N
NimbleShadow
Guest
I know some of you dislike those, but I feel like they're necessary for more realistic, longer and in-depth gameplay and making the AI seem less tactically inept.
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Overall, I would say the existence of alliances-only makes the game harder, since you get dragged into stupid wars by your allies. Also, in CKII, it was possible to wait until you needed an ally, then upgrade from a non-aggression pact to an alliance, allowing the player to exploit the alliance system.
I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. Marriages by default should be a non-aggression pact, but during the negations you could ask for an alliance, perhaps in exchange for a hook over you or because you have a hook on them.I know some of you dislike those, but I feel like they're necessary for more realistic, longer and in-depth gameplay and making the AI seem less tactically inept.
The AI did create appliances but they never re-negotiated pacts.I remember in CK2 once they rolled out having to manually make alliances the AI practically never did and became extremely easy.
I think it would be cool to have a 'mini' coalition though. In CK2 coalitions were fine until you hit the last level and every coalition on the planet combined together to fight you.
If you're threatening, especially if you're wrong religion and culture small same culture and same religion realms should be able to team up in a defensive coalition against you. Kind of like if I'm the HRE and stomp too hard on the the balkanized polish next door they should be able to help eachother out during defensive wars against you.
It would also be cool to be able to have more alliances outside of marriage. A big one imo is hostage wards.