Deification, Deiplomacy and the Road to Immortality

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Sep 5, 2018
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Who doesn't want to make their leader the god-emperor?

In a normal game that's next to impossible however.
Even if you skew the odds by increasing your founder species' life expectancy by 80 years or decrease
tech and tradition cost to a fourth you're still at the mercy of RNG once you're in the shroud.

There are no events leading up to claiming your godhood or increasing your chances of success. Same for your encounters with the shroud entities, no way of offering tribute in form of ressources (people are a ressource) nor are there any follow up events for the chosen one that I have encountered.


-There should be more ways (projects) to increase your leaders life expectancy.
-shroud events should be resolveable by offering things like Zro, rare ressources or pops (remove random deaths).
-exploring the shroud should be less of a gamble and allow for picking routes with sufficient psy-development.
-ways for gaining immortality in the end-game for the average pop and pop-growth policies.
-follow up events for the chosen one.
 
Sep 5, 2018
351
317
1. reported for heresy.
2. Synth and Bio ascension are different kinds of beasts that I have too little experience with to suggest improvements but
they seem to be lacking in flavour compared to the psionic ascension a pathway to many abilities some consider to be unnatural.

Bio for example has no way to immortality at all nor fitting ship upgrades like Bio-neural circuitry (ST Voyager) or unique bio-ships.
 
Sep 5, 2018
351
317
True but I've a game running where about half of my 1000 pops are domestic servant type slaves and the work just fine without that. Now you can never have enough servants but an even larger percentage wouldn't really help bad enough that my Ecumenopolis is breeding them instead of good ol' homo superior even though there are only specialist jobs open on it.
 

Vitruvian Guar

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Who doesn't want to make their leader the god-emperor?

In a normal game that's next to impossible however.
Even if you skew the odds by increasing your founder species' life expectancy by 80 years or decrease
tech and tradition cost to a fourth you're still at the mercy of RNG once you're in the shroud.

There are no events leading up to claiming your godhood or increasing your chances of success. Same for your encounters with the shroud entities, no way of offering tribute in form of ressources (people are a ressource) nor are there any follow up events for the chosen one that I have encountered.


-There should be more ways (projects) to increase your leaders life expectancy.
-shroud events should be resolveable by offering things like Zro, rare ressources or pops (remove random deaths).
-exploring the shroud should be less of a gamble and allow for picking routes with sufficient psy-development.
-ways for gaining immortality in the end-game for the average pop and pop-growth policies.
-follow up events for the chosen one.

Well, I actually like that the possible leaders for being chosen one are randomly selected. It creates a good narrative. Your ancient ruler may indeed perceive himself as a god-emperor, but then it turns out there is someone "godder" than him.
Though, I would like to have a "go somewhere else" option for extra zro/energy payment and mor interestinge events in shroud could be nice, one thing is important: The Shroud should stay dangerous where much powerfull entities exist. It should never become a tourist resort or free immortality source. Every time your species believe that they are the masters of the arcane arts and are powerfull enough to make themselves at home in shroud, The Other Gods are to show and remind them their place.
 
Sep 5, 2018
351
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I do know about making your Xenos

Delicious.png Delicious.

If there is more to know about Gene-tinkerers and Metalheads please tell me.
 

Dustman

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Apr 20, 2001
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Psych is the hassle-free way to play, since you just get Psionic trait and don't care much about gene modding and fine-tuning your pops. Slaves could cause trouble tho, and heavy reliance on slavery is best to be avoided. More or less, hands down approach to your pop traits. Perfect with a mess caused by Xenophiles. Very good admirals, but admirals got huge nerf in current patch anyway and don't play much role. And nice dice rolls every few years. This adds pleasant RNG touch.

Bio is for control freaks. You can fine tune your species to every possible situation. God-sent pick with slavery. It's best to have resettlement on for best ROI. BiS pops for every planet and every job. Micromanagement nightmare. But results can be astounding.

Synths are somewhere in the middle. Switch from food to energy. Worse diplo with most races. But solid general pops even w/o any mods, and good immortal leaders. Faction management is easiest of them all, since most of your pops will be Materialists. Dealing with conquered is very easy by assimilation.