Defense Stations seem to be a bit underwhelming?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Encadi

The Blorg!!
114 Badges
Jan 7, 2012
475
206
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Leviathan: Warships
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
In my head a fully built space station should be a challenge for powerful fleets, its not something you could afford in every system but the important ones should be able to have huge stations with good defenses. On the stream they seemed really squishy and a waste.
 
Mar 18, 2016
1.725
7.163
They are a challenge. We've seen them be 4k military power, which is more powerful than the ~2k fleets that the Blorg-Just League war was fought with. They're not unkillable, however. Every defence can be destroyed, otherwise it would be a dull turtly game.

If you want a defence that would be horribly expensive but earthshakingly powerful, a Mackau Trap might be the right thing to build.
 
  • 8
Reactions:

BishopofNoobs

Private
71 Badges
Feb 17, 2015
16
41
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Magicka 2 - Signup Campaign
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Europa Universalis III
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • For the Motherland
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
They neither concentrated on a particular research for defense stations nor did they spend a lot of time on the design and still got about 4k military power which is definitely not weak, so I'm pretty satisfied :)
 

Encadi

The Blorg!!
114 Badges
Jan 7, 2012
475
206
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Leviathan: Warships
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
Oh the one I noticed some episodes earlier were easily killed by a 2k fleet. Tehy seemed to have like 500-700 defense maybe I should continue watching more carefully.
 

Kikaider

01_Friendship_Propose
100 Badges
Oct 15, 2004
1.088
935
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH - Initiate of the Order
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Hong Kong
  • Steel Division: Normand 44 - Second Wave
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Season pass
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
They are a challenge. We've seen them be 4k military power, which is more powerful than the ~2k fleets that the Blorg-Just League war was fought with. They're not unkillable, however. Every defence can be destroyed, otherwise it would be a dull turtly game.

If you want a defence that would be horribly expensive but earthshakingly powerful, a Mackau Trap might be the right thing to build.

For fortresses I think you're right in that 4k is easily achievable (and that's only with tier 2-3 weapons and defense, imagine tier 5+) and individual weapons platforms can end up rivaling fleets. HOWEVER, I think the OP is referring to the Starbases around planets that just get a really basic 300 power tier-1 weapons module, no shields/armor and no way to further boost any combat attribute or upgrade weapons. And considering that most battles will revolve around habitable planets (like islands in the Pacific during WW2), it seems strange that there is no way to boost starbase defenses past day 1, especially given the limitation that all weapons platforms have to be a certain minimum distance away (and we can't see their weapons radius while building).

Yes, a dedicated fleet should be able to overcome orbital planetary defenses that have expanded upon over 100 years, but it should also take substantially more than 5 corvettes (I believe each of Wiz's corvettes hit 150+ power in the most recent streams, so 5 would double a planetary starbase's attack power).
 

goliard20

Second Lieutenant
64 Badges
Mar 29, 2011
173
170
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Field Marshal
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Victoria: Revolutions
  • Naval War: Arctic Circle
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Necroids
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
They build the hug boxes much too late. The fleets were already big enough to easily kill them, the fortresses now are indeed much stronger and are a real enemy for fleets.
 
  • 1
Reactions:

mackau

Captain
15 Badges
Apr 29, 2016
464
732
  • Ancient Space
  • Stellaris - Path to Destruction bundle
  • Starvoid
  • Magicka
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Age of Wonders III
  • Shadowrun: Dragonfall
  • Prison Architect
  • Leviathan: Warships
Wiz's defenses were tier 2, and using old weaponry by the time the Federation lead war came about (I think they were done before the first yust league war). They were speedbumps at best in the second.

His relatively new fortress was 4k strength. If he used tier 2 platforms with similar weaponry they'd have been much more powerful than the OG hug box.

A system with a well put together set of defences would be capable (IMO) of defending against a large fleet, but defenses will need to be constantly upgraded to keep pace. I think they can be upgraded but we'll see on release.

The cost is likely far too high to put them in every world, although that (imo) depends on how the sector mechanics play with defenses. Can you stick a fortress in a sector system and have it maintained by them? Will sectors build defenses if you give them a military focus?

