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Modo

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Defense means actual defending. Troops move, try to cover a big part of the front, attack where there is a big advantage, etc.

Prepare just sends units into attacking positions. It doesn't care about defending objectives close by, nor about covering the front. It's strictly preparing for a switch straight to offense (blitzing), and tells the units to remain passive until then.
 

unmerged(29298)

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Defense means actual defending. Troops move, try to cover a big part of the front, attack where there is a big advantage, etc.

Prepare just sends units into attacking positions. It doesn't care about defending objectives close by, nor about covering the front. It's strictly preparing for a switch straight to offense (blitzing), and tells the units to remain passive until then.

if i don't put objectives, the difference is that defense put all the amount of units all across the line and prepare concentrates them???

also defense if you have far superiorirty can attack a bit, and what about prepare, does it attack too?
 

Modo

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I'm not sure what the stances do without any objectives. Didn't really try that, but I'd expect something similar to objectives in all major victory points/IC centers.

I haven't seen the prepare stance cause attacks, ever, which is why I think it's strictly passive.

The defend stance will push forward everywhere it finds an advantage. If it doesn't, it will still execute some pinning/spoiling attacks with fresh troops. I find it best to set a defensive objective or two not too deep in enemy territory. This tells the HQ to focus defense on that part of the front (i.e. direction). It's also good specifically for attacking when there is little or no opposition, as it conserves manpower compared to the more aggressive stances.
 

unmerged(29298)

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I'm not sure what the stances do without any objectives. Didn't really try that, but I'd expect something similar to objectives in all major victory points/IC centers.

I haven't seen the prepare stance cause attacks, ever, which is why I think it's strictly passive.

The defend stance will push forward everywhere it finds an advantage. If it doesn't, it will still execute some pinning/spoiling attacks with fresh troops. I find it best to set a defensive objective or two not too deep in enemy territory. This tells the HQ to focus defense on that part of the front (i.e. direction). It's also good specifically for attacking when there is little or no opposition, as it conserves manpower compared to the more aggressive stances.

yes, i was thinking in a manpower save attack mode. I guess that prepare does not attack to refill org to the top for a long attack.
 

Modo

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No, I meant no attacks at all, even at maximum strength and organization, and against undefended enemy provinces. Units under the prepare stance seem to continue attacks according to previous orders (for example, they won't disengage winning battles, and will keep going if there were manual move orders), but that's all as far as active actions go.
 

jaxpac

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Who really knows what the Ai is going to do when you give it orders. Without a much better interface the game will never be playable for me because I was really hoping to use the AI to reduce micromanagement. But giving orders is ridiculous as it currently stands. You can't really have any control over your plans or missions with only the ability to give such simplistic orders. Its as if the entire plan for operation barbarossa was Hitler saying "Moscow - attack" and then watched to see what happened.

It's terrible. We need the ability to plan out what we want to see happen, what sort of reports we want, what resources we give to the mission, incorporation of air and naval forces, naming the mission, specifying when to stop for repairs and resupply, etc.
 

Krafty

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Its as if the entire plan for operation barbarossa was Hitler saying "Moscow - attack" and then watched to see what happened.

Thats pretty much what happened in real life.

Hitler was "involved" in the planning of the attack, but not much more than setting a broaaaad goal.

The actual plans were left to generals and subordinates. If you play with the AI controlling everything, and just play as the Furher (a president of a democracy would be much worse, youd have to argue with congress before even being able to produce an artillery bde, gotta get that money from the senate defense commitee :) ) you really wont have much to do.

As supreme leader, I say to my Chief of Staff, I want to conquer the USSR. He then turns to his subordinates and says, I want you to brief me on the readiness of our armies and begin to think tank a strategy, those subordinates then go on down the line giving more and more specific orders as you get down to the squad or platoon level.

Hitler never had any idea what a Lt. was telling his Sgts to tell their Pvts. Nor was he ever involved in those kind of tactical or strategic descisions.
 

GUNNM

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The way I see it the different stances have different uses. Where Prepare is the most restricted by far.

Prepare:
-Useful only on theatre level. Use it to do a naval invasion (and since only theatre AI is allowed to do naval invasions...). Set prepare in enemy territory over seas. Attach enough transports and give the AI some time to reorganize (load up troops). When ready, change to Blitz or Attack. Prepare in this case prevents the AI from starting the invasion before you give it the go-ahead.

Defend:
-Useful on all AI levels. Will not attack unless there is good odds on winning. This will lead primarily to a defending AI. I have observed it on the offensive when the org of all enemy units in an area was depleted.

Attacking:
-Useful on all AI levels. In my opinion the most useful stance. While it might not rush into unoccupied territory, it will keep the flanks secure. Will attack far more often than Defend and can be used for an aggressive defence.

Blitz:
-Useful on most AI levels. Corps level AI might have some problems with this at it still want some protection on the flanks. If you give it to an army level AI it will have a better view of the surrounding and dare deeper into enemy territory. Will attack whenever it think it can win.

Please not that only theatre lavel AI is allowed to do naval invasions. I suspect the same is true for airborne invasions. Another thing to consider is that if you plan on declaring war with an enemy then Prepare is not a good alternative. Blitz and Attack want a little different placement of forces and changing from Prepare to Blitz might cause some days of reorganizing. It is better to select Blits or attack first, give it some days to reorganize, and then declare war.
 

Johan

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Defense means actual defending. Troops move, try to cover a big part of the front, attack where there is a big advantage, etc.

Prepare just sends units into attacking positions. It doesn't care about defending objectives close by, nor about covering the front. It's strictly preparing for a switch straight to offense (blitzing), and tells the units to remain passive until then.


Yes, thats the design.