again is minimal. Expect CS to be a base game, and the expect a DLC after a couple of months. Hopefully they won't produce a second version all too soon (CiM2), thereby damaging the brand since people will spend a lot of dosh on the first game. It creates bad blood. If I didn't like Paradox and the games they bring out, then I wouldn't be that keen on buying their products. Like in the case of EA and The Sims and the hundreds of expansions they have... well. You know. Bad blood and poor public relations leads to non-cooperation through some "arr matey"-action. :p

It costs money to develop a game. They need to earn it somehow. I think the Paradox model are great. They release a good base game, like you said, and then they build upon that with paid (and sometimes free) add-ons. Once in a while they release a completely new and upgraded base game. Here's where they differ from similar games. Paradox never (or at least rarely) remove anything of what they added in the previous release. They build upon it. Other game developers follow the same model, but instead they remove everything they added after release in the previous release and re-release it as paid add-ons once again.

Isn't it better that they let us pay a small, additional sum from time to time and recieve a continuous development of the game instead of them moving on to the next hot and money-brining project right after release?

I say, release the game as soon as possible and then work on making improvements as time go. Some additional content will most likely be free (as it's part of the Paradox model), and some will require an additional payment.

As long as they don't have micro-payments for everything then I'm happy. I'd rather pay $20 for a bunch of additional content and features than $1-5 for individual buildings/features.
 

Chaapa

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It costs money to develop a game. They need to earn it somehow. I think the Paradox model are great. They release a good base game, like you said, and then they build upon that with paid (and sometimes free) add-ons. Once in a while they release a completely new and upgraded base game. Here's where they differ from similar games. Paradox never (or at least rarely) remove anything of what they added in the previous release. They build upon it. Other game developers follow the same model, but instead they remove everything they added after release in the previous release and re-release it as paid add-ons once again.

Isn't it better that they let us pay a small, additional sum from time to time and recieve a continuous development of the game instead of them moving on to the next hot and money-brining project right after release?

I say, release the game as soon as possible and then work on making improvements as time go. Some additional content will most likely be free (as it's part of the Paradox model), and some will require an additional payment.

As long as they don't have micro-payments for everything then I'm happy. I'd rather pay $20 for a bunch of additional content and features than $1-5 for individual buildings/features.

I guess you guys are correct. Paradox aren't as bad as certain other companies. Or even bad. However I do think that CO/Paradox shouldn't have developed CiM2. Or they could have offered a pack (similar to those train games) where you can upgrade your content in the earlier games, whenever they publish a successor.
 

Kanimir

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In all honesty, No.

Release the game with the core features on time. Give players a chance to play it, see what works, what doesn't.

After that address players requests.


I would think from a pure financial point of view to delay release would be a nightmare, while the games not out there there's no revenue. Once released the devs will get a cleare picture of the response to the game and then plan for and fund the development of the most requested features.
This. People don't take into account the money. The longer the game is in development, the more it cost. Sure, they could add all the features in the world, but it would take them another few years and I don't think they can afford it.
 

kosh22

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Clearly they are expecting the modding community to flesh out a lot of the visuals. They will publish a core game and then add on themselves, depending on user feedback.. They have said they will do trams and they will look into W2W and day/night cycle.
 

NickSlip

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Given that they're selling the initial game for below market value ($30), I'm willing to accept potential paid DLC as long as the base game itself isn't egregiously lacking in basic features. I'm fairly sure SimCity sold at $60 on release, and C:S seems to be a far superior game from what information we have.

I agree that CO should keep the release on schedule, let us consumers identify what is most in need of change/upgrade, and hopefully have them deliver in the following months. It took SimCity 4 an expansion pack and several core mods for it to become the amazing game it is today. I feel 6 months is a respectable timeframe for CO to fix/change what is truly lacking in the game at release (small farms, limited 4x4 RCI, etc).
 

TotalyMoo

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Nope, no delays. We are perfectly satisfied with where we are and where we'll end up by release day. Delaying would, as many have mentioned here, cost us ridiculous amounts of money and isn't feasible for a mid sized published working with a small studio. We don't have the spending money of some of the larger places that can just throw around millions for the heck of it ^_^

Also, the faster we get to market the faster we can hear what you think of the game and what needs to be added. Keep in mind we're going with the PDS strategy of adding loads of free content on top of the paid expansions.
 