Wiz effectively had his entire empire with no fixed defense. Against a more 'switched on' AI (or human) he could have lost the entire khersonia system, not just the two spaceports (which themselves are a big blow).

A standing fleet will always be needed, you can't be defending weak planets or non populated mining systems with fortresses.
 
  • 2
Reactions:

hashinshin

Field Marshal
73 Badges
Nov 19, 2013
2.747
4.336
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Battle for Bosporus
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • The Showdown Effect
  • Imperator: Rome Deluxe Edition
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Warlock 2: The Exiled
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Dungeonland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
It's a delicate balance.

If defenses are too weak then nobody builds them and wars become short brutal affairs that never feel rewarding since one battle and then it's ove.r

If defense are too strong then nobody attacks and rather waits for their opponent to make the first mistake.
 
  • 1
Reactions:

REDDQ

Colonel
76 Badges
Jul 2, 2013
931
1.965
  • Crusader Kings II
  • Knights of Honor
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
Indeed, Defense Stations seemed a bit underwhelming in Blorg stream. But with no game at hand it is hard to provide input on any quality basing on just one source played on constantly changing code. Soon we will get way more material though.
 

Tallfellow

Lt. General
86 Badges
Jan 5, 2007
1.567
372
  • Pillars of Eternity
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • A Game of Dwarves
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
Indeed, Defense Stations seemed a bit underwhelming in Blorg stream. But with no game at hand it is hard to provide input on any quality basing on just one source played on constantly changing code. Soon we will get way more material though.

Why do you think that they are underwhelming? A 4k defense station is pretty beefy to have to deal with for an invader. And remember that you can put multiple in a system, so a 10k fleet that has to conquer a system with 3-4 or even 5 of those will have a hard time at it. Even if they can't all hit the fleet at the same time.

And apart from that the defense stations seem really expensive to build, think a 4k defense station was between 2.5k and 3.5k minerals it seems fairly well balanced. But we'll see more next week! Which i'm looking forward to!
 
  • 1
Reactions:

darwinthepiercer

Darwin Plays Video Games
76 Badges
Apr 10, 2016
104
88
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris: Galaxy Edition
Maybe I missed it in the Blorg streams, but can you build defensive platforms next to the warp/wormhole/hyperlane entry points in a system? Since all forms of FTL have a cooldown period upon entering the system, it might make tactical sense to build platforms around known entry points so you can blast at fleets which are essentially helpless. Of course, that might make it a bit over-powered if you can do that.
 

REDDQ

Colonel
76 Badges
Jul 2, 2013
931
1.965
  • Crusader Kings II
  • Knights of Honor
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Shadowrun Returns
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings III
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
Why do you think that they are underwhelming? A 4k defense station is pretty beefy to have to deal with for an invader. And remember that you can put multiple in a system, so a 10k fleet that has to conquer a system with 3-4 or even 5 of those will have a hard time at it. Even if they can't all hit the fleet at the same time.

And apart from that the defense stations seem really expensive to build, think a 4k defense station was between 2.5k and 3.5k minerals it seems fairly well balanced. But we'll see more next week! Which i'm looking forward to!

Fortress didn't see much action. I have no idea how well it will fight against prepared enemy. I suppose it will have good defences because any fleet from nation of similar force will outperform its damage in both alpha and dps areas. Power alone doesn't tell me much. Meanwhile smaller stations (Hugboxes) didn't manage to stop any fleet for more than a few seconds and I wonder what place they will have in the late game.

But as I said, not enough data to know anything for sure and I am looking forward to see more.
 
  • 1
Reactions:

barny

General
86 Badges
Apr 8, 2003
1.914
3.350
Visit site
  • Crusader Kings II: Horse Lords
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
It's a delicate balance.

If defenses are too weak then nobody builds them and wars become short brutal affairs that never feel rewarding since one battle and then it's ove.r

If defense are too strong then nobody attacks and rather waits for their opponent to make the first mistake.

Pretty much this. I think those defenses need to serve two purposes:

a) prevent small fleets from bombarding planets for an invasion

b) stall larger fleets long enough for a defense fleet to arrive in time to save the system

They need decent weapons but mainly a lot of hit points to be alive long enough.
 

Bob_Herzog

Captain
71 Badges
Apr 18, 2016
487
319
  • Sword of the Stars II
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Warlock: Master of the Arcane
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall
  • Imperator: Rome Deluxe Edition
  • Victoria 3 Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Distant Stars
  • Victoria 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
In my head a fully built space station should be a challenge for powerful fleets, its not something you could afford in every system but the important ones should be able to have huge stations with good defenses. On the stream they seemed really squishy and a waste.

Funny for me it is the other way around. I think military stations in space would be the equivalent of small pocket defences. No complicated and expensive engines (or FTL) just a huge block that can hold it's orbit. Problem is of course any enemy worth their salt won't miss a nearly stationary object in space.

I see them more as a method to slow an intruder down until help arrives. When the fleet is there they can provide valuable fire-support (and thus long range weapons or fighters are definitley what they should use).
 

Tim_Ward

General
26 Badges
Sep 7, 2015
2.392
6.508
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Naval War: Arctic Circle
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Reasons why we can't tell shit about the balance of defence stations from the stream:
  1. The blorg have horribly outmatched everyone they've been against so far, swanning around with their two 7k+ fleets while their opponents can field single fleets of 5k on a good day. A single 4k+ Conversation fortress is a pretty big deal for those guys, but we don't know how much of a big deal it is against a hypothetical Blorg equivalent opponent.
  2. Wiz is streaming and showing of mechanics, not playing as in an optimal fashion. He made the Hug Boxes as soon as he got the technology to build the first tier space statyions, then forgot about them for the rest of the game so by the time they actually fired shots in anger they were probably horribly out of date. In a real game, you'd pay a bit more attention to keep your defenses up to date, but this doesn't make for a good spectator sport.
  3. We know there's a radius that stops you putting all your space stations together in a big ball of death, but we don't know if it's still possible for them to mutually support each other with long range weaponry - Wiz mentioned something to this effect when speaking about fighters.
  4. We don't know how cost effective Space Stations are compared to ships - roughly how much power you get per mineral. Presumably, they deliver much more bang for their buck than space ships because they don't need FTL drives, but we don't know the specifics.
  5. Optimal behaviour in a defensive situation would be to arrange a battle where the AI has to attack your fleet and your station at the same time. Inferior fleet + space station = superior fleet in some circumstances, but at the cost of mobility. Understanding of the enemies FTL method and likely route of attack informs deployment and design of stations, but we don't know the specifics /against equivalent opponents, not pissants/ because this is obviously not stream friendly behavior.
 
  • 3
Reactions:

Hanebuch

Corporal
11 Badges
Mar 27, 2016
46
66
  • Crusader Kings II
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Necroids
We don't know how cost effective Space Stations are compared to ships - roughly how much power you get per mineral. Presumably, they deliver much more bang for their buck than space ships because they don't need FTL drives, but we don't know the specifics
We know the numbers for the current blorg battleship and fortress design:
Battleship:
Strength 1090
Costs 1365 Minerals
Maintenance 6.82 Energy/Minerals
Fortress:
Strength 4k+
Costs 1077 Minerals
Maintenance 9.42 Energy/Minerals
 
  • 3
  • 1
Reactions:

Heatth

General
71 Badges
Apr 1, 2012
2.059
3.940
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
We know the numbers for the current blorg battleship and fortress design:
Battleship:
Strength 1090
Costs 1365 Minerals
Maintenance 6.82 Energy/Minerals
Fortress:
Strength 4k+
Costs 1077 Minerals
Maintenance 9.42 Energy/Minerals

So in this specific case a Battleship cost 1,3 minerals per strength upfront and have a maintenance of 0,006. Meanwhile, the fortress cost 0,7 upfront and 0,002 as maintenance.

Yeah, the fortress is definitively more cost effective.