AKicebear

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Delaying would, as many have mentioned here, cost us ridiculous amounts of money and isn't feasible for a mid sized published working with a small studio.

+1

I think many casual consumers don't realize that development is costly, and that additional financing can be difficult to obtain - especially if you are delaying a contractual date of completion. Missing a contracted deadline looks very bad to the bank-rollers in some cases, and may have financial penalties...

That said, an important consideration is whether the game is feature complete for its price-point. From what we've seen so far, it looks like it is. Better to invest in bug hunting, optimization and the modding tools now, rather than add more at great cost and possibly risk. I'm sure they'll invest in expansions down the line, which you can invest in if you think it is worth the money (just like the base game).
 

ryanwolf

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I think Additional Services/Plopables and small things like bikes can be come with a updates...
Building Variety is more a modders thing.

We want play the game, if the simulation is working that is the most important thing, the "extra" is "extra".
If we need wait for all real city things in game before the realse we never gonna see the game realsed.
 

Johnnysims

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Although I am partially torn... I like the idea that months after release the developers are still adding new features and creating DLC, keeping the base game fresh almost as if there's always something new to play with, but I just personally think there are a few things missing (More building variety! not the other stuff they were just cool ideas that I though welp may aswell add them!)

I don't like that this topic has kind of become hostile... damn we're passionate xD
I agree with some variety, the variety as it is now is not so good. I do realise you can add it with mods, but not at first, and also depends how easy it is. I don't want to feel like I have to first go look for buildings and get them to work in my game before there is enough veriety to play enjoyably. Although there is still time and I guess they are adding more buildings as time goes on.

BUT I also don't want to wait longer so I guess we just have to be happy with what comes out and take it from there. :D
 

Greygor69

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I agree with some variety, the variety as it is now is not so good. I do realise you can add it with mods, but not at first, and also depends how easy it is. I don't want to feel like I have to first go look for buildings and get them to work in my game before there is enough veriety to play enjoyably. Although there is still time and I guess they are adding more buildings as time goes on.

BUT I also don't want to wait longer so I guess we just have to be happy with what comes out and take it from there. :D

If the Modders adopt Workshop finding mods and using them shouldn't be a big thing.

Look at Banished where Mod Packs can be seen such as Colonial Charter that bundles many Mods from different developers.

I would not be surprised if Modders do a similar thing with Skylines. Would love it if they could organise things well and we have access to Mediterranean Packs or Oriental Packs containing multiple buildings for that particular region and with Steam Workshop handling the updates as these are added too.
 

Johnnysims

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If the Modders adopt Workshop finding mods and using them shouldn't be a big thing.

Look at Banished where Mod Packs can be seen such as Colonial Charter that bundles many Mods from different developers.

I would not be surprised if Modders do a similar thing with Skylines. Would love it if they could organise things well and we have access to Mediterranean Packs or Oriental Packs containing multiple buildings for that particular region and with Steam Workshop handling the updates as these are added too.
Agreed. I have to admit I am not too familiar with steam Workshop, so maybe things are easier than I imagine.
 

kosh22

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Steam workshop works very well for Civilisation and Banished. I think Banished is a good example of a game which was vanilla to begin with and then was effectively revamped with Colonial Charter. You had enough time to play the vanilla game, get slightly bored of it admittedly, and then the mod community breathed a whole new life into it. I have a suspicion Skylines will be similar in this two phased evolution.

ANyway, did everyone miss that TotalyMoo said the date would not slip. They know the date and they are sticking to it. I say we start a betting ring of dates. Everyone send TotalyMoo £5 and predict a date. Whoever is right get a nice bonus. :laugh:
 

Steve B.

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Steam workshop works very well for Civilisation and Banished. I think Banished is a good example of a game which was vanilla to begin with and then was effectively revamped with Colonial Charter. You had enough time to play the vanilla game, get slightly bored of it admittedly, and then the mod community breathed a whole new life into it. I have a suspicion Skylines will be similar in this two phased evolution.

ANyway, did everyone miss that TotalyMoo said the date would not slip. They know the date and they are sticking to it. I say we start a betting ring of dates. Everyone send TotalyMoo £5 and predict a date. Whoever is right get a nice bonus. :laugh:[/QUOTEBrtu

Very Funny. But this is business for both Paradox and CO. We'll get it when they're ready